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Everything posted by pLeet
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You can modify the GUI as you wish ! Just modify InGame.xml and MainMenu.xml files in "Client and Editor\resources\gui". In your case, you need to modify InGame.xml, and search for the following nodes : <MPBackground>, <MPBar>, <MPTitle>, <MPLabel>, <EXPBackground>, <EXPBar>, <EXPTitle> and <EXPLabel>. In each node, change the <Bounds> (values are : xPosition, yPosition, Width, Height). Just turn the last number (by default 25) to 0. I'm unsure about the use of <Disabled> and <Hidden> properties, seems like it does work on labels, but not on bars (background image?). You will no longer have the two last bar, but the player box will still be too tall. You'll need to change his height to match your new UI. I guess you'll also need to modify a couple of other things to match the changes (like buffs and so on).
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@Crest That's the idea I also got, I just couldn't find the name of it. I'm gonna update my suggestion to add "duotone light grey checkerboard". Thanks
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Done ! You can find it here : That's the idea I got, you can find my suggestion above !
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Is it possible to modify the background color of the editor's tiles picker (black atm) ? I'm having troubles selecting shadows as i cannot see them (black with 50% transparency on black)
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New Here - Some questions Regarding Engine
pLeet replied to RandemGamor's question in Questions & Answers
Hello RandemGamor ! Are you aware that each map (32 case lenght * 26 case height) can be linked together to make one bigger map with no loading in between them ? So you can virtually create a map as big as you want ! I don't know if it's possible or currently the case, but I assume so. I think I've seen a topic about that on the forum, I let you search for it ! All informations are stored in a SQLite database in Server\resource\intersect.db. You can use a free and very powerfull software called SQLiteDatabaseBrower to open or modify (I don't recommand it at first if you're not familiar with the engine yet) all tables of the engine. Hint : accounts are in table "user". Good luck for your project, I hope my answers helped you in your making -
@jcsnider no more loading & 404 errors
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I'm in love with the new website, great work team ! But when I click on some images I got a 404 error :/ (for example : Panoramas & Overlays images).
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Salut Abyss, sympa de voir des nouvelles de ton projet ! Il s'agit donc du continent d’Atlénah si je ne me trompe (la petite île où Fanwe a ouvert son académie). Ca veux dire qu'il reste encore le continent d'Heladel à faire ? La zone de jeu va être énorme si c'est le cas ! Il y aura de quoi faire niveau exploration Seul petit bémol à mon gout : le cours d'eau qui ne semble pas se jeter dans la mer (à l'est), ni prendre sa source à l'ouest (cascade à venir peut-être ?). Pour le reste, rien a redire : j'ai hâte de voir la suite, et de voir comment tu vas remplir cette grande map ! Bonne continuation !
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Sound FX Intersect Immersion Demo (Sound/Animation)
pLeet replied to jcsnider's topic in Design & Creativity
Dang, didn't saw Murdoc *shame!* Really nice video still, with a solid atmopshere. Love it ! -
Sound FX Intersect Immersion Demo (Sound/Animation)
pLeet replied to jcsnider's topic in Design & Creativity
This is an awesome work, congrats ! Also nice to see @panda, @Damian666 and @Kibbelz as NPC -
Thanks for the tutorial, will come handy since both @Refur and @mateusfar showed us what incredible things you can do with dynamic UI !
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Merci pour le partage, en effet ça sera enrichissant pour nous tous !
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No, it is not possible. You'll have to manualy crop the file, and keep only the desired part.
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Count as high as you can while staff are sleeping!!!
pLeet replied to Giligis's topic in Forum Games
5 -
Count as high as you can while staff are sleeping!!!
pLeet replied to Giligis's topic in Forum Games
3 Keep it up guys ! -
Ho ok, duh ... seems like my brain is off today ^^
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Thanks for the info !
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I've been playing a bit with weapons, and couldn't find any parameters to change interval between attacks. Is it possible ? Otherwise, it'll be tough balancing weapons (daggers w/ high speed, low dmg ; 1h sword medium speed medium dmg ; 2h long sword slow speed high dmg), or even creating different type of bows and crossbows.
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@mateusfar What does the Points stands for in you character sheet ? (Bottom right)
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Seeing that you haven't find someone to do the job after about 5 month kinda let me down. I am also blocked by the lack of personnal tileset, and seeing the lack of response you got even when mentioning money is kinda frustrating ! Hope you'll find it soon !
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Count as high as you can while staff are sleeping!!!
pLeet replied to Giligis's topic in Forum Games
Quick, he's not looking ! 1 ! -
Count as high as you can while staff are sleeping!!!
pLeet replied to Giligis's topic in Forum Games
Well not really : 2 ! -
Mort d'un NPC = Un text dans global chat
pLeet replied to XFallSeane's question in Questions et Réponses
Il ne me semble pas que cela soit possible malheureusement : je n'ai pas trouvé de moyen de déclencher un event à la mort d'un NPC, ou un autre moyen de vérifier l'existance d'un NPC sur une carte. -
Is there a way to place (event or attribute) a case on the map where every player of NPC walking (or standing) on it will take a certain amount of damages ? (fixed amount, % of total HP or % of current HP) I've been looking after it for a couples of minutes now, but have yet to find anything.
