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Found 37 results

  1. ~- Date:4/20/17 - Edited: Sorry Wanted to update the progress of the Game and still looking for help! We need Spriters/Pixel Artist and Mappers!!! Please Comment below if you're interested in joining our Staff Team! We have 3 people so far on the Development Team, me, my Developer and 1 Pixel Artist/Spriter. Hello Guys i'm here to ask for help! I need Help with mapping and a Artist! Need Two Mappers who willing to help out with making amazing maps for this Dragonball Z Project and a Artist to help build a better GUI Work. Heres some Examples on how the game is expected to look like and how it does look like at the moment. I'm making a Dragonball Z 2D MMORPG and I have these tilesets and character graphics! Transformations, attacking, running and blast animations! Theres 22 Characters playable! I get my sprites from the same sprite as the two videos you see down below! My Game is exactly like the first video but in bad need of new GUI Work and Mapping. I'm developing this English Dragonball Z Game since there aren't many good ones out there! YOU MUST SIGN UP TO THE FORUMS TO VIEW OUR FORUMS! WE WILL HAVE A CLOSED BETA SOON SO IF YOU WANNA HELP/SUPPORT THE TEAM YOU CAN SIGN UP TO THE FORUMS AND PRIVATE MESSAGE ME ON THE FORUMS WITH THE INFORMATION NEEDED FROM THE ANNOUCEMENTS MESSAGE. WEBSITE LINK: https://dragonballz-ro.wixsite.com/dbzro OUR FORUMS LINK: http://dragonballz-ro.boards.net/ CHECK OUT OUR LIVE CHAT: http://dragonballz-ro.boards.net/page/live-chat My Developer is Creating All The Systems From Scratch as you See, the Video Down below for 2.0 Combat is a Example Video of our Combat... It's Exactly Like that but my developer made it a little different. Credit due to my Developer. Playable Characters Are: Goku, Vegeta, Piccolo, Broly, Frieza, Kid Trunks, Trunks, Adult Gohan, Ultimate Gohan, Kid Gohan, Goten, Bardock, Turles, Cooler, Tenshinhan, Krillin,Tien, Yamcha, Android 16,17,18,19,20 Goku Can Transform all the way up to Super Saiyan 3. Goku has Four Transformations. Vegeta Can Transform into unlocked potential Mode, Super Saiyan, Super Saiyan 2 and Majin Super Saiyan Mode. Vegeta Has Four Transformations and the rest have Potential Mode and Super Saiyan so the rest only have two transformations at this time. I'm going to add Level 2 Potential Mode to all Characters so they can transform 3 times. More Playable Characters are going to be added like Black Goku and all GT Main Characters. Friend did two gameplay videos for me ! Excuse the 480p Graphics, he said used bandicam does that. I will have a gameplay video from me in 720p or 1080p Don't worry. Just wanted to release something to you guys (Public) like I promise. This is the old graphics and game we was working on and now if you go under this video you see new progress of the game and Version 2.1 we're currently working on! This is the New Version 2.0 We're Working On!!! We will reopen Closed BETA Soon! - Closed BETA number 2! Excuse the Graphics its way better in-game and I was running from the npcs to show what the Kamehameha/Blast can do when fighting a large amount of Enemies. Hope you Enjoy! This our New Scouter System! Check it out! This will be the exact same way we do our Shenron Summoning! if you interested let me know! Edited: Forgot to mention what my job is in this project. The Game is in French and i'm translating into English. It's about 65% done. I'm also Working here and there on GFX addings, Spriting, NickNak Mapping, Item Balancing, NPC Creating, EXP/NPC Base Balancing for the game, and I also do some coding in the source. [WARNING] EXPECT THINGS TO BE CHANGED AND ADDED TO THIS POST TO UPDATE STATUS OF HOW MANY JOINED AND HOW MANY POSITIONS LEFT OPEN! We're accepting Programmers and Developers that are willing to help as well. We need a Website Developer and a Forum Developer nothing to fancy. I might Develop the Forums but if someone else wanna be in-control of that let me know. We