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Weylon Santana

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Everything posted by Weylon Santana

  1. No, this spell shield effect I know what it is and how it works. The Block I'm talking about is when you press Q, while you have a "shield" equipped. There is how to configure this key in configurations. There is on server_strigs in the combat area "BLOCK!" If you hold Q while equipped with a shield and try to walk it will move extremely slowly. There is some function for him, but I don't know. It doesn't protect against normal attack, it doesn't protect against projectiles, I tested it for a while and I couldn't make it happen. This is my doubt.
  2. Since the beginning of the intersect I saw that there is a block [to defend], there is a button for it. But I never saw it in use, I never managed to get the message "BLOCK" to appear in the game. And I have doubts about that. 1 - What is the block? 2 - How do you activate it? [I know you need a shield, but I tried to defend normal blows and projectiles and I couldn't] 3 - Is there any configuration that I did not see which server to activate it? 4 - Is the player's status taken into account? 5 - What does it eat and where does it live? [hahaha joke] I know there are 4 questions, and the rule is 1 question per topic, but those 4 questions are related to the same topic. I believe it must be within the rules. If not, I can ask each of these questions on a different topic [moderators, notify me first if I'm wrong]
  3. This is great! The server itself will update the variable when someone logs in. Have you tested these with people who go offline in battle? Would it be possible to find ways to know when someone logged out? I will apply your comment to my game right now.
  4. Baixa a versao "updater" da versao stable ou development. Existe "full", "updater" e "patcher". Se desejar tbm pode baixar a full. Apos baixar e extrair o "updater", verá que tem somente os arquivos .exe e .pdb, basta substituir. Sao 6 arquivos. 3 .exe e 3 .pdb Cliente Editor Server. Basta substituir. Para ver os detalhes, veja: https://docs.freemmorpgmaker.com/upgrade/upgrading.html#finding-your-version Se essa resposta for util, marque como a melhor resposta.
  5. So, there is no such thing, since to activate events the player needs to be online. It doesn't make sense to have the login activator (although it would be extremely useful on hundreds of occasions) By your title you wanted to access \onlinecount as if it were a variable integer? The easy part is that you can put a variable to check when someone logs in and use it for different things. Every time someone logs in add 1. The hard part is checking through events how many players are online to remove when someone leaves so that events are activated in that case. What's more, there are "false positives" players online. Players who left due to being in battle with monsters but that their accounts are kept online thanks to the intersect system to prevent players from going out in battle. I tested and these players, for example, the server identifies that they are offline. That player above the text box is an offline account. \onlinecount shows that only I am online. In my tests. If he for example is in a party, he gains xp and get new level. Even if he leaves the party, when he logs back in, he remains in the party of the player who did not leave and gains xp too. In this photo, this player has a light around it, it is a "consumable" item it is an item that is removed by events after a certain period of use. And yes, it was removed after a while, conclusion: events continue to run even without anyone online (0 players) if there is an account stopped in the game in this way. Until the current moment of the engine (use version 6.1.259). Final Conclusion: through events we can somehow check when a player leaves, (two people have already done this for events here on the forum), but now there are other situations like this, where the offline player remains and the events recognize him as online. In your counts this could disrupt everything.
  6. I'll explain better and send the link in private.
  7. Is there still time to send the game or was it just yesterday evening? I would like you to follow Heroes, I would like to follow you step by step, but at the same time I am one step behind, because I am reformulating Heroes. For a better reception, it would be like 2 different games. I'm in doubt hahaha I don't know how to say, you could record and post on youtube only as not listed, for only me to see, I would like a feedback feom you like this to me have a north. I know it would consume your time, but when everything was ready you could make a public video from Heroes. Lately I have received good reviews, I just wanted to deliver something presentable to you before you present it to everyone. Just in case you will win 2 subscribers. Me and the Heroes account. I'm really looking for youtubers that support 2d indie games.
  8. Olá brasileiros. Temos um servidor no discord focado para a comunidade br. Para nos ajudar na criação de games, troca de ideias e discussões e tutoriais SOMENTE para o INTERSECT. Mas falamos de muito relacionado a jogos e outras coisas. Sinta-se livre para entrar e buscar suporte, ideias e também para colaborar com suas ideias.

