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Chqp

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  1. That's a good idea, but wouldn't help me right now. I'll just have to wait for source. Thanks for the help
  2. So this system won't work until source is out?
  3. Hi, I'm trying to develop a combo point system. Essentially, I want certain spells to add to a player variable (I'll call this a "generator") as well as subtract from the variable. As it stands, I have a common event named +2. This event adds 2 to a PV which tracks this as it grows over different abilities contributions. I then created an event spell named +2 which runs the common event +2. This +2 event spell is then activated on collision through a projectile. This projectile is then used in the targeting type (linear projectile) of a damage spell. I thought this would work but I seem to be wrong. Upon use the spell does everything correct, but not update the PV. Is this the right way of going about this? Or is there a better way? Is this even possible?
  4. The condition of an NPC being on a map is seemingly ignored or I'm just stupid. Here is my scenario: The player enters a room which triggers the spawn of an NPC on the other end of the room there is an exit that should only be usable once there are no npcs on the map, and do nothing when there is However when I walk into the event (on touch trigger since it's a doorway) the player is warped regardless of the NPC condition being true or false what I've tried: two pages of events: one that checks if there are npcs and one that checks if there are no npcs (using spawn/execution conditions) conditional branching also checking if there are or aren't npcs on the map I've also woven in the condition of the map = player map none of my attempts have worked and would like some clarification as to why it's not working, what will work, and any other easier solutions to my problem. Thanks
  5. I cant seem to create another character. whenever I log in it's just the first character made, and when I try to choose character select in the menu it's grayed out
  6. Chqp

    Xp scaling

    Ah of course I look over the simple solution
  7. Like the title implies is there a way to change the xp required for each level or the amount scaling each level? Found nothing in xml files
  8. Is it possible to make more gear slots for rings and necklaces or is this a source thing
  9. How would I need to set up an animation that would replicate the desired outcome in the picture? I want it to move in a counter-clockwise fashion about the caster as an AoE cleave. I haven't started toying with the many possible combinations as I figured you guys might have an answer. Would I need to make something like a 3x3 of 96x96 pixel squares and in the corner of the squares my image will be placed? I'm trying to wrap my head around where I need to place the image and how big the initial image should be as well as all the other options within the animation editor (vertical/horizontal frames and # of frames). Any advice or instruction is appreciated before I start the trial and error process of finding the right combination.
  10. When a spell is made that is meant for your own character (self), is it possible to make it not require you to target yourself and can be cast with just one simple click? I feel like the combat is too fast for your to have to worry about targeting yourself just to pop a heal then switch targets back to the enemy.
  11. Thank you this explained everything
  12. Haven't found an answer to this yet I assume it's rather straight forward... Once I've port forwarded and opened my server, if I want other people to have the same power of editing do they just need the same files as me? Like do I just need to send them the same client file with the editor in it? Will this give them the ability to edit and instantly update a map/spells/animati
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