will accept any help we can get depending on what you can offer to the Team. UPDATE: WE HAVE COMPLETED 70 MAPS AND I WILL BE RELEASING A VIDEO VERY SOON! THIS WILL HAVE GAMEPLAY AND IT BE OUR OFFICIAL TRAILER VIDEO! BE PATIENT WITH ME PLEASE DURING THIS TIME AS I'M NOT MAKING A NORMAL VIDEO BUT A FAN MADE ONE FOR THE FAN MADE GAME THAT IS FREE TO PLAY! WE'RE RECRUITING AT THIS TIME SO PLEASE COMMENT BELOW IF YOU'RE INTERESTED IN JOINING OUR STAFF! WE HAVE A MAPPER, GM, WEB DESIGNER, FORUM DESIGNER, AND A TEAM LEADER. WE NEED 2 MORE MAPPERS AND A ART DESIGNER! IF ANY SPRITERS WANNA JOIN YOUR MORE THEN WELCOME TOO! UPDATE 2: ENCRYPTION SYSTEM IS EXPECTED TO BE DONE HOPEFULLY WITHIN A WEEK! THIS MEANS CLOSED BETA WILL COME EARLIER THEN EXPECTED! IF WE CAN GET MORE STAFF MEMBERS THE PROGRESS CAN GO EVEN QUICKER AND SPEED UP IN-GAME DEVELOPMENT FOR US TO GET READY TO LAUNCH THE GAME! CLOSED BETA WILL ONLY ALLOW A HAND FULL OF SELECTED PLAYERS THAT WILL GET A PM ON THE FORUMS OF A ACCOUNT INFORMATION THAT WILL BE ALLOWED TO ACCESS THE SERVER. DURING THE FIRST WEEK OR TWO OF CLOSED BETA LAUNCH REGISTRATION WILL BE DISABLE FOR DEVELOPMENT REASONS. BETA TESTERS CAN BE CONSIDER PART OF THE DEVELOPMENT TEAM IS WHY I'M MENTIONING THIS.
  2. I wanted to make a online game like ambardia but i dunno few things 1.How to make other people join my game? 2.How to change my client name to my game name? 3.How to change my server name to game name? 4.How to change my start menu picture? 5.what should i upload on website so players can join my game? 6.is it possible to use my own ip address while hosting? Please help me with those questions thanks alot in advance and sorry for my bad english
  3. Spiri Online: Engine: Salem Framework [Custom] Theme: WitchCraft Genre: RPG Card Hybrid About: Spiri Online is a multiplayer cardgame, RPG hybrid. Each Player gets a deck with a single familiar which may take actions through "spells" from their library. Each card represents a spell and each spell contains instructions for what actions your familiar may do. Your familiar may gain experience points through matches to level up and boost its base stats. Each beast is typed based off its season, different seasons allow for different spell types and abilities. Each season is strong, weak, and neutral to 1 season each. Seasons also change the appearance of a beast. For example, A "Salem, familiar of Autumn" (as shown in the example card below) will look different from "Salem, familiar of Winter". Winter may be a white beast, while Autumn may be black. I will need 4 versions of each familiar, 1 for each season. Each spell will be unique and limited to only one (or hybrid of multiple) season(s). What I need: I'm currently looking for someone to do commissioned art work. I'm developing a series of cards for this project. I basically need flat painted images for the art for the cards. This is a place holder card I made using an image i found on google, I'm looking for a similar art style. How many unique cards are expected? A new set and competitive season in the game will release at either the equinox or solstice of each season. Each set needs to release the following... Cards Per Set: 5 Familiars, (2 Very Rares, 3 Bulk Rares) 1 Legendary Familiar, (1 Legendary Rare) 30 Summer Season Spells, (4 bulk rares, 2 rares) 30 Autumn Season Spells, (4 bulk rares, 2 rares) 30 Winter Season Spells, (4 bulk rares, 2 rares) 30 Spring Season Spells. (4 bulk rares, 2 rares) Total: 121 Cards Along with the release of the game (Not included within the first season's set) needs to release 4 basic starter decks (one for each season) which must include 1 bulk rare familiar, and 39 common/uncommon cards. Example Card (I have a PSD for the card format): More about the artwork: The game is themed around magical fantasy. Most cards will be themed around magic beasts (Phoenixes, Dragons, Serpants, and Liopleurodons [magical Liopleurodons] ) Application: (Private Message or a reply) Payment to be negotiated.
