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Found 29 results

  1. I am looking for someone to edit the CrystalShire Source so passwords are saved in the Server Data folder in the CharacterName.ini rather than MYSQL. I removed the Mysql and Auth system I just need someone to program so that when you type in a username and password it saves the pass to the file and checks if it's correct if you already have an account. I will throw in another 50$ for a total of $100 if they could also fully remove all traces from the engine the Trade system, Resource System and Shop System.
  2. ~- Date:4/20/17 - Edited: Sorry Wanted to update the progress of the Game and still looking for help! We need Spriters/Pixel Artist and Mappers!!! Please Comment below if you're interested in joining our Staff Team! We have 3 people so far on the Development Team, me, my Developer and 1 Pixel Artist/Spriter. Hello Guys i'm here to ask for help! I need Help with mapping and a Artist! Need Two Mappers who willing to help out with making amazing maps for this Dragonball Z Project and a Artist to help build a better GUI Work. Heres some Examples on how the game is expected to look like and how it does look like at the moment. I'm making a Dragonball Z 2D MMORPG and I have these tilesets and character graphics! Transformations, attacking, running and blast animations! Theres 22 Characters playable! I get my sprites from the same sprite as the two videos you see down below! My Game is exactly like the first video but in bad need of new GUI Work and Mapping. I'm developing this English Dragonball Z Game since there aren't many good ones out there! YOU MUST SIGN UP TO THE FORUMS TO VIEW OUR FORUMS! WE WILL HAVE A CLOSED BETA SOON SO IF YOU WANNA HELP/SUPPORT THE TEAM YOU CAN SIGN UP TO THE FORUMS AND PRIVATE MESSAGE ME ON THE FORUMS WITH THE INFORMATION NEEDED FROM THE ANNOUCEMENTS MESSAGE. WEBSITE LINK: https://dragonballz-ro.wixsite.com/dbzro OUR FORUMS LINK: http://dragonballz-ro.boards.net/ CHECK OUT OUR LIVE CHAT: http://dragonballz-ro.boards.net/page/live-chat My Developer is Creating All The Systems From Scratch as you See, the Video Down below for 2.0 Combat is a Example Video of our Combat... It's Exactly Like that but my developer made it a little different. Credit due to my Developer. Playable Characters Are: Goku, Vegeta, Piccolo, Broly, Frieza, Kid Trunks, Trunks, Adult Gohan, Ultimate Gohan, Kid Gohan, Goten, Bardock, Turles, Cooler, Tenshinhan, Krillin,Tien, Yamcha, Android 16,17,18,19,20 Goku Can Transform all the way up to Super Saiyan 3. Goku has Four Transformations. Vegeta Can Transform into unlocked potential Mode, Super Saiyan, Super Saiyan 2 and Majin Super Saiyan Mode. Vegeta Has Four Transformations and the rest have Potential Mode and Super Saiyan so the rest only have two transformations at this time. I'm going to add Level 2 Potential Mode to all Characters so they can transform 3 times. More Playable Characters are going to be added like Black Goku and all GT Main Characters. Friend did two gameplay videos for me ! Excuse the 480p Graphics, he said used bandicam does that. I will have a gameplay video from me in 720p or 1080p Don't worry. Just wanted to release something to you guys (Public) like I promise. This is the old