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CosakiGames

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CosakiGames last won the day on July 20

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About CosakiGames

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  1. I recently converted my maps to mostly LPC assets. Here is an overview of the difference: (Still in heavy development) The area shown is 725 maps in total The forest boarder is temporary and will be removed after Closed Alpha testing.
  2. A Guild and/or Auction House system would benefit most developers on Intersect. Other common requests are: Pet/Summon System, Allowing NPC's to trigger events, Character Customization screen, and Skill Screen. They are all pretty major requests, but definitely would be very appreciated by most.
  3. Finally got a Party Instance to work in the Event System. -Mobs don't 'double' for each player. -Works with Single Player or Party -Item needed to enter. -Reward on Boss Death -Timer -Instance Lock -Logout / Death / Idle / Server Crash - the instance will reset. I will make a tutorial once I'm sure there are no major flaws. *Don't mind the very plain and generic NPC and Map, was just testing
  4. You would need to make icons of the actual paperdolls, assuming that is what you mean.
  5. Deepspring (WIP) An ancient forest tucked into a valley, it's told the purest of water comes from it's natural waterfalls. Strange formations made of stone are scattered among the trees, their meanings lost in time. Deepspring is home to Ents, Wild Monkeys, and other wild creatures.
  6. Can you post an image?
  7. Can you elaborate on your question? Are you talking about making paperdolls, or the character selection screen showing the paperdolls? or something else?
  8. Nice! I love the graphics you added to show the progress.
  9. Depends on how rare the item is the boss drops. People will log into a alt account and just sit there to raise the price/rarity of the drop. I guess it's an extra feature but can be critical.
  10. Nice tutorial. You would have to also set a Login trigger to warp the player out of the map. Also, does that mean this event doesn't have a timer? Can't someone just sit in the map to not allow others in?
  11. Can you rephrase what your looking for? Do you want players to not enter a dungeon when a player is in it, or do you want the other players in the party to also join the dungeon? You trying to do an instance?
  12. Added a few missing details. Also Cleaned up with spoilers and color coding.
  13. Thank you! Still need to finish it up.
  14. I believe you need to use a 'percentage' so that the value is never negative. "PhysicalDamage": "Random(((BaseDamage + (A_Attack / 6))) * CritMultiplier * 1 - (V_Defense / 12), ((BaseDamage + (A_Attack / 4))) * CritMultiplier * 1.125) - (V_Defense / 10)" This is what I use, and I do not get negative values. I'm sure someone can chime in with a better formula.
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