  4. Need Help Orake needs a hacker (paid)

    Hello guys, Orake needs some help! We are looking for someone that can find dups, cheats, or error the server. If anyone is interested in this position please contact me. it is a paid position, We will talk about the pay privately. I'm using a vb6 engine with a resbak base.
  5. Need Help Need Advanced Power Rangers

    Just kidding, but since you came to this post give it a read there. And sorry moderators for the funny title. So. I'm developing a project called Heroes Apocalypse. It's a great project so let's go through the formalities that the rules ask for. Name: Heroes Apocalypse Engine: Custom Engine (It's not the name of the engine, you'll understand why) "Post about current progress": Networking.; Chat; Menu Options; Name Over Characters; Login and Register Form; Among other things I did not find much needed here at the moment. "Maybe a Story": The story is too big (but I want to say too big) to write here, we do not have a summary (for now), so I'll skip to the next step. Current Staff: Sample Content - We do not have content to show here, but I can say that we have all the necessary animations(approximately 250), musics(approximately 30), sound effects (I did not count) among other things. We will buy the graphics of tilesets, characters and monsters and We have the staff to make all the necessary things the most of the content. Plans moving forward - If I start talking I will not stop. I have almost 10 pages of planning done of things that can be done. I worked alone in these plans for about 6 months until I got to know other people, it's almost a year of planning. What are we looking for? Programmers, more specifically who write in Vb.Net. We need help to create the engine that will create the whole project. We have @jesusbleach and the more we help, the better, we do not promise to pay anything now, but maybe we can think of a way to repay the help in some way. Tell us what you are going to do! - See my function in current staff. I am basically the brain and the brain thinks, plans, is what I do and in practice I will also do a lot. I'm just not a programmer, but for the rest, I know a lot. Tell us what YOU have done and what you will do moving forward - Well I'm not a programmer, so the maximum I could do until now was to get ideas in Jesus that made many things that would be complicated in the engine, but easy to execute. In addition I forced some bugs that propelled Jesus to correct them. And I think I must have made clear everything I intend to do. Basically this is boys and girls. We are looking for programmers on Vb.Net. The good thing about we are in the planning stage (having in practice some things in the engine), is that we are also open to other ideas, want to tell a story? Do something you believe to be out of the box? We like this, we can for your ideas in practice with ours to create something more overpower. If you are interested and want to delve deeper into the project, call me privately here on the forum. I also leave my discord (which would be nice to have, for easy contact) and my facebook. Discord: WeylonSantana#7909 My Facebook We also accept all kinds of help if anyone wants to fall headlong into the project. But the biggest need is vb.net. I love everyone here Have a good day, week, month and year-end.
  6. Hey guys, It is very early days in my project yet, I have been concepting it for a few weeks, but as the asset preperation nears completion and the story, plot and concept continues to develop I seek a small team of experienced mappers/eventers to help bring the game to fruition. Name: Shadows of Mayhem Engine: Intersect Genre: Dark Fantasy Style: Realism (as opposed to anime) Compensation: Rev share pending source code and game release (to be decided but likely optional membership and/or cosmetic/aesthetic item shop (NOT Pay to win)) Current team: Me (project leader, head mapper, story and concept author, asset prep) , Grimston: Head developer website: https://shadowsofmayhem.tk (dont mind the slow speed of site this will eventually be addressed) Requirements for application: Please post a little about yourself, some details and screens of previous work and what you expect to gain/contribute by joining our team In theory: This game will be heavily story driven as well as having an openesque (not 100%) world with mmo elements including world bosses, choices and (eventually) factions. Story/setting: (LONG AND DETAILED, BE PREPARED) Screens & concepts: 1. Screenshot 2. World Boss Concepts Thanks in advance guys and i look forward to seeing your work and talents in order to make this project a success.
  7. Need Help Undertale Online Fan game

    im working on this. I really appreciate if someone help me doing anything, maping, creating npcs or events, or just playing and report bugs. Thanks. And have a Nice Day I dont know if this message is in correct post.