graphics and game we was working on and now if you go under this video you see new progress of the game and Version 2.1 we're currently working on! This is the New Version 2.0 We're Working On!!! We will reopen Closed BETA Soon! - Closed BETA number 2! Excuse the Graphics its way better in-game and I was running from the npcs to show what the Kamehameha/Blast can do when fighting a large amount of Enemies. Hope you Enjoy! This our New Scouter System! Check it out! This will be the exact same way we do our Shenron Summoning! if you interested let me know! Edited: Forgot to mention what my job is in this project. The Game is in French and i'm translating into English. It's about 65% done. I'm also Working here and there on GFX addings, Spriting, NickNak Mapping, Item Balancing, NPC Creating, EXP/NPC Base Balancing for the game, and I also do some coding in the source. [WARNING] EXPECT THINGS TO BE CHANGED AND ADDED TO THIS POST TO UPDATE STATUS OF HOW MANY JOINED AND HOW MANY POSITIONS LEFT OPEN! We're accepting Programmers and Developers that are willing to help as well. We need a Website Developer and a Forum Developer nothing to fancy. I might Develop the Forums but if someone else wanna be in-control of that let me know. We will accept any help we can get depending on what you can offer to the Team. UPDATE: WE HAVE COMPLETED 70 MAPS AND I WILL BE RELEASING A VIDEO VERY SOON! THIS WILL HAVE GAMEPLAY AND IT BE OUR OFFICIAL TRAILER VIDEO! BE PATIENT WITH ME PLEASE DURING THIS TIME AS I'M NOT MAKING A NORMAL VIDEO BUT A FAN MADE ONE FOR THE FAN MADE GAME THAT IS FREE TO PLAY! WE'RE RECRUITING AT THIS TIME SO PLEASE COMMENT BELOW IF YOU'RE INTERESTED IN JOINING OUR STAFF! WE HAVE A MAPPER, GM, WEB DESIGNER, FORUM DESIGNER, AND A TEAM LEADER. WE NEED 2 MORE MAPPERS AND A ART DESIGNER! IF ANY SPRITERS WANNA JOIN YOUR MORE THEN WELCOME TOO! UPDATE 2: ENCRYPTION SYSTEM IS EXPECTED TO BE DONE HOPEFULLY WITHIN A WEEK! THIS MEANS CLOSED BETA WILL COME EARLIER THEN EXPECTED! IF WE CAN GET MORE STAFF MEMBERS THE PROGRESS CAN GO EVEN QUICKER AND SPEED UP IN-GAME DEVELOPMENT FOR US TO GET READY TO LAUNCH THE GAME! CLOSED BETA WILL ONLY ALLOW A HAND FULL OF SELECTED PLAYERS THAT WILL GET A PM ON THE FORUMS OF A ACCOUNT INFORMATION THAT WILL BE ALLOWED TO ACCESS THE SERVER. DURING THE FIRST WEEK OR TWO OF CLOSED BETA LAUNCH REGISTRATION WILL BE DISABLE FOR DEVELOPMENT REASONS. BETA TESTERS CAN BE CONSIDER PART OF THE DEVELOPMENT TEAM IS WHY I'M MENTIONING THIS.
  3. Hello everyone. Im sure most of you on here are familiar with Arcwyre and a good few of you participated in the play test a couple months ago so I'll spare the large introduction. Sadly we just recently lost our lead content developer and its just me working on Arcwyre, which in it's current state is a massive undertaking. I'm looking for skilled mappers and developers to help push through this Alpha 1.0 milestone update which will finally express Arcwyre as a game and its future. I'm only accepting applications via PM. All applicants must possess at least some degree of skill with the Intersect Editor as well as examples of their work, hours they'll be able to commit, and their contact details This is a paid position, we can discuss payment amounts and methods privately if you are hired.
