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Beefy Kasplant

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Everything posted by Beefy Kasplant

  1. Here my dude https://ascensiongamedev.com/resources/filehost/3579df865203a0778381491fe2844809.zip Good luck!
  2. With help from @Daniele Santana
  3. I third this. Avoid 6.x and use b7
  4. Would be nice to make that a toggle. Otherwise people in party's will have a massive advantage over solo players.
  5. Amazing stuff! I'd love to see an extended wiki functionality where you can create pages and pull data from the database in nice columns. For example a simple case of a page that shows all consumables with the item icon and some stats about the item. More advanced would be a custom page with fields where you can add your own text and images, maybe for the description of a town, but you can still pull some data from the database like quests or NPC's available in that town. Not sure what level of customisability is reasonable. In any case, awesome stuff this and great contribution to the community
  6. Good stuff man! You're really making something real nice for this community. I hope to use the CMS soon when my project is ready for a release! Keep it up
  7. You can't change the animation based on the direction without source edits
  8. The cast animation is linked to the player, not the map. I think there's no good way to do what you want at the moment. If you are a programmer I would suggest to edit the trap spell to be visible. Makes more sense anyway
  9. Set the respawn timer to 15000ms Set the HP to 5 Show a gif or vid of whats happening
  10. The NPCs probably respawn immediately. If not, post your NPC editor please
  11. Theyre basically saying that beta prerelease is a good base to start a project on, but that there are big rewrites planned, so if you make edits to the source, you will need to implement future updates to the engine yourself.
  12. I might be interested, I've added you on discord
  13. Dont use this patch if you want to use b7. Intersect b7 has their own way of doing unlimited map layers and both are not compatible
  14. I don't really get it. Are you saying there will be pixel movement in the future or not?
  15. Can you elaborate?
  16. Creating biomes for DBZee
  17. I think the placement of the vegetation is a bit out of place which makes it look chaotic
  18. Server config: Drop chance: 100%
  19. You'll have to add more animations by editing the source code
  20. I'd report this as a bug in the tracker: https://github.com/AscensionGameDev/Intersect-Engine/issues
  21. I have never used the trap spell, but it doesn't use the 'hit' or 'cast' animation?
  22. On death all spells that are being casted should be interrupted and reset. Can't imagine what you're describing is intended behaviour
  23. You make a bug report
  24. That looks like an issue with your GUI files. Are you sure you have a graphic for the spell description window and are the dimensions set up right in the JSON?
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