  8. Need Help Looking for 3D Modeller

    Looking for a 3D modeller that can do good low-poly static models. (In a pose like a miniature) Primarily medieval humanoid models will be needed but other things like trees and other terrain will be needed as well. If you're at all interested, shoot me a PM. This post is purposefully a bit cryptic as this project is a bit under wraps and will be for a while more. I'm currently camping but (if I have service) will gladly make the time to write back to anyone at all interested explaining a bit about the project and any other info you may need/want. Thanks a ton, SkywardRiver
  9. I'm starting a new project with the Intersect Game Engine and I'm definitely going to need a good pixel artist. I'm going to pretty much need everything done but I would like to start with a basic tile set for the world. grasslands, plains, forests, deserts, jungle, coastlines, mountains, ect. I know there are a lot of free and low cost sets out there already but I want something original so I don't look like every other game. After that is done I'm going to need buildings, signs, lamp posts, bushes, and other odds and ends to decorate the world. Then land and sea monsters and paperdoll stuff for male and female toons. (*Game will not have classes) And ships. So after talking to a few artists privately I realized very quickly that the amount of compensation I am offering for the amount of artwork that I need isn't going to cut it. I have decided that for now I will just focus my efforts on a coder and and revisit the idea of a tile artist at a later date. Since the source is not out yet this gig would not start until it is released. With my art budget cleared up my total budget is $100, $50 a month per coder over the next 9 to 11 months. I would like to launch by June of next year when school lets out. That will change to a revenue share of the cash shop once the game is released, split evenly between however many I have on staff. The cash shop will be for cosmetic upgrades, mounts, ships, avatars, ect. Keeping in mind there will never be any kind of "pay to win" items. Any money raised via other methods will also be considered revenue for the purpose of revenue share. I know $50 isn't a lot, but it's what I can afford right now since I also have to cover server costs and you know, play my rent and eat. In addition to the compensation listed above you will also be given credits in the game and on the website. Something nice to have on a resume. About me and my background A little about me. Name is Tristin, I'm 40 and live in Brooklyn. I really got into mmos back in 2001 in a game called Dransik. I created and ran the largest fan site for the game (called Dransik Online, later Inside AE) for about 3 years before the game was bought out by a large company and turned to shit. After that I played various mmos over the years but never really got into them. Then I discovered Player Worlds/Mirage and toyed with the idea of running my own game. I had a game called Empires Online, Later One World with a few dozen players drawn from my Dransik days. But the game was plagued with endless bugs and I kept running into walls do to the limitations of the engine. So i switched engines to FSO. It was better all around and we quickly grew to the most popular FSO based game by a long mile with hundreds of players. So popular in fact the main server was shuttered and we became the official/recommended server/game for the engine. Had a small volunteer staff and we were really pushing out fun content. Doing that was so much fun and I really miss those days. They came to end because we basically became too big and the software just couldn't handle it, Especially the map switching errors that left people stranded on a blank map. So I abandon the project. After that I teamed up with the original developer of Dransik and became a game designer for his new project, Lothgar Online which was very similar to Dransik. That lasted for a short while until I had some real life issues to deal with and I left the company. That was years ago and now I'm ready to get back in the game and try do all over again. (EDIT) About the Game I have opened up a new thread about the game that I will keep updated with my progress. In Closing The art style of the world outside the 3 main Kingdoms will be dark and gloomy. No pretty meadows, no gardens, just utter death and despair. If anyone is interested in joining the team please contact me here or via PM.
