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Arufonsu

Intersect Developer
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  1. Arufonsu's post in Editor reset the screen position after tiles changing. was marked as the answer   
    Hello @artheios, can you please test this build from PR#1883 (updated today) to see if both issues (crash when having no cursor resources + cursor position reset) are fixed ?
  2. Arufonsu's post in Editor does not open was marked as the answer   
    Is not "because of the new function" ... the editor wouldn't start because you didn't update your resources, and you should always do that whenever there's an update that includes new assets...
    Also and for the next one: make sure to post your logs whenever you have an issue like this...

    If you your question has been answered please, mark the post as anwered, regards.
  3. Arufonsu's post in Unique animations for different skills was marked as the answer   
    Yes :
    https://github.com/AscensionGameDev/Intersect-Engine/issues/1806 https://github.com/AscensionGameDev/Intersect-Engine/pull/1807
  4. Arufonsu's post in Tipografía de mi juego y zoom was marked as the answer   
    1.- Si
    2.- No, actualmente eso depende de la resolución que utilices para tus sprites y las dimensiones de los tiles ;
         No hay forma de cambiar la cercania que utiliza la cámara del cliente por defecto, a menos que modifiques el código de fuente.
  5. Arufonsu's post in Can't un select a target, self or other player was marked as the answer   
    I don't personally remember this behaviour, to me, right/left click always been a way to only select the targets but perhaps, you are right (i started to use intersect around beta 7 's devbranch so i can't tell if it worked differently before).
     
    What always worked for me is the ESC key to deselect and ofc, the TAB key to switch over nearby targets have you tried that already? logging out isn't really necessary.
     
     
    EDIT: recently found out that stickytarget (a game client preference that wasn't exposed to the settings) is the property that when set to false, allows the behavior described by @Vallorz to happen, decided to open a pull request that should restore this property back to false by default, and will also allow the user to toggle it within the client and save/load their preference.
  6. Arufonsu's post in Cannot get Font to show was marked as the answer   
    You need to set the font size after the font name, like this:
     
    "UIFont": "somefont,12"  
    At least, that's how i do it, except with property GameFont, which i leave without the font size.
    In the other hand, also make sure that you exported your custom fonts properly and make sure they are properly named:
     
    somefont_12.xnb  
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