  4. Hey guys! It's super late here so this will be a pretty shotty post until I get back to it. Just wanted to post it here to get it out there for now. The quick points are; The game is called Merchant Tycoon and it has already been greenlit. Check it out here. I recently got a job with PlayStation (I'm from Canada) and my days are long. This has strained the time I have to program the game; this is where I need you. I use Unity, so you would need to be fluent with this engine and C#. Mechanim experience is a huge plus, as the models use Mechanim. Experience in 3D first person games is also an asset. The graphics are all complete with animations. Most menus are complete but not 'plugged in' on the back end. People have been quick to judge the graphics as "blocky minecraft" ripoffs. But the animations are very smooth and attractive. I have a 17-page Game Design Document I can share with a serious candidate. Why work with me? And who am I? My name is Nate, and I operate under the name Palisade Studio. I've got 2000 Instagram followers (@PalisadeStudio), a Greenlit Game, and I work for PlayStation Canada in Marketing. I'm literally dedicated to gaming, and it's always been more of a hobby. My intro to development actually sparked back in the PlayerWorlds/Mirage/Elysium days with a game called Dark Knights (name could be wrong...) and since then I've dabbled in pixel art, 3D modelling, music, programming, etc. I finally found my comfort zone in Unity and I've made 4 or 5 projects that never made it to a 100% complete state due to lack of time, etc. All of them, however, were been hobbyist games, trying to test my skills and learn new things. So it wasn't a loss nor a waste of time. I've done a lot of the work with Merchant Tycoon (enough to get it Greenlit!) and I'm serious about it becoming a functional (and profitable!) game. From October to April I teach high school students entrepreneurship through a program called the After School Company program. Students build a company from the ground up, literally. This year my students won numerous awards and scholarships, and I even won an award for my dedication to the group. I'm 25 years old and I'd love to find a partner with the same drive that I have. If you've got the know how and good habits in terms of C#/Unity; I am confident that I can balance out the business aspect of the game/brand. Feel free to shoot me an email or respond here. E-mail may work out best as I drive all over the province during most of the day. Pass my email along to friends or family if you think they have the skills! Nate.Melo@hotmail.com Feel free to ask any questions you may have!
  5. using Damian666's "Orion+" Basic Synopsis 4 Good or Evil is a modern-set game themed in agents vs. the mafia. Play as either team, in a merciless bloodbath for money, power, and control! Loot players houses, own the shops, houses, and every other company located in cities! Mercilessly kill the opposing team whenever seen! Hide from your foes inside buildings, and use a range of abilities to conquer them! Scout various puzzling dungeons that will make you use your mind, and find parts from monsters to build new weapons and armors, maybe even potions! Support us! Storyline Screenshots We're Recruiting! Features
  6. Hello My name is Niko, I'm currently working on my game pestilence and could use a bit of help to create some content. None of these positions need to be permanent or have minimum time required. I would like to find a permanent staff for my lovely creation but part time and any help is useful. I will Be The Head Developer of This Project, But I could really use some help. Ive laid down a foundation for how I want to the world to look from a mapping stand point, but i lack some creative efforts with elevation and such. I want to be able to focus more on creating more art to expand the game with more content. So The mappers would map and the content developers would stay in close communication with me. When they need new graphics for new content I would create them and help refine ideas and content. What I Need: -Head World Designer (Main Mapper). -Assistant Mappers (Follows Design Ideas Of Head Mapper, Works Together) -Head Of Content Design (Works with event editor, quest editor, Lore, items, skills ex). -Assistant Content Designers (Works With Head Content Designer) New Website: http://www.pestilenceonline.com Information: Pestilence Online is a 2d online rpg based around the Bubonic plague. Pestilence Is jam packed with story telling & lore, events, custom features and much more. Train on mystical creatures, plague carriers, the undead and other enemies. Follow the Epic quest line from clean city's to infected villages, city's