     

    https://discord.gg/N4Et2Mx

  9. hahahahah thank you very much, I feel awkward like that. [hahahahah muito obrigado, eu fico sem jeito assim] I know that. In fact, all event systems only work if you have an online player. I did not mention this because it is something more advanced and complicated, those who already move and manipulate the intersect would know that it only works with at least one online player. In addition to your comment, I can say that php scripts are able to change and update variables even offline. But I don't know about it so I didn't bring it to this tutorial. One last thing. The autotrigger, self-regulates itself when a player enters. For example, you have an event that happens every 2 hrs and is 2 days without entering, when you enter it will be adding every 2 hours until the time is greater than gb. Happening even at times determined by you. Which is cool. But thank you very much for your note.
  10. E voce postou numa area destinada a projetos. Divulgacao de jogos. Para duvidas simples poste em Perguntas e respostas.
  11. As vezes, muitas vezes as portas sao bloqueadas pela provedora, mesmo que voce libere no roteador nao funcionará. Liberar portas é algo facil, se voce tentou e nao funcionou o problema está com a provedora. Ligue pra ela e peça a liberacao.
  12. Hello guys, I came to present a simple tutorial that I haven't seen in other tutorials about the intersect and that I use my game a lot. Running events at the exact time, or the exact day. The usefulness of this system serves as a basis for more complex systems that you want to make, such as daily prize for the player, giving or withdrawing vip ingame with exact date and time, home system (rent, take the player's house when renting end ..) and etc. For this system we will need 1 variable (preferably global) and 1 common event. Only that. I call GBtime to remember Global Time. Call your variable as you like. For the common event use... And ready. End of system. Use as you wish hahaha kidding, this is the center of everything. Now I'm going to show you how you can activate any event at exactly the right time. Everything is done with the condition of comparing variables. If you are experienced, you know how it works. One shot trigger. Auto Trigger (periodic events) How to add the date and time. If you have doubts you can send that I will try to answer, as well as better ideas and etc. Maybe later on, when I stop being lazy, present my periodic dungeon system (like the one that many people want to use) as a tutorial, to provide the basis for other future systems, which will contribute a lot to the growth of the intersect. I made a video showing everything working. https://reccloud.com/u/gj9swqy If the video is crashing, take my 2 GB of ram with discord, chrome, server, editor and open client into account.
  13. Its fine, if it works for you, you can mark my answer as "best answer". This makes it easier for others to see the solution by the title of your question. After all, your doubts today, doubts someone tomorrow.
  14. Easy method: only by changing the source. Insane method: you can place each frame of the image (gif), as an image (.png) in the image folder, and create a common event for that. Then, in the common event, place the command to hold the player, show the image waiting for a while (something like 200ms), then do it for all frames (show image, wait, show, wait, show, wait), and in the end release the player and teleport him. it is possible to do without changing the source, but as I said, a little insane.
  15. @Beefy Kasplant all working okay. Great tutorial! https://prnt.sc/s81hh1 I made a command to give 5 items. It remains the same. Full working. https://prnt.sc/s81kql
  16. I will test now @Beefy Kasplant
  17. I recommend @Daniele Santana, She is still a little young, but she has been doing some pretty cool jobs.
  18. I liked too
  19. We will see about the uninstaller if there is how to clean the entire game. Thanks for the tip. Thank you very much for the comment. The cutscene was something that burned part of my brain so that it could work without unexpected things happening hahaha, about the gameplay and the missions, if you can give me more tips on what exact points you are talking about I could rework, taking into account your opinion . Thank you very much. I'm currently on the job of polishing, without adding much to the game. I am facilitating some things for me as a creator, to facilitate maintenance (taking dialogues to common events, shops, craftings and etc., so that maintenance is only in common events and I don't have to pass map by map.) Among other things. I will think about the gameplay and I will recheck dialogues in the missions, as well as tasks.
  20. I can't say, yesterday evening when I posted this message here there was me and 4 other people playing and it was okay for everyone. None reported instability. thank you xD Yes, has one being produced now. But as it was my birthday and Easter I decided to leave it as it was to be able to do an event with some players.
  21. Guys, I wanted that you know. I don't like to advertise, but today is my birthday I do not like to announce why I am shy receiving congratulations or something like that. But due to the occasion, I wanted to know for you if you would have time, like now, for us to enter the Heroes and make fun of a piece. Some of you are already here, others are not, but just to play by playing even a piece starting with an account of 0. If you have available I would like to receive feedback from you creators on how I'm going with Heroes. I believe it will help me a lot. It will be something cool to guide me towards a future launch. Go to main page to see the new Easter Event that will happen now. Download and register http://heroesa.com.br/site/ This event will end tomorrow 2020.04.13 at 23:00:00 Much and Much prizes can be obtained!!!
  22. @jcsnider, a quick question here, since it involves this new feature of beta 6.2. In addition to the animation of idle, attack with sword, unarmed, cast and shot. Do you intend to put animation of death and animation of when the player suffers a hit at the base of the intersect?
  23. Let me know if you don't understand anything, or if you have problems, if you want, I can show you how it works in my game (this whole part is already translated into English, so you can understand)
  24. I agree. Just check how many items the player has in a common auto-run event, remove the items and give new ones (with new icon)
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