  10. Need Help ISO: Programmer and mappers

    Hey, so I'm working on a 2d 16bit retro feel and rouge like morpg. As of right now the name of the game is under construction but for now its called pixelated dungeons. The engine that I am using is will be intersect. Currently I have finished mapping the first level of the dungeon but am still working on quests, npcs, and items. So far I am the only one that is working on the game itself but I do have a friend that is helping design the website, forums, and maintenance on the server with the vps. ...Here is some of the first lvl mapping... https://gyazo.com/a23ac481076a2d8ca0ed5324cefe2eff https://gyazo.com/1cf3e6acef1edfd709547224d8773f83 https://gyazo.com/c8aaebb1fd7d531ccd749ba40f8b8489 My plans for this game is to have a big main town on the ground level. While the rouge like feel will be the many levels of the dungeon that you could explore. My main goal for this game is that everything in the game can be either bought from stores or made by the players themselves. That being said I'm all ways open to ideas and comments. I am looking for programmers and mappers. I'm willing to make some sort of deal with a programmer but for anything else will have to be volunteer work. Thanks, -Ven derial
  11. I am looking for someone to edit the CrystalShire Source so passwords are saved in the Server Data folder in the CharacterName.ini rather than MYSQL. I removed the Mysql and Auth system I just need someone to program so that when you type in a username and password it saves the pass to the file and checks if it's correct if you already have an account. I will throw in another 50$ for a total of $100 if they could also fully remove all traces from the engine the Trade system, Resource System and Shop System.
  12. Hello everyone. Im sure most of you on here are familiar with Arcwyre and a good few of you participated in the play test a couple months ago so I'll spare the large introduction. Sadly we just recently lost our lead content developer and its just me working on Arcwyre, which in it's current state is a massive undertaking. I'm looking for skilled mappers and developers to help push through this Alpha 1.0 milestone update which will finally express Arcwyre as a game and its future. I'm only accepting applications via PM. All applicants must possess at least some degree of skill with the Intersect Editor as well as examples of their work, hours they'll be able to commit, and their contact details This is a paid position, we can discuss payment amounts and methods privately if you are hired.
  13. Hey guys! It's super late here so this will be a pretty shotty post until I get back to it. Just wanted to post it here to get it out there for now. The quick points are; The game is called Merchant Tycoon and it has already been greenlit. Check it out here. I recently got a job with PlayStation (I'm from Canada) and my days are long. This has strained the time I have to program the game; this is where I need you. I use Unity, so you would need to be fluent with this engine and C#. Mechanim experience is a huge plus, as the models use Mechanim. Experience in 3D first person games is also an asset. The graphics are all complete with animations. Most menus are complete but not 'plugged in' on the back end. People have been quick to judge the graphics as "blocky minecraft" ripoffs. But the animations are very smooth and attractive. I have a 17-page Game Design Document I can share with a serious candidate. Why work with me? And who am I? My name is Nate, and I operate under the name Palisade Studio. I've got 2000 Instagram followers (@PalisadeStudio), a Greenlit Game, and I work for PlayStation Canada in Marketing. I'm literally dedicated to gaming, and it's always been more of a hobby. My intro to development actually sparked back in the PlayerWorlds/Mirage/Elysium days with a game called Dark Knights (name could be wrong...) and since then I've dabbled in pixel art, 3D modelling, music, programming, etc. I finally found my comfort zone in Unity and I've made 4 or 5 projects that never made it to a 100% complete state due to lack of time, etc. All of them, however, were been hobbyist games, trying to test my skills and learn new things. So it wasn't a loss nor a waste of time. I've done a lot of the work with Merchant Tycoon (enough to get it Greenlit!) and I'm serious about it becoming a functional (and profitable!) game. From October to April I teach high school students entrepreneurship through a program called the After School Company program. Students build a company from the ground up, literally. This year my students won numerous awards and scholarships, and I even won an award for my dedication to the group. I'm 25 years old and I'd love to find a partner with the same drive that I have. If you've got the know how and good habits in terms of C#/Unity; I am confident that I can balance out the business aspect of the game/brand. Feel free to shoot me an email or respond here. E-mail may work out best as I drive all over the province during most of the day. Pass my email along to friends or family if you think they have the skills! Nate.Melo@hotmail.com Feel free to ask any questions you may have!
