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Everything posted by Zetasis
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Mythril Age is an idea I had for a game that ended up turning into something better. The assets I originally started for the game became assets for others to use as well. I release free and paid assets in hopes that it will help other game developers along their journey and I love when I see the assets being used. Freebies! Youtube videos for both Intersect Tutorials as well as Mythril Age pixel art updates.
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My top 10 desired features on Intersect 1.0
Zetasis replied to Khaikaa's topic in General Discussion
Not trying to call you out, but I seriously doubt this. At least, if you did, I highly doubt its very efficient. -
My top 10 desired features on Intersect 1.0
Zetasis replied to Khaikaa's topic in General Discussion
Hahaha I knew this was gonna happen. B6 gets released and now the push for 1.0. Also, a few of these feature request can be with the event system. May not be as pretty as an actual feature but some are definitely doable. -
@A4oKi maybe you should find the subforum for your native language and ask there. I only say this because it appears that none of us understand your question.
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You guys need fogs and animations I see. *grins evilly* Then I shall create them! (Not sure when exactly but I will). Also, if anyone else needs more sound effects, in case 200+ for some reason isn’t enough, I also have 111 free sound effects on my itch page. Edit: gonna take a look at the wish list and see what I might be able to knock out.
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New Eden Dev Log - September 1st, 2019 "New Weapon Types, Polish, Design Ideas, and Wanderwolf news in this Dev Log!" Weapon Types Polish 3D Sound New Eden Icon UI Design Wanderwolf Studios "That's all for this week's Dev Log! Be sure to leave us your feedback in our dedicated #feedback channel! Thank you all for reading and for your ongoing support!"
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Graphics Which graphics should i use? [Tileset/sprites]
Zetasis replied to Szkat1234's topic in Design & Creativity
It’s really all up to you and the graphic style you want for your game. As for Celianna’s tile sets and matching characters, well, the tiles are designed generally for RPG Maker so RPG Maker sprites match the tiles but the sprites are only useable in RPG Maker. If you're interested, I have sprites and tiles also available. You can click the link in my signature to my Itch page if you want to check them out. -
New Eden Dev Log - August 25th, 2019 "This week we're going over quite a few things! Get comfy, grab a snack and enjoy the Dev Log!" Enemy Design AI Behaviour Chatbubbles Dynamic Damage Animations Bug Fixes Art "That's about it for this week! Thanks as always for the support!"
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How to make it so larger sprites can be used
Zetasis replied to DaScribe's question in Questions & Answers
You will see the sprites at 64x64 I’m game. Don’t worry about the class editor since only admins will see that and not players. -
How to make it so larger sprites can be used
Zetasis replied to DaScribe's question in Questions & Answers
I’m not sure about the maps but you’re sprites can be any size you want. Just make sure each frame is the same size and you're good. -
New Eden Dev Log - August 18th, 2019 "This week we’re going over some new Enemy Designs, Emotes and a new music piece! Sorry this week’s log isn’t as long, it was a bit of a slow one for us!” Enemy Design Emotes Music Thats all for this week! Thanks as always for the support guys!
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Thanks for all the nice comments. We have a great team here and we're all very dedicated. Keep an eye out for the dev logs, which are released every Sunday on our discord, for more updates!
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Summary Story Features OST Discord Video Dev Logs January 12, 2020 January 26, 2020 February 8, 2020 March 8, 2020 Meet the Team In Closing Thank you so much for reading! Be sure to leave your feedback and critique on this thread and on our Discord Server! We're always looking for ways to improve! Be sure to stay tuned for our Dev Logs, released every Sunday! Dev Logs Dev Log - August 18th, 2019 Dev Log - August 25th, 2019 Dev Log - September 1st, 2019 Dev Log September 8th and 15th, 2019
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Stranger Things is one of my favorite shows so this has got me intrigued. Also looking forward to some of that awesome 80's synth music Keep us posted. Edit: Btw, your sprite dude looks terrified. Thats when you know the horror is real.
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Sharing My Music and Sound FX - Over 2000 Tracks
Zetasis replied to Eric Matyas's topic in Resources
Checked out all 3 and I gotta day I could see any of those songs used for a number settings. Thanks for the songs and all your dedication! -
How do I get the camera closer to the character?
Zetasis replied to AlexandreKayle's question in Questions & Answers
You could always resize your images by 200%. There are no camera control options atm. -
Episode 2 has been published. In episode 2 I cover the map editor for the Intersect Engine as well as some helpful advice on how to reach administrative access with the server console. This episode is a bit longer then the last but the Intersect Map Editor is a powerful thing and takes a little while to explain lol.
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It sure is! I need a quick pic of the intersect graphics in action and that one worked perfect.
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Yeah I plan on using B6 from here out. I just wanted to start with B5 since that’s what’s available now and I didn’t want anyone to be confused when downloading.
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I have been planning out a YouTube series for Intersect and have finally made my first video. I was a bit nervous but it was fun. Let me know if you have any ideas on things I should cover. For now I'm just planning on covering the basics but I'm still open for suggestions as well. Also, if you find these videos useful, or even entertaining, please feel free to leave a like and maybe even subscribe so you don't miss the videos as they're released! Thanks! What is the Intersect Engine? Episode 1 - download and login(also added a class). Episode 2 - The Map Editor Episode 3 - Adding Graphics Episode 4 - Character Generator Episode 5 - Events part 1
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Yes. There is always a converter for new versions.
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While eating cheetos
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Tutorial - How to use free AWS server for 1 year and setup ports
Zetasis replied to hiroman's topic in Community Guides
So what I’m gathering from this is basically this would work great for a dev team. Maybe not so much for actual players but a dev team I could see this being really helpful.
