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Mcadams

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Everything posted by Mcadams

  1. That's probably why he titled it "vanity pet"
  2. best 4th of july ever
  3. Make it a player variable that adds 1 point every time they do the cheer or whatever. Player variables only effect the player doing the action, global variables effect everyone.
  4. Your best bet now is to do as you suggested and just give them another. When the source comes out I’m sure you could make a quit edit to be able to differentiate between event based items that are consumed and not consumed on use.
  5. I think (not 100% sure) they're changing how the system works in B5, so any changes you make to the XMLs will probably be reverted/have to be made again once Beta 5 comes out. Not sure when that will be so you can probably go ahead and change it how you like now and do it again a couple weeks/months down the road. Again I'm not certain about this so you're probably better off just waiting til a dev replies.
  6. You can edit the various .XML files in the client to change the appearance of the GUI. Gibier has a tutorial in progress that'll help with a few basic things
  7. Mcadams

    icons

    Pretty sure this is a feature in Chronos' Intersect Toolkit.
  8. buncha fortnite clips from today and yesterday (video) 

     

    1. Ghostly

      Ghostly

      very bad plays XD

    2. Grizzy

      Grizzy

      God you're so much better than me.

  9. I get what you were going for but the bushes on the cliff walls look out of place. Would probably look better with a tile made to look like an outcrop/edge.
  10. Not sure what you mean. Make sure your event pages mimic mine and you have the multiple pages setup.
  11. Mine does the same thing because I've left a good amount of room for paperdolls that exceed the player's size (stuff like horned helmets, large shoulderpads, staves/swords on the back, etc.) My solution atm is just waiting for the source, so if you don't want to change your spritesheet size for a reason like I mentioned then you can just wait. Otherwise do what Sky said and the nameplates will be lower to compensate for the decrease in entity size.
  12. Didn't do much today... reworked a couple colors on the beach tileset and added an animated crab. https://i.imgur.com/xkUQ93n.gifv Gonna tackle animating the water tomorrow.
  13. Got started on some beach tiles today. Still have a lot to do and nothing is finalized but got a decent base started. Also feel free to take a look at the embarrassing development of the palm tree that took way too long to make correctly. EDIT: Bonus lighting gif + taller trees https://i.imgur.com/rb8UXIh.gifv
  14. Messed around with the new tiles and some Intersect lighting effects + animated torches today ... I swear I'll make some new tiles tomorrow. https://i.imgur.com/IYljCK9.gifv
  15. One more screenshot for today before I head off to bed ... just some of the new indoors tiles mapped alongside some of the overworld tiles. Spot the AGD logo painting :p
  16. More indoor stuff. Any suggestions for more objects I can make? Feels like the rooms are starting to fill out way better.
  17. Back on the pixel art grind ... working on indoor stuff. Really like how it's coming together so far.
  18. I don't think this is possible with the current event system. If conditional branches had an "Is Equipped" system then possibly, but right now I don't think there's a way to differentiate if a player has something equipped or just has something in their inventory. You should put in a suggestion for a conditional branch check that checks if there if the player has an item equipped in a certain slot — that would be useful for something like this, among other things.
  19. Mcadams

    Request !

    You're better off posting this in the "Bugs & Suggestions" section as a suggestion. https://www.ascensiongamedev.com/bug_tracker/intersect/
  20. Did people actually like the system of just catching Pokemon without having to battle them first? I always thought that was a major missed opportunity of Pokemon go to y'know, actually make it play like a Pokemon game.
  21. Short answer: Sort of and no Long answer: Right now without the source I'm pretty sure you can't disable stats. You can take them out of the combat formulas that they're in so they're effectively unused, but I don't think there's anyway to get rid of them entirely. I would suggest just to not let players increase them in anyway, by having stats auto-upgrade when leveling and not adding items that give that stat. However, this method is problematic because there also isn't anyway to stop having the random stat bonus range from adding that stat. I suppose if that stat isn't used in any combat formulas it doesn't actually matter if players have any points in the stat from items because it's unused, but obviously I can see why you'd want to get rid of stats people aren't using/you're trying to deter people from putting points into. So you're going to have to wait til the source is out to do either of those things, but they'd presumably be easy changes to implement.
  22. Mcadams

    pixel

    make sure they're in your "entities" folder and they're saved as .png files
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