  14. using Damian666's "Orion+" Basic Synopsis 4 Good or Evil is a modern-set game themed in agents vs. the mafia. Play as either team, in a merciless bloodbath for money, power, and control! Loot players houses, own the shops, houses, and every other company located in cities! Mercilessly kill the opposing team whenever seen! Hide from your foes inside buildings, and use a range of abilities to conquer them! Scout various puzzling dungeons that will make you use your mind, and find parts from monsters to build new weapons and armors, maybe even potions! Support us! Storyline Screenshots We're Recruiting! Features
  15. Hello My name is Niko, I'm currently working on my game pestilence and could use a bit of help to create some content. None of these positions need to be permanent or have minimum time required. I would like to find a permanent staff for my lovely creation but part time and any help is useful. I will Be The Head Developer of This Project, But I could really use some help. Ive laid down a foundation for how I want to the world to look from a mapping stand point, but i lack some creative efforts with elevation and such. I want to be able to focus more on creating more art to expand the game with more content. So The mappers would map and the content developers would stay in close communication with me. When they need new graphics for new content I would create them and help refine ideas and content. What I Need: -Head World Designer (Main Mapper). -Assistant Mappers (Follows Design Ideas Of Head Mapper, Works Together) -Head Of Content Design (Works with event editor, quest editor, Lore, items, skills ex). -Assistant Content Designers (Works With Head Content Designer) New Website: http://www.pestilenceonline.com Information: Pestilence Online is a 2d online rpg based around the Bubonic plague. Pestilence Is jam packed with story telling & lore, events, custom features and much more. Train on mystical creatures, plague carriers, the undead and other enemies. Follow the Epic quest line from clean city's to infected villages, city's and castles. The main mission being to help find a cure for the black plague. Meet interesting characters and learn all about the wacky methods these citizens from the dark age use to try and avoid the plague. From toad licking, religion, smelling herbs, releasing blood from their body's, and locking them selves up. These people will pretty much do anything to try and rid the plague. Tier 1 Classes Available at Game Launch: Main Menu & Current Logo: Gui Style: Some Pre-Alpha Development Screenshots: Planned Plague Features Upon Source Release: -Blackness percentage. If your blackness bar re aches 100% an alert will appear letting you know your are infected. Your character sprite will change to the infected sprite and you will experience major in game penalty's. This includes a Major decrease in your max hp, mp, and all of your combat skills such as damage, int ex. You will not die just because your blackness Reaches 100% But if you do die while being 100% infected you will loose all of your inventory items and re-spawn with your blackness level still at 100% Allowing your blackness level to reach 100% should be avoided at all costs while pk-ing. To bad all the pk zones have a high infection rate. -Hunger system, staying healthy is important in these times. The more hungry you are the quicker you will become infected. -Npc's can infect you with plague illness while attacking you. The speed in which they infect you will differ between npc's. -Certain areas of the world and maps can infect you with blackness, A sewer will raise your blackness level much quicker that a forest will. -New Item type: Medicine. These items such as mushrooms, toads and flowers can help lower your blackness percentage. -New skill type medicine making. Combine mushrooms, blood, flowers and all type of wacky ingredients to achieve better medicines that will heal you much better. -New Item Type: Blood Letting. This allows a player to buy or find a special item type that trades health for a reduction of infection level. So if a player finds a knife, he can choose to cut himself with it. This will lower his hp by 50% but also his blackness level by 50% A small sacrifice. -Heavily trapped and guarded citys, to prevent plague holders from spreading disease. -Rats, Mice, bugs and certain other animals and scenarios can raise your blackness level. -Large quest series involving the whole realms attempt to rid the plague. -If caught stealing or breaking laws you will be sent to jail. Your blackness bar will slowly raise in jail but smart players can break free from jail. -Different citys will show their percent chance of infection upon entering city walls. -Sewers hold a high chance of becoming blackened. Only stay in the sewers for short periods of time. -Food will lower your blackness bar, also washing your hands, feet, face. Bathing and basic antibiotics. Certain herbs and mushrooms will help
  16. Hello all, I'm the GM of Orake 2d MMORPG. Orake really needs a Programmer, we will need a programmer that can *Fix bugs *Fix Errors *Fix ANYTHING that goes wrong with orake *Add new things Things to expect: *fix server crash errors * Fix any exploits people may be able to come up with, example: If players are crafting without a crafting tile; that would need to be prevented. This is a paid position, please send your application through Email: Dambrosio10@live.com The Coder can be paid weekly, or for each thing that is completed/fixed. Me , and the coder will come to a fair agreement. Expected pay Around 10usd/h What is Orake 2D MMORPG? Orake is a game that will remind people of (osrs) - Old school runescape, and tibia. We have a small community due to errors, and bugs. This is why we highly need a programmer that is ready to be apart of the Orake team. Go to the link below to check out Orake's page for more information. We are a growing game in vb6, we are on steam trying to get ready for open beta. Steam Link: http://store.steampowered.com/app/516510
  17. Hello my lovely Community. For my developer team i'm looking now for a decent graphic designer. I'm working on a new mmorpg engine in visual basic 6. If you are not familiar yet you can look up the project here : Kevin's Engine since im starting to release the engine soon, but the current graphics are not from me, i would be glad to get some help there! If you are intressted you can leave me a private message with further details. Greetings.
