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CosakiGames

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  1. CosakiGames

    Hello, I'm willing to work with pleasure!

    Nice mapping! Good to see lots of detail.
  2. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// If a player has a class with [10 def 10 atk 10 spd 10 pwr] then changes to a class with different stats, the effect only takes place on a re-login. Will reset any spent stat points as well. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Make 2 classes with different stats. Have a character choose 1 class and then change to the other through an event. The stats only effect HP/MP immediately. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  3. CosakiGames

    Health or Mana increase based on Stats

    Yes Dash, it is not perfect, and it is not the exact same thing he wants. It is just a much better way to get ideas going then just to say 'wait til source'. If he can not code, or wants it implemented now - there are ways to attempt to make it happen. Who knows, maybe it will spark an idea for a better solution.
  4. CosakiGames

    Health or Mana increase based on Stats

    The unlazy answer: A workaround for Giving a Warrior extra Vitals would be something like; 1. Create items to represent the increased Vitals. (i.e. Vitality Rune, Mana Rune) 2. Add your desire + HP/MP stats to the items. 3. Make a Global Event - set on autorun. Have it run a conditional check for: -Does player have items (Vitality/Mama rune), if No then check -the players class, and ifWarror then, -check Player 'Attack' is greater than X = Give Vitality Rune. 4. The player would have to equip the rune to get the effects, which means you would have to add a 'Rune' slot to your characters slots. You can also be more complex and give different runes for different amounts of each stat a player has, to increase Vitals. This would get pretty complex having to check each Stat. This is of course not the best way to do this, and waiting for the source would give the best results. But it is possible to do many things in odd ways if it's something you really want in the game now. Hope this got you thinking. Insert other media
  5. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Shops display wrong item stats. Usually, DEF is show increased when it should be 0. Giving items negative stats seems to confuse it more but the error occurs on non-negative stat items too. As well, HP & MP stat modifiers are not displayed. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// 1. Give item stat bonus. 2 Make a shop with that item. 3. Check that shop, hover over item and most likely the stats will be incorrect/wrong spot. [Intersect 5.1] /////////////////////////////////////////////////// Attach Screenshots/Other media ////////////////////////////////////////////////////
  6. Developing a Classic Style 2D MMORPG in essence of games like EverQuest, Ultima, EQOA, FFXI.

  7. CosakiGames

    NPC's can activate Events

    I am not sure if this is a bug or if the code is working as intended - so I am adding as 'Suggestion'. Currently, you can set NPC's to cast spells that are Events. The NPC's will cast the spell, but no event effect happens (besides losing MP and cast animation). Use Examples: 1. NPC has an Event Spell that summons minion mobs to the map. 2. NPC has an Event Spell that warps him to a certain location of the map. 3. NPC has an Event Spell that changes a Global Variable to activate/deactivate a locked door.
  8. CosakiGames

    Negative Vitals & Stats

    Being able to modify Status to the negative numbers. Example: -You're able to restore HP/MP (but only to max) through events. [Being able to reduce HP/MP as a 'trap' event would open many possibilities] -You're able to give EXP (but not able to reduce EXP) [Great for death penalty]
  9. CosakiGames

    Character Face bug crash

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Client crashes with an error when logging in with a new character that has a 'Face' associated with it. In this example, Logging in with Class: Human that had a Face .png associated with it crashed on map login. Removing the face solved the error from reoccurring, seems to be a GUI issue, happens in both 5.0 & 5.1 updating from 4.9. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Create a class with an avatar fac then log in. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// Client: 2018-12-06 15:45:53.109 [Error] Message: Object reference not set to an instance of an object. 2018-12-06 15:45:53.110 [Error] Stack Trace: at Intersect.Client.UI.Game.EntityPanel.EntityBox.UpdateImage() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\EntityPanel\EntityBox.cs:line 495 at Intersect.Client.UI.Game.EntityPanel.EntityBox.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\EntityPanel\EntityBox.cs:line 248 at Intersect.Client.UI.Game.GameGuiBase.Draw() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\GameGuiBase.cs:line 278 at Intersect.Client.UI.Gui.DrawGui() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Gui.cs:line 137 at Intersect.Client.GameGraphics.Render() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameGraphics.cs:line 385 at Intersect.Client.IntersectGame.Draw(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:line 129 at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 2018-12-06 15:45:53.110 [Error] Time: 12/6/2018 3:45:53 PM Server: 2018-12-06 15:54:22.179 [Info] Connection approved [6a71da15-85d1-4cf4-ae2c-7d5b91fa33b5]. 2018-12-06 15:54:22.212 [Debug] Connection established to remote [6a71da15-85d1-4cf4-ae2c-7d5b91fa33b5/74.71.136.210:53414]. 2018-12-06 15:54:22.212 [Info] Connected [6a71da15-85d1-4cf4-ae2c-7d5b91fa33b5]. 2018-12-06 15:55:04.094 [Debug] StatusChanged: [NetIncomingMessage #26 11 bytes] [Disconnected] 2018-12-06 15:55:04.095 [Debug] Connectioned terminated to remote [6a71da15-85d1-4cf4-ae2c-7d5b91fa33b5/74.71.136.210:53414]. 2018-12-06 15:55:04.095 [Info] Disconnected [6a71da15-85d1-4cf4-ae2c-7d5b91fa33b5]. 2018-12-06 15:55:04.095 [Debug] Client disconnected (Cosaki->human)
  10. CosakiGames

    Dev Blog 11/8/2018 - Beta 5 Wrap-up

    Not sure a Guild system would be possible right now with the current event system, and if so it would be incredibly complex. The biggest thing would be to have a separate guild chat which won't be possible.
  11. CosakiGames

    Connection / Security Issues [4.9.1]

    @Damien666 My zipfile is too large for it.
  12. CosakiGames

    Connection / Security Issues [4.9.1]

    @GibierI am still pretty new here, what would that be for? I think you mean instead of dropbox?
  13. CosakiGames

    Connection / Security Issues [4.9.1]

    Sorry Xeno, I should really have it on Dropbox or something. It looks like it's on their end. I will try and have a few random people not in the dev community to try to connect just to be sure. Thank you for all your help guys.
  14. CosakiGames

    Connection / Security Issues [4.9.1]

    Thanks Xeno, I appreciate it.
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