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  1. Awesome. im excited for that "Has item equipped" condition
  2. A small demo of a 'Summon' spell created with Common Events. Features -Summons a Swarm of NPCs to attack for you. -Plays sound/animation on cast. -Despawns Summons after a certain time. Flaws -Summons are kill-able after they engage an enemy, and will attack player if attacked. -Summons do not follow the player, instead wander around and attacks the closest enemy target. Demo: https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/927417a311553c380ec727438b65c47a.mp4 I will continue to improve upon the spell as the engine updates and release a tutorial when it's finalized. Any suggestions are appreciated!
  3. CosakiGames

    Please rate my original graphics!

    Nice start, looking good. I would change the sprites eyes to a single pixel maybe. They seem very 'bugged-eyed'
  4. CosakiGames

    Please rate my Map Blending!!

    The biggest reason I try to avoid different terrain levels is that it's too easy to exploit NPCs. When I released a small game with similar concept using Mirage about 8-9 years ago, that was a big problem. Though I still do think I can implement some that don't hinder game play. The game is being designed to be team based, and semi-fast paced, so I do need to careful with the space/obstacles.
  5. CosakiGames

    Please rate my Map Blending!!

    Thanks @Xeno, that helps a lot. I was trying to keep the maps more 'open'. Though, I agree some small height variations will really help give it dynamics.
  6. CosakiGames

    Please rate my Map Blending!!

    Thanks @Agoraphobic and yes, are always difficult to work with blockage wise. The world terrain up to be free roaming.
  7. CosakiGames

    Please rate my Map Blending!!

    Updated a bit of the first image to smooth out the grass. Hows it looking?
  8. CosakiGames

    Please rate my Map Blending!!

    Thanks for your feedback @ODestroyeR BR I agree it looks better zoomed out, and the last photo is zoomed in - so it may look confusing, I wanted to show the tiles without the interface. I will implement some changes to smooth out the transitions and also clean up the plants.
  9. CosakiGames

    Please rate my Map Blending!!

    Thanks for your feedback @Dashplant So it would be a good time investment to create tiles that blend the 2 biomes (i.e. grass & dirt) in the same tile?
  10. CosakiGames

    Please rate my Map Blending!!

    Would your approach be to start the mapping process over with much simpler tilesets? Are there specific tiles that really clash? Or is the tile-blending not doing it and I should design tiles to blend the biomes?
  11. CosakiGames

    Please rate my Map Blending!!

    Thank you for your feedback. You seem to be on the boarder, is there something you would do differently to help sell the look? @Kibbelz
  12. I have been building a world using all open source resources with some adjustments. Due to limited resources, I have used a tile blending technique much like that commonly used in Minecraft. Any feedback on the outcome and if it works or not - would greatly be appreciated. Thanks! ^Normal Zoom ^Zoom Out ^Zoom In
  13. CosakiGames

    Dev Blog 5/3/2019 - Combat + Event additions

    Yes, yes and more YES! Just decided to come back and check how things are going, looks like you got me excited again:D YES: Shields YES: Is item equipped condition and YES to all the upcoming ones
  14. CosakiGames

    Hello, I'm willing to work with pleasure!

    Nice mapping! Good to see lots of detail.
  15. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// If a player has a class with [10 def 10 atk 10 spd 10 pwr] then changes to a class with different stats, the effect only takes place on a re-login. Will reset any spent stat points as well. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Make 2 classes with different stats. Have a character choose 1 class and then change to the other through an event. The stats only effect HP/MP immediately. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.