  18. Hello, my English is not very good but I am looking for a programmer in vb.net for a red game or the kind of green leaf pokemon game a complete game that pays for the work Ok good the serious project with orion engine the pay serious question of reaching agreement
  19. Need Help Mapping Need

    I'm working on a 2D Dragonball Z MMORPG! I'm in need for Mappers! If anyone wanna map and join our unique development Team just let me know asap! We're setting up Closed BETA Release now, but won't release the game to the public for a Month or so. We have enough maps done to get to level 40 with no problems. If anyone wants to help us out with mapping that be amazing and very helpful! Also you can sign up to my Forums and check out our Mappers Contest! Forums Located Here: http://dragonballz-ro.boards.net/thread/26/mapping-staff-position-contest We need a mapper that can do advance mapping like Dungeon Work, Unique touch ups and Nothing made with a blind monkey! We thank you all for trying out and joining our little Map Contest! You can see some of the examples in our video as well to give you some type of thought. Heres a low quality gameplay video made:
  20. For my new project that I am starting I will need various paperdolls, which can be found below. 1. Dagger 2. Axe 3. Katana 4. Basic Pistol 5. Basic SMG 6. Uzi-Clone 7. Rocket Launcher, Bazooka, and Grenade Launcher 8. Desert Eagle 9. AK-47 10. AR-15 11. Sniper Rifle I do no want to release too much about this project but I can provide the spritesheet it needs to fit. I am willing to pay for this, if necessary. I can be contacted through PM. Will have to match this sprite design:
  21. Hey Everyone, We are in desperate need of some help around here. Intersect is getting closer and closer to release. We have more and more people hanging around AGD and more Intersect users. We love the attention and the activity and it only encourages us to keep working on Intersect so it can meet it's full potential and be one of the best 2d mmorpg engines available. What we really need are one or two people who can take some time to familiarize themselves with Intersect (if they aren't already) and write guides on how to use each of it's features. These guides would start from the basics such as downloading and installing the engine, then moving on to how to map, how to create and use each of the editors, how to report bugs, all the way to very complex stuff like in-game puzzles with events. My hope is to create a large library of official Intersect tutorials for the community to use as a whole and alleviate some of the common questions being asked by our newer user base. I am wanting these guides to be written on the forum, in English, with screenshots and other media to assist users as needed. I do not want video guides or a video series because that would make the guides useless to non english speaking members. Examples of what I'm looking for: Feel free to reach out to me via PM if you are interested in lending a hand. We will likely ask you to write a guide or two (for something basic) to see if you're our guy/gal. If so you will get direct Skype access to me and @Kibbelz so we can help you by answering questions as needed. Depending on your commitment, skill, and speed we are open to paying you for your work. (Maybe a few dollars per tutorial or something like that) Thanks so much! JC
  22. Need Help VB6 Developer

    Hey. So I can do a little bit of VB6. However I have major issues on this computer and I can't get a download anywhere for my laptop.. therefore I am kinda stuck with my current source code which I'm not too happy about. Anyway I need a new "Access" group set for people that have membership so they can gain early access. I've had only a small amount of people purchase membership so far. But it's nice to reward them. If someone could get back to me as soon as possible that'd be great.
