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Zetasis

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Everything posted by Zetasis

  1. Happy birthday Ascension! I'm looking forward to watching you grow.
  2. Okay, so pretty much, I am having some problems deciding on a style to go with. The original style is about 95% original work. I created about 99% of all the tiles and Dash created the orginal human character sprites(which I have add on to). On the other hand, I did pay for the second style and, honestly, the second style does look better. I'm not sure myself. I almost feel like if I went with the second style then I kind of cheated myself but I also don't want to make a crappy looking game either. Style 1 Style 2
  3. Zetasis

    [WIP] Life Forge

    Another Update. I have been working on the first village and have taken into consideration what you guys and others have said. Let me know if you think it looks better.
  4. Zetasis

    [WIP] Life Forge

    Sorry for the double post but this is kind of an update so forgive me if I broke the rules. I edited the tree tiles a bit, please let me know what you think.
  5. Zetasis

    [WIP] Life Forge

    Thanks for the feedback guys. What do you feel is wrong with the trees? I mean is it the leaves? I was aiming for something like this:
  6. Zetasis

    [WIP] Life Forge

    Alright, so work on the first actual map in Life Forge has begun. It's not very large and its meant to be that way, there really won't be any reason to come back to this map once a player starts playing. In case you didn't notice, the plan is anyways, the player will actually start out with an unconscious sprite until the old man comes and wakes the player. Just thought that would be a nice little graphical addition. Anyways, here is the map: What do you think? All right for a starting location?
  7. Zetasis

    [WIP] Life Forge

    Small Update: I started work on the first map of Life Forge and, sadly, had to edit my tiles. The current autotile/animated system in Skywyre is huge FPS eater so I had to convert some of my autotiles to normal tiles. I'm not a fan of having to do this because without animated tiles I feel like the maps a dull and boring but I gotta do what I gotta do to get this game made and playable. Hopefully in a day or two I'll have some updates with actual pics to show off. On a side note, I am currently in talks with a programmer. Nothing is set in stone as of now so I am not going to say their name but if they do decide to program for Life Forge I will be sure to update everyone on the plans we come up with.
  8. Zetasis

    [WIP] Life Forge

    Thanks for the feedback guys. Kasplant, the maps are only to demonstrate the graphics and I assure you that they will be better in game. As for other features, to be honest, I can only do so much. I am not a programmer by any means and if I can't find one I'll have to try and be creative with what I have. Somethings I can do right now through the event system(though limiting) is good/evil system, player housing, guild housing, and a farming system in which a player would have to dig up soil, plant a seed, water, wait, repeat, and eventually harvest their crop. Kibbelz, yes that idea is very much already planned. I'm just waiting patiently. Jc, lol thanks.. I think.
  9. Zetasis

    [WIP] Life Forge

    Life forge is an ORPG designed to be what you make of it. The story is simple, you are found unconscious along a shore line by an elderly man who leads you to his home for shelter. There, the player soon realizes they have no memories, of course and the world in Life Forge is all new to them. From here, the players life is whatever they make it. A Life Forge, if you will. In the world of Life Forge there is lots to do and be a part of. Players can become great and powerful heroes or, if they wish, villains and take part in quests, explore dungeons and have PvP battles in arenas. If a player decides they don't want to run around and take part in adventurous deeds then they won't have to. In Life Forge crafting is available as well, so If a player wishes then they can harvest all sorts of goods to create a variety of items. All of which they can either use for themselves or sell to other players. Guild and Player housing are also planned features for the game, giving players another little slice of variety and choices which will make their game play unique. Website and Forums: www.lifeforgerpg.com Please visit the site for more frequent updates and to see whats going on through out the community! Features: Mount System Use mounts to travel faster! Different mounts will travel at different speeds and there will be several to choose from. Character Creation Choose your characters gender and their hair style. We plan to add new races as well. Death and Revive system When your character dies, you will have 60 seconds to either wait and be revived by another player or respawn back at your last check point. *Note: You can press "V" to respawn anytime within that 60 seconds. Crafting Use materials to craft items by using recipes! Crafted items will generally be better then what you would find at a shop. Mostly Custom Graphics You wont find any RPG Maker graphics here! Stamina and Weight system Items have weight and your character has stamina. The more weight you're carrying the less stamina you will have which will cause your character to move slower. Stamina can be raised through strength and endurance. Boss Framework Each boss is created to be unique for a more enjoyable boss battle. Custom programming for each boss is put into the game, so expect a challenge! Threat System Your character will gain threat when in battle! Be prepared, enemies will attack the fighter with the most threat first. And, there are taunt skills to increase your threat even more, for those who feel bold anyways. Quests with Quest log and tracker Keep track of your quest progress and pin the ones most important! By clicking on the quest while in to quest log, the quest(s) will pinned to the game screen for easy tracking! Talent System There are three different skill trees to apply talent points too, giving players the chance to make their character a unique and fun experience. And of course we have all the basic needs of an ORPG... Guilds Dungeons Projectile Weapons Blinding Spells Invisibility Spells Spell Casting and Projectile Enemies Paperdolled Items Zelda-Like Puzzle Systems Many other fun features! Images: ~Life Forge dev team: @SkywardRiver Lead Developer and Programming, @Zetasis Lead Developer and Graphics, @BeNjO Programmer and @Kibbelz Programmer and Developer
  10. @Murdoc, thanks for the link to the tut. It will greatly help me. I'm sure you noticed but one of the things I struggle with most is making a decent palette. @Irokaiser and Agoraphobic, thanks for the nice comments guys. It really helps with the motivation!
  11. I have been working on some graphics for a while now and I have decided to go with a retro style. I have been told by friends that it would look better over all(compared to the original) and after testing/tweaking some things I agree with them. Here is a little preview of what I have got done so far. I remade the cliff tiles and touched up a few things here and there. The sprite and the big tree with leafs were made by Dash(special thanks!). One of these days I may actually get around to making a game with these tiles. It seems I tend to get caught up exploring/making new tiles.
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