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Weylon Santana

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Everything posted by Weylon Santana

  1. why didn't the set level command work for you? When I used it reset the level and XP.
  2. A good placement and a good addition as well. I fully agree.
  3. It is not necessary. First I ask you to edit your topic, change its title to "Trap event system" "Tile damage event system" something like that. Because that way, whoever look this topic may be in need of the same help as you That way, making your topics "cleaner" will help others while being helped. I'll show you some ways Method 1 Method 2 It should therefore be sufficient to cause constant damage to areas using the events.
  4. Eu respondi sua pergunta no seu outro topico, você deve ter recebido notificação. Não crie topicos duplicados e use essa area de perguntas e respostas para poder tirar duvidas. Caso tenha discord, temos uma comunidade br voltado pro intersect, assim podemos ajudar mais: https://discord.gg/N4Et2Mx
  5. Não é possivel fazer nada do que você está falando. Basicamente um sistema vip pode ser uma variavel do jogador. O moderador deve ter a função do painel dentro do jogo por que bem... ele é o moderador. Ja o moderador não pode acessar o editor do jogo, só adm pode. Voce poderia usar uma variavel para tal feito.
  6. If I understand correctly, do you want the player to continue taking damage as long as he is above of the event? When left above he stop taking damage? I even know how, but I need to know if I understand correctly.
  7. Hello guys. It's me again, I've been working on this tutorial since the end of last year, in my spare time. In these last days I have organized everything and fed even more with what I find out there. So this tutorial covers everything. From server and client settings to the meaning of each editor. There are a lot of people arriving at the forum recently and are not able to find documentation. And that is something that will take a good few years. Since the source opened, many people have turned to their projects and "disappeared", the contributions have diminished and the only thing they realize is that they have been here since 2017 like me (or more people before) We have the basic tutorial on the events written by @Agoraphobic, and now I bring you the basic tutorial on the intersect engine about general things. Warnings Download de Tutorial Here!
  8. No, it's in the server's config that translates. Have you looked at the export? Whether the notepad is saving to UTF-8? Put in "save as..." and check. When I translated using notepad this error occurred why it was not encoding utf-8. I downloaded a clean version of version 7.105 and translated using notepad ++ and the translation took place normally. If not, then put the server log as well.
  9. Você substituiu o arquivo? Ou tentou deletar o original pra colar o novo?
  10. I also had these doubts today. A .png file in the misc folder was what worked for me. Then in the config on the client put the name of the file.png
  11. Guys, here I was testing the new features of beta 7 and organizing my game according to the new functions, when I came across the announcement function. Giving "space" between two words causes an error. Look: As space is a special character, I tested several characters (without giving space, of course) is it a bug? could someone test if yours is the same? is there somewhere to activate to type whole sentences allowing space between words? if it is a bug for everyone, then I will report.
  12. Panda made the announcement instead of JC, we have a revolution here folks! haha Jokes aside, this is a wonderful job. The future promises. We are receiving our space in society. haha I wish the developers all the best, your dream is capable of fulfilling the dream of hundreds of other people. This is amazing.
  13. Thank you very much. We are in the tab in English so be careful, you can be warned for speaking in another language. Put an English translation too when you comment on something.
  14. no, never, except if you put an event to do that. nothing happens here. if the variable is already at 1, why set it to 1 again? Working with events, especially to spawn monsters is complicated. 30 minutes to spawn a monster, will I assume it is a boss? Your event on the map is right. The "x" that is causing you a problem is: the player. For the event to work properly, you need a player on the map in question or just online in game, 24/7, without players on game, so the monster in question will naturally despawn as I see it. If the monster dies, then the event will return to 0 again. If the monster doesn't die? So will a continuous spawn continue every 30 min on the map until the map is full? If you are using a global variable, which will be common to all players, I also recommend checking the box, global event, in the event on the map, if you have not already done so. An alternative for this case would be to do as @BabyLoves says Try to activate an event at an exact time, just one time, and make sure the monster spawns even without players on the map. If it does, just leave the event continuously as it is. commom event If Mob_Name (Global Variable) = 0 Spawn (Mob) X,Y Mob_Name (Global Variable) = 1 Wait... 30 Minutes (1800000) Mob_Name (Global Variable) = 0 Autorun I can say that I tested it for you, with an online player on the "x" map I caused an event activated at an exact time to generate a monster on the Y map, so I went there and the monster was generated. But as soon as I left the game and came back the monster disappeared. Because of this. The difference also between my method and your method is that in your method the event will only activate if there is a player on the map, in my method, you can spawn any npc on any map, as long as there is an online player (which is rule for all events). Any questions can send me a message that I explain better
  15. é possivel, nos arquivos do servidor, na area de mapa (pesquisa por "32", que tu deve achar) lá voce pode mudar o tamanho do mapa, que deve ser 32x26, e la tbm tem tile height e width, que estão iguais 32x32, basta colocar 16 em ambos, isso deve modificar a seleção do tile no mapeamento, além dos tiles no mapa. Vai dar também uma impressão de que o mapa diminuiu de tamanho, por que agora são 32 tiles de 16x16 de largura e de altura. Faça isso somente em um projeto vazio. Se você fizer em um projeto existente poderá corromper tudo. Faça sempre backup antes dessas modificações. Outra solução é redimensionar todos seus tiles 16x16 em 200% deixando-os 32x32, caso não deseje fazer alterações tão importantes.
  16. I agree, I immediately think it is a virus or hacker or at least suspected it.
  17. So I'm apparently in a gray area? Where it’s not white or black (it’s not a bug, but it is). So do I report this as a mistake? or do I open a feature request asking for the possibility to set the level to be something like defining variable? Where is it possible to add level, decrease level, multiply, divide and the like? (which would extinguish the level up command)
  18. I know I shouldn't do that, but I don't want players to feel that they can die as and when they want because there are no penalties, this "alternative method" is one of the 3 that I found to punish the player who dies.
  19. I check the player's level. If you are level 10 set level 9 so on I know there is no specific support for leveling down, but it almost simulates it. it’s like death punishment.
  20. Could anyone tell me if this is a bug or not? Or me who didn't understand how it works? I have the basic player class. With basic status, and earning 15 points per level. This class starts with no bonus points to distribute. I reached level 10, distribute some points, but left some without distributing. When the player dies, I lower his level by 1. In my mind the player should lose 15 status points. Either in the points he has to distribute, or (if there is no point to distribute) lose 15 points in the status. However he lost 30 points. 15 in the status and 15 in the remaining points to distribute. Note: Without changing anything, and gaining a new level, I don't distribute any points, I died to see if it happened again, and I lost 15 points in the statuses only. Am I missing something? Could someone explain better?
  21. Leave your sentence here in this post status! I'm creating a messaging system when the player dies! Many of them are references to pop culture, and many are to provoke the player. Anyone who wants to leave their sentence here, if it's not too offensive, or the more fun it is, I'll add it to Heroes !!!