  23. Need Help The Legend of Zelda - Golden Triforce!

    Wassup guys! I basically explained on my Forum about the Game and what it offers! You can check the game out here ------------------> But I'm posting in this Selection because i'm looking for any type of help that may help me in the progress of developing and finshing up this Zelda Project to give a good healthy 2D MMORPG! I'm Looking for Great Ideas on New Quest Adds, New Dungeon Builds, Possibly More Maps Added, A better Login Screen and much more! If theres any vb6 Coders willing to help me with a few adds like Implanting a Maintenance System to Prevent Access 0 (Players) and allowing Beta Testers to test at peace on major adds or just in General. (Server Side) Access 1 is Beta Testers Btw, so just disabling Access 0 A (AFK) Next to the players name notiflying people that they are away from there keyboard. AFK will be timed as well when the client not touched for 5mins the (AFK) will appear and after 15Mins the Player will be Auto Kicked. The Auto kicked I believe is already develop. Just need the (AFK) Tag to appear over there name, When ever they move, type or something in that natural the tag will move from the players head. This will only needed to be done for Players and Beta Testers so Access 1 and Down. Might need a Disable Registeration Check Box. (Server Side) I have a idea about a Donation System to get things faster then normally. Like Getting Eponia Quicker/Horses in General, Get a big wallet instantly, Buy a Clan/GuildHouses, and Buy a Different type of Playable Character. My Main Focus on Recruiting is a vb6 Coder, Mapper, Maybe Art Designer and a Active GM that can log on often then normally. Don't Need Much, Maybe two new recruits. The Project is Basically done I just gotta Translate a lot more stuff, and fix as many bugs that is found. Also 2 Mappers is the max I need cause we can build the next world slow. Thinking of adding a UnderWorld like Link to the Past type deal. Thanks for stopping by and checking out this post and if you check out my Game I thank you for that as well!
  24. Need Help [Paid] Custom Graphics

    Hello everyone! I would LOVE to make my own 2D ORPG with the lovely Intersect engine, however, I am not very skilled in the art-department I was wondering if I can pay anyone for making custom graphics for my game I am going to make! I want them to look somewhat similar to this: If you CAN do something like these graphics, please let me know and show me a simple example so I can see if I like the style or not I am willing to pay for the graphics, I literally need EVERYTHING! I would need all entities, tilesets, items, etc. Most important right now are: Tilesets, then Entities, then Items.
  25. Need Help In Need of Content Writers

    Basic Info Hello, Ascension community! I'm on a search for two specific breeds of content writers for The Emerald Observer: journalists and columnists. Please keep in mind that there's no experience required for either of these positions, so long as you're able to do research (if a journalist) and write on a semi-professional level. This means you must be capable of decent grammar and spell-checking, as well as a certain fluency with the English language. Unfortunately, this is not (as of this moment) a paid position, so you would be volunteering your time towards this. I hope this would change in the future, as I'd like to be able to compensate you for your time and talents, but I currently am unable to do so. Thank you for your understanding. Please check the bottom of this post to get an updated count on the number of positions available and the descriptions/duties for each available position. You'll also find a link to the application for you to fill out, should you be interested. So long as you're able to write in a coherent and semi-professional manner, you'll be considered. Once you submit the application, I'll get back to you within a couple of days to let you know whether or not you've been accepted. If you're accepted, then we can begin the onboarding process. We also have a new points system in place. This system currently is just a way to keep track of our best authors, sort of like a ranking system. We plan on adding more functionality to the point system in the near future. Eventually, if I'm able to pull in enough money to where I would be able to pay the authors, then we'll also use the point system as a way to calculate the amount you're due - the more points you accumulate, the more money you'll earn. Again, keep in mind, this particular functionality will only become available when I'm financially able to compensate you. Onboarding Process - Once you're accepted, I'll set you up with an author account on the website (still under construction). - I'll walk you through our process of gathering information for new articles. - You can begin writing! (seriously, it's that simple) Available Positions Journalist (10 remaining) Gather sufficient information to write a news article on a particular current topic, and then proceed to write that article. Keep in mind that this is not a position in which you would be reporting on historic events (unless they pertain to current events in some manner), so try to ensure that what you're reporting on is within a day or two of the current date. You're free to limit your writings to specific genres of news (politics, economics, etc). There is no requirement on how often you write articles, although I'd encourage you to write at least once per week. Columnist (2 remaining) Write a few short paragraphs explaining your opinions on current events, or other such columnist-related articles. There is a minimum requirement of one post per week for this particular position. Application