and castles. The main mission being to help find a cure for the black plague. Meet interesting characters and learn all about the wacky methods these citizens from the dark age use to try and avoid the plague. From toad licking, religion, smelling herbs, releasing blood from their body's, and locking them selves up. These people will pretty much do anything to try and rid the plague. Tier 1 Classes Available at Game Launch: Main Menu & Current Logo: Gui Style: Some Pre-Alpha Development Screenshots: Planned Plague Features Upon Source Release: -Blackness percentage. If your blackness bar re aches 100% an alert will appear letting you know your are infected. Your character sprite will change to the infected sprite and you will experience major in game penalty's. This includes a Major decrease in your max hp, mp, and all of your combat skills such as damage, int ex. You will not die just because your blackness Reaches 100% But if you do die while being 100% infected you will loose all of your inventory items and re-spawn with your blackness level still at 100% Allowing your blackness level to reach 100% should be avoided at all costs while pk-ing. To bad all the pk zones have a high infection rate. -Hunger system, staying healthy is important in these times. The more hungry you are the quicker you will become infected. -Npc's can infect you with plague illness while attacking you. The speed in which they infect you will differ between npc's. -Certain areas of the world and maps can infect you with blackness, A sewer will raise your blackness level much quicker that a forest will. -New Item type: Medicine. These items such as mushrooms, toads and flowers can help lower your blackness percentage. -New skill type medicine making. Combine mushrooms, blood, flowers and all type of wacky ingredients to achieve better medicines that will heal you much better. -New Item Type: Blood Letting. This allows a player to buy or find a special item type that trades health for a reduction of infection level. So if a player finds a knife, he can choose to cut himself with it. This will lower his hp by 50% but also his blackness level by 50% A small sacrifice. -Heavily trapped and guarded citys, to prevent plague holders from spreading disease. -Rats, Mice, bugs and certain other animals and scenarios can raise your blackness level. -Large quest series involving the whole realms attempt to rid the plague. -If caught stealing or breaking laws you will be sent to jail. Your blackness bar will slowly raise in jail but smart players can break free from jail. -Different citys will show their percent chance of infection upon entering city walls. -Sewers hold a high chance of becoming blackened. Only stay in the sewers for short periods of time. -Food will lower your blackness bar, also washing your hands, feet, face. Bathing and basic antibiotics. Certain herbs and mushrooms will help
  7. Hello all, I'm the GM of Orake 2d MMORPG. Orake really needs a Programmer, we will need a programmer that can *Fix bugs *Fix Errors *Fix ANYTHING that goes wrong with orake *Add new things Things to expect: *fix server crash errors * Fix any exploits people may be able to come up with, example: If players are crafting without a crafting tile; that would need to be prevented. This is a paid position, please send your application through Email: Dambrosio10@live.com The Coder can be paid weekly, or for each thing that is completed/fixed. Me , and the coder will come to a fair agreement. Expected pay Around 10usd/h What is Orake 2D MMORPG? Orake is a game that will remind people of (osrs) - Old school runescape, and tibia. We have a small community due to errors, and bugs. This is why we highly need a programmer that is ready to be apart of the Orake team. Go to the link below to check out Orake's page for more information. We are a growing game in vb6, we are on steam trying to get ready for open beta. Steam Link: http://store.steampowered.com/app/516510
  8. Need Help

    Hello guys, Orake needs some help! We are looking for someone that can find dups, cheats, or error the server. If anyone is interested in this position please contact me. it is a paid position, We will talk about the pay privately. I'm using a vb6 engine with a resbak base.
  9. Hello my lovely Community. For my developer team i'm looking now for a decent graphic designer. I'm working on a new mmorpg engine in visual basic 6. If you are not familiar yet you can look up the project here : Kevin's Engine since im starting to release the engine soon, but the current graphics are not from me, i would be glad to get some help there! If you are intressted you can leave me a private message with further details. Greetings.
