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Beefy Kasplant

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Everything posted by Beefy Kasplant

  1. 'Looks nice! I actually played Kingdom of Loathing yesterday and this speaks to me in the same way as KoL does. If you can capture that feeling your game will be a success!
  2. To add to that, to create the tool: Go into the item editor and create a weapon. In the weapon properties you can set the tooltype!
  3. See the red arrows in first pic? You need to click on those to set where you want the projectiles to spawn/fire
  4. Can you show the animation (in editor) the spell/weapon that fires the projectile and the projectile editor?
  5. Did you set an animation? What is the speed of the projectile?
  6. Possible to do at the moment? I mean like with a nice big bold font and in a different color
  7. I'm convinced this guy is a troll
  8. Well. Look at the filesize of 1 map/tileset. Multiply it by the amount of maps you're planning to make and you have a good idea about the filesize. It's likely not gonna be great for filesize and performance
  9. Use spacebar
  10. In editor: Map properties -> Item spawn -> Select your item In inventory: right click I believe to drop items
  11. I'm just excited for the Overgrowth / Fighting Bunny Pokemon fanfiction
  12. Sounds promising! In the absence of source, will you include a plugin system or something similar so not every project made with 2dME will be the same?
  13. The English translation is next to it: You just need to create an options branch and under the options you put which class to change to
  14. They just dont look like Pokemon at all to me. More like some bad digimon fanfiction
  15. Graphics look cool. New pokemanz look absolutely dogshit No followers? I wish they would keep the wild encounter of let's go.
  16. Yes. Purple guy- no reqs Set pickchair to true Page 2 - req= pickchair = true Sprite of page 2 is a chair Ezpz
  17. Thebunygamer had the right idea but asked the wrong questions imo. What kind of game is it? Fantasy, medieval, Sci fi? What's the story like? Maps should fit in the game's story. What are the graphics like? Do you have any info about the project itself? Other than the release plans. That will help a lot to find someone interested in your project!
  18. Just change the requirements for the event to show up. In a new page
  19. Cool! Plans to add pixel based movement? It would be good to have an engine that steps away from the tilebased movement and attacks
  20. Show what it looks like in practice
  21. Looks amazing. Are you making those gfx yourself?
  22. 2d game in VR?
  23. Sadly this is not exactly the same. I assume this will only work in certain game modes. For normal pve and PvP to get the opponent's loot this won't work
  24. Warp player to area - set switch to true - run event when switch is true on a loop - other event checks if this last event is running - if not, run player logged out event. Something like that?
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