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Everything posted by Beefy Kasplant
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Now with more shadow and ingame look
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Yeah, that might work. Not sure how I'll do it, and how it will work with the day night cycle..
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Where to change font for damage and NPC/Playernames in screen?
Beefy Kasplant replied to Beefy Kasplant's question in Questions & Answers
Hmm, it crashed my client when I tried. Might have to look into the font itself then EDIT: Are there any restrictions to the name maybe? -
Got a bunch of new tiles and made a map. Still working on the mapping style and might change some colours. Also, anyone have suggestions for tree styles that might fit?
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Thanks, but I meant more like this kind of deal: (The damage numbers)
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Increasing player stats through events
Beefy Kasplant replied to croc_god's question in Event Questions
Sadly not (yet) possible. -
Hey! As someone who "helps" creating DBZee I thought you would know this doesn't fit the style!
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Yeah, after you killed me (YOUR TEAMMATE) first chance you got! And then tend to @A l m a's wounds eh? God damn white knights, I swear..
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When you click the link it shows the same outcome every time. I think when you go through one 'season' you can click simulate -> personal. Then you'll have it filled with the same names and you'll be able to make your own season.
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http://brantsteele.net/hungergames/r.php?c=O3HeGjPy EDIT: FFS @Damian666..
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I'll check out the door system and see what I can do to make it better/cleaner and send it! I'm interested in stamina system, but in a way that needs source.. I did mention a hunger system, but again, as something I would make a source tutorial for if I would be able to create it!
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Hey man! I'm sure it's quite overwhelming with all the options available, but soon you will figure it all out! You can place an event on the map -> Map editor -> Events Double click the tile where you want the shop window to open. Go to the event options and select 'open shop' (Or something similar) Make sure you select the event trigger in the bottom left: Set it to: Unpassable and interact OR Passable and Player Touch.
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Very nice tutorials and good to have them in one place! I have a door system that's similar to your elevator system. -> I can give it to you if you'd like to make a tutorial for that Also have a basic gambling system that I wouldn't mind sharing, but I'm too lazy to make the tutorials, so I applaud you for that!
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That map is epic and Im going to steal. Sorry.
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[AOG] Journal/Tradeskill Book + Alignment System
Beefy Kasplant replied to Ainz Ooal Gown's topic in Event Systems
Cool way of doing this. Enjoying your tutorials! -
Looks very cool! Looking forward to see more. PS: I can still read your email address..
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Game Game Concept [Terra of Desolations]
Beefy Kasplant replied to Jjvm_'s topic in Design & Creativity
Very cool wolves! Fully done or just the front sprite? -
Speech to text eh? Can't wait to see this in your game:
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B6 Will have this functionality. Just gotta wait till that releases.
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Team for Gym 1: The Round Bois Embedded Video Link Let's get them trained up! The final battle before taking on the Gym. A good test for the team, and the abilities of the trainer.. Embedded Video Link After a hard fought battle and some bad mistakes on Dash's part, we won! No clue what the fuck a Chingling is, but I now know it's a Psychic type. The team is ready for Falkner's gym! Embedded Video Link
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Hi all, Rather than doing my work, I prefer to play some Pokemon while at the office, so here goes. Sacred Gold is a ROM hack of Pokemon HeartGold. The main differences are updated moves, all Pokemon available and an increased difficulty curve. To make things interesting I've set myself some rules: Rules: - Max level of my Poke's is the Gym I'm on, times 10. So gym 1 -> Max level is 10. Gym 2, max level is 20, etc. Note: Remember that this hack has increased difficulty and the second gym leader already has a team of 6 Poke's around level 20. - For every gym I need to make a themed team. -> Could be anything and I would love some input from you guys. Remember that I won't have access to every Pokemon. - Battle style is set to 'Set' so I can't switch in counters to other Pokemon without wasting a turn. - No using of items in battle, held items are allowed. Further info: I've enabled a cheat that lets me rebattle trainers and I'll play the boring parts at double speed. This is just so I have to grind a little bit less and I'm playing this for fun, if I wanted to work I'd just do my job. Gyms: Gym 1: Faulkner the Flying type trainer. Team Theme: Round bois @Mighty Professional had a great idea for a themed team, but I'm saving that for later.
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Since source is releasing today, I was wondering what kind of stuff people are going to add in first chance they get? Personally, I will try to create a stamina system.
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Very nice, but it bothers me that you're mixing Greek and Roman mythology Also would be cool to go with the theme of hephaestus being a godly Smith and give him a smithing hammer instead of a wooden mallet. maybe his boss room could be a workplace with a huge forge in the background
