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Everything posted by Capivarinha
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Yop, how's going, guys ? So, I'm trying to make dungeon (repeatable quest) through event system. Anyone can help me with some questions? How can I warp a specific number of players together to the dungeon? If kill a boss is a specific task, can all players complete together ? (Variables ?)
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Nice ! Cuz i'll try only tomorrow ;_; (psst, no spoilers, ok ?)
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wow, thats look really scary o_o. Keep going, bro, i'm love with you art style.
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I think i've never introduced myself here, so, here we go. As almost of the foreigns on this forum, "sorry for my bad english" hahahaahha, please, take some efforts to understand us. My name is Paulo aka Soma Cruz/Capivarinha/Capivara, i live on Brazil, i'm 26, work on a Coca Cola Factory as Comercial Analist, currently studing "administration" on college and a big enthusiast of designing RPGs. Since i was a kid, i just loved the idea of creating things, creating universes and storylines, almost every day my neighbor and me was on his/mine house playing around our doll/action figures (i don't know the correct term in english to describe what this means in portuguese hahahah). Was veery funny, mainly cuz we could create alot of stories, with mysteries, good guys, bad guys and etc, kid stuff. When i grow up (a little), like 10~14 years, i've started to research about some kind of tool to create games of my favourite genre: rpg's. I tryed RPG Makers, another engines like eclipse/elysium, Open Tibia Servers (OTServers), all these things was wonderful to me, the possibility to create/change the structure to something new, something mine was a dream. I had some experiences with my mate @Matho, who i knew about 14 years ago on a OTServer. We had some game creation experience on these engines, and on OTServers too. But we were kids, not brilliant kids, just kids withou any experience in game design/planning, so all of our projects has failed, we have some OTServers wich was nice, had some players online, a small community, but still a community. Today, he and I are developing a new game since 2017, called Project ASN using the intersect engine. I'm trying to be more participative these days, the community here is awesome, srsly guys ;)
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Wow, that's nice ! Welcome AGD, waiting for more sprites (: -edit- I might edit the sprite a little bit, just to match their colors with my tileset.
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Intersect Beta 4.9.1 Released!
Capivarinha replied to jcsnider's topic in Announcements & Quick Links
Nice hotfixes ! \o I miss the decimal percentage on loot drops from NPCS ;_; -
Intersect Beta 4.9.1 Released!
Capivarinha replied to jcsnider's topic in Announcements & Quick Links
Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay ! NJ! -
Nice job, @Diee, keep going !
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Thanks everyone, i'm omw home, i'll try to make like @Agoraphobic said, if i cant, i'll try events like you guys said.
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Hmm, i got it (or not)... And a something like a timed bomb/trap ? Will be just a delayed spell, but on the ground where i've casted
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Yop ! There's a way to we make a kind of TRAP SPELL ? I'm thinking on a player throwing or laying a trap on ground, and when a npc gets closers/walk over it, the event/trap is triggered, giving damage, or holding player... Anyone can help me with this ?
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Whoa ! I love it! Can you make the slime on his mouth a little darker ? 90%
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Can we use it for free?
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Holy Capybara, dood! hahaha Thanks, that's very helpful. Nice job :')
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The status bonus is randomly distributed among all item statuses. Including negative values . I think this isn't possible right now, without the source
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Story Today I did this on my project...
Capivarinha replied to SkywardRiver's topic in Design & Creativity
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Thanks for the info, guys. I'll try something temporary (:
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So guys, how can I create a spell which consume an item ? I can do this with projectiles, right ? But i need to do this with regular targeted spells, we're thinking on a kind of magical stone/rune.
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And ur game is awesome
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Dev Blog 2/25/2018 - Interface and Networking Updates!
Capivarinha replied to panda's topic in Dev Blogs
Thats sweeeeeeeeeeet. Little things that makes huge difference, nice job! -
Story Today I did this on my project...
Capivarinha replied to SkywardRiver's topic in Design & Creativity
Thanks, bro! --- Here's a sketch of a new place. I'm thinking on underground tunnels connecting different places of the mountains. -
Story Today I did this on my project...
Capivarinha replied to SkywardRiver's topic in Design & Creativity
Another floor of that lava cave. This floor will be more claustrophobic and dangerous. Any suggestion to make it different from the first one ? I've used darker walls and denser fog Still working on lights. (: -
@Refur, my personal favourite is the 2nd. Maybe with the hoykeys on square formats would be better?