     

    Deixe sua frase aqui nesse status post! Estou criando um sistema de mensagens quando o jogador morrer! Muitas delas são referencias a cultura pop, e muitas são para provocar o jogador. Quem quiser deixar sua frase aqui, se não for muito ofensivo, ou quanto mais divertida for, eu vou adicionar no Heroes!!!

  22. I remade the main page because I remade the game from 0. However, I left in game everything that people praised over time, I'm close to finishing again and made this little video to show a little of what exists in the game.
  23. Apocalypse Project Hello guys. I am creating this topic in order to publicize one of my projects. Since I already have the game Heroes Apocalypse (still under construction), I decided to create the Apocalypse Project as well. I have been using Intersect for some time now, and I am one of many here who do not know or understand how programming works, even after trying to study about it. So this project consists of creating a study platform for the Intersect, at affordable prices, because only the act of creating a mmo already has large expenses. Teaching is something I like to do, I am a teacher here in real life and I am trying to combine this gift with the act of creating games with Intersect. It's something I've done for free here and here, but, I want to work a little more deeply with this. In addition to paid courses, I will also offer free videos showing creations, making mistakes and trying to fix them, maybe a little behind my game systems and the like. Everything done with events for the reason I mentioned before. If you are a beginner, you are getting to know the Intersect Engine now, try to get to know the basic course I created thinking about everything that is necessary to present the Intersect to you in the first touch, while the documentation is being built. I admit that my knowledge is limited, but I am trying to offer everything I know. If you don't want to now, pay for some course. Access my page on youtube, sign up or follow the free lessons platform where I will be trying to recreate games or mechanics from other games using Intersect. Today I uploaded my first video. Videos will be demonetized and all will be at most 30 minutes (not to be so tiring). Intersect Us (a little joke with the name of the Intersect Engine and the game Among Us) The Intersect Us web serie will be my first web series, focused on reproducing almost all the mechanics of the game Among Us (recent viral game), using Intersect and its basic resources. Only adding new items when really needed. Access my channel, subscribe and leave your opinion, or even leave your opinion here. Among my goals is to have 1 imposter out of 5 players. Tasks for the innocent, being able to kill only for the murderer, not recognizing anyone by name (only for personalization), limited view of whoever enters the room, reproducing at least 3 sabotages (blinding everyone, locking rooms and killing everyone, being that third party capable of innocents preventing it), creating a room, voting moments, ways to win with everyone leaving the room, the leader of the room starting the game by teleporting everyone inside, and so on. The game will be very, very, very "lean" because the focus is on the mechanics and not on the beauty of the game itself. I know I could do a lot and a lot more, but I'm just focusing on increasing and improving my knowledge with Intersect. A lot of the things I did, I know that you who are as experienced as I could do in other ways, I hope that with this topic we can also debate on this type of subject. EP 1 - First steps. Both in the courses/site, as in the videos I will try to cover the English and Portuguese languages. I will update this topic as new videos come out and also new courses. Thank you if you read this far. Any comment and constructive criticism is welcome.
  24. MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

  25. DDDDDDDDDDDDDDDDDDDDDDDDDDD

    why is everyone doing this?

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