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Zetasis

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Everything posted by Zetasis

  1. Did you make that spin wheel? I don’t remember it in the tilesets. If so, looks good.
  2. Well, once source is released this shouldn’t be too difficult to do. I’m sure for someone with programming knowledge this would be fairly simple.
  3. You should totally do Grizzy’s portrait! @Grizzy is that a Vegeta tattoo!?!?
  4. You can set a spell to use a projectile. So make your projectile then in the spell editor select the projectile.
  5. This, pretty much. Just take a sprite that you want the armor from and delete any and all skin related pixels. What should be left is your paperdoll armor.
  6. I think I like the dirt road without the outline better. Just seems to fit the rest of the tiles better.
  7. More freebies and paid assets everyone! Freebie: Download here. $5 Paid: Purchase here. Also updated OP with a link for the new freebie.
  8. You can modify your sprite sheet so there isn’t so much space above your sprites.
  9. Could be your sprites. Names and hp bars are loaded above the sprites image so if there is extra space on your sprites that would be the cause.
  10. You have to set the sprite to be animated. I think it’s in the config file.
  11. I think you can reposition the map name in the gui json files.
  12. This thread may help a bit.
  13. You need to delete the packs folder I believe.
  14. I don’t know for sure but I think you have to manually add the slot.
  15. I haven’t really messed with adding a new item slot or anything like that but I did find this and thought maybe it would be of some help. Good luck! https://www.ascensiongamedev.com/topic/4270-tutorial-move-or-add-new-equipment-slots-to-character-window/
  16. I’m down.
  17. The engine doesn’t need to have specific sized sprites to be used. Just throw the generated characters into the engine and they will work.
  18. Your paperdoll image dimensions and your sprite images dimensions must be the same. Also, the paperdoll image must be aligned with your sprite image.
  19. There is no default engine ui that would work for what he’s trying to do. Also, I don’t think I’m understanding how @Dashplant is planning on doing a skill tree. Seems like with how many different spells there are available you’re going to need a TON of images and conditional branches in order for it to work.
  20. The one that remembers where it’s buried. Who wants to to help me learn to program?
  21. Interesting. I was expecting something more like what Dragonball Heros did with Namek transformations but your way works too. They remind me of a dragon or something. Is that what you were aiming for?
  22. Being weird old people. What should I ask next?
  23. It’s all in your head. What is your favorite thing to do in an rpg?
  24. With your mouth. What is reality?
  25. Agreed. The animations are minimalist but not bad. Definitely a solid start!
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