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AisenArvalis

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Everything posted by AisenArvalis

  1. One number per post and double+ posts don't count .. Can we have those purged maybe?
  2. Now it just needs a Super Mario themed UI and you'll be golden
  3. But it IS a constellation I'd say stick with Lupus imo
  4. https://helpdeskgeek.com/free-tools-review/4-tools-to-create-windows-installer-packages/ Here's a couple of good ones I've heard of. I have personal experience with both Advanced Installer & Inno Setup, they're good and customizable so you can change what is being installed and be easily bundle .NET with the game.
  5. If we could do If EXP > 100 * Level or something like that >_> It'd be great.
  6. That's unfortunately what I thought. The only way to do that is by using A LOT of Conditional Branches and I'd keep 10 on each page with a spawn condition for each page, so Page 1 (1-9), Page 2 (10-19) and so on. Greater or Equal to 1 & Less or Equal to 9 (Hate that it cuts off the line) Something like this should do the trick. This way it checks Level First and THEN the EXP, this way you don't get a level up on the lower level exp checks. It's a hassle but it should work. Just make the conditions for each page if you want to spread them out like this so the events don't get mile long, otherwise you could still keep them all on one page.
  7. You could potentially break it down a bit and use a very simplified version This is just to check if their Mining EXP is equal or over 100, if it is, level up Mining skill by 1. Of course you can put another conditional branch inside of it to check if Mining Level is equal to 100, if it is, don't level (Capping at 100) I wish we could use a more complex formula to do a exponential curve on the EXP needed, but this works on my end. No need to have 100 Conditional branches for different exp values if you just reset exp in between, but this makes it very linear and might not be what you want. Edit: This is a common event called whenever you finish mining. Exp earned at the top can be altered to fit what you want and so can the Conditional Branch check.
  8. Arena: 1v1, 2v2, 3v3 etc - Multiple systems would be great but 1v1 works perfectly too Dungeon: Multiple players
  9. Interesting debate on the Gmail SMTP port. This is straight from Google Support. If we're using SSL, it should be 465? Or are supposed to still use 587? Either way, I'm using 465 with no Timeout issues.
  10. Might wanna elaborate on your question because this is very vague and we won't be able to give a proper answer.
  11. Works perfectly fine for me on B6 Build: 118
  12. Server config file, make sure players can have more than 1 character, it's default to 1 to my knowledge.
  13. Arena or Dungeon matchmaking system would be nice since it's on the harder side of eventing I believe
  14. Already one made as far as I can see -Edit- It was for a different issue, I'm opening a post for this specific issue as well as another I've noticed.
  15. I did quite a bit of digging into this and can confirm that the "Forgot Password" option NEVER shows up no matter what I do to the settings.
  16. Gmails SMTP port as far as I can see is 465 not 587 if you're using SSL
  17. B6 should have a reset password option built in already. https://docs.freemmorpgmaker.com/advanced/passwords.html Here's how to do it
  18. I did say that there was a way of protecting loot, just not a nice way of doing it xD
  19. That's kinda what I was saying here. NPCs Player Kill Event IS the event I'm talking about xD
  20. Very nice and simple system using the Eventing in Intersect, nicely done!
  21. There is actually ONE way of doing it but it's extremely annoying since it would have to be event driven. 1 Global/Player Variable & 1 Event PER ENEMY needed > Set Variable(Random Between 0-100) > Conditional Branch(Said Variable < Drop Rate) // If drop rate is 25% The variable has to roll under 25 (0-24) > Give Item // If more than 1 item drop, do this for EVERY item said monster can drop it.
  22. 9/13/2019 Dev Update Time for the next feature on the road map, hopefully this feature will excite some people as it will be a major thing (I hope..) Player Owned Housing/Shops As it say, you'll be able to buy housing in the game and use them as actual housing or you can convert it into a shop and sell your hard earned items through either adventuring or crafting/gathering. These houses will be limited though so act fast before they're gone. (Might make a system to add more plots when it's all taken up just so everyone has a shot at it). These houses will also start out small but you can spend either Gold or Materials to upgrade them, giving you more space to do what you wish with the interior or exterior. If you choose to make it a home, you can still build multiple things inside of it like a Kitchen, Storage Room etc to make living in Erathea just a little easier. However if you choose to make it a shop you can designate a room to be the sales floor and place signs, showcases and similar things to sell your wares. The only stipulation on owning a house/shop is that you have to pay for it on a monthly basis (Might change depending on how we feel like changing the gold sink ) otherwise you'll get a notice about it being demolished. Any items inside your house/shop will be sent to you via in game mail when it is demolished. Another small thing being added is what was just mentioned. In-Game Mail You'll be able to send and receive mail in the game, send items or just a plain text message to your friends, this way you can send items to them while they're offline and you can take on orders for crafting much easier. More to come of course so stay tuned
  23. Absolutely not They can do both if they want it.
  24. Not enough information for us to be able to accurately help with this. If you've followed this: You should be good to go but as said, without more information there's not much we can do to help.
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