  10. Hello, my English is not very good but I am looking for a programmer in vb.net for a red game or the kind of green leaf pokemon game a complete game that pays for the work Ok good the serious project with orion engine the pay serious question of reaching agreement
  11. Need Help

    I'm working on a 2D Dragonball Z MMORPG! I'm in need for Mappers! If anyone wanna map and join our unique development Team just let me know asap! We're setting up Closed BETA Release now, but won't release the game to the public for a Month or so. We have enough maps done to get to level 40 with no problems. If anyone wants to help us out with mapping that be amazing and very helpful! Also you can sign up to my Forums and check out our Mappers Contest! Forums Located Here: http://dragonballz-ro.boards.net/thread/26/mapping-staff-position-contest We need a mapper that can do advance mapping like Dungeon Work, Unique touch ups and Nothing made with a blind monkey! We thank you all for trying out and joining our little Map Contest! You can see some of the examples in our video as well to give you some type of thought. Heres a low quality gameplay video made:
  12. For my new project that I am starting I will need various paperdolls, which can be found below. 1. Dagger 2. Axe 3. Katana 4. Basic Pistol 5. Basic SMG 6. Uzi-Clone 7. Rocket Launcher, Bazooka, and Grenade Launcher 8. Desert Eagle 9. AK-47 10. AR-15 11. Sniper Rifle I do no want to release too much about this project but I can provide the spritesheet it needs to fit. I am willing to pay for this, if necessary. I can be contacted through PM. Will have to match this sprite design:
  13. Hey Everyone, We are in desperate need of some help around here. Intersect is getting closer and closer to release. We have more and more people hanging around AGD and more Intersect users. We love the attention and the activity and it only encourages us to keep working on Intersect so it can meet it's full potential and be one of the best 2d mmorpg engines available. What we really need are one or two people who can take some time to familiarize themselves with Intersect (if they aren't already) and write guides on how to use each of it's features. These guides would start from the basics such as downloading and installing the engine, then moving on to how to map, how to create and use each of the editors, how to report bugs, all the way to very complex stuff like in-game puzzles with events. My hope is to create a large library of official Intersect tutorials for the community to use as a whole and alleviate some of the common questions being asked by our newer user base. I am wanting these guides to be written on the forum, in English, with screenshots and other media to assist users as needed. I do not want video guides or a video series because that would make the guides useless to non english speaking members. Examples of what I'm looking for: Feel free to reach out to me via PM if you are interested in lending a hand. We will likely ask you to write a guide or two (for something basic) to see if you're our guy/gal. If so you will get direct Skype access to me and @Kibbelz so we can help you by answering questions as needed. Depending on your commitment, skill, and speed we are open to paying you for your work. (Maybe a few dollars per tutorial or something like that) Thanks so much! JC
  14. Need Help

    Hey. So I can do a little bit of VB6. However I have major issues on this computer and I can't get a download anywhere for my laptop.. therefore I am kinda stuck with my current source code which I'm not too happy about. Anyway I need a new "Access" group set for people that have membership so they can gain early access. I've had only a small amount of people purchase membership so far. But it's nice to reward them. If someone could get back to me as soon as possible that'd be great.
  15. Need Help

    Wassup guys! I basically explained on my Forum about the Game and what it offers! You can check the game out here ------------------> But I'm posting in this Selection because i'm looking for any type of help that may help me in the progress of developing and finshing up this Zelda Project to give a good healthy 2D MMORPG! I'm Looking for Great Ideas on New Quest Adds, New Dungeon Builds, Possibly More Maps Added, A better Login Screen and much more! If theres any vb6 Coders willing to help me with a few adds like Implanting a Maintenance System to Prevent Access 0 (Players) and allowing Beta Testers to test at peace on major adds or just in General. (Server Side) Access 1 is Beta Testers Btw, so just disabling Access 0 A (AFK) Next to the players name notiflying people that they are away from there keyboard. AFK will be timed as well when the client not touched for 5mins the (AFK) will appear and after 15Mins the Player will be Auto Kicked. The Auto kicked I believe is already develop. Just need the (AFK) Tag to appear over there name, When ever they move, type or something in that natural the tag will move from the players head. This will only needed to be done for Players and Beta Testers so Access 1 and Down. Might need a Disable Registeration Check Box. (Server Side) I have a idea about a Donation System to get things faster then normally. Like Getting Eponia Quicker/Horses in General, Get a big wallet instantly, Buy a Clan/GuildHouses, and Buy a Different type of Playable Character. My Main Focus on Recruiting is a vb6 Coder, Mapper, Maybe Art Designer and a Active GM that can log on often then normally. Don't Need Much, Maybe two new recruits. The Project is Basically done I just gotta Translate a lot more stuff, and fix as many bugs that is found. Also 2 Mappers is the max I need cause we can build the next world slow. Thinking of adding a UnderWorld like Link to the Past type deal. Thanks for stopping by and checking out this post and if you check out my Game I thank you for that as well!
  16. Need Help

    Hello everyone! I would LOVE to make my own 2D ORPG with the lovely Intersect engine, however, I am not very skilled in the art-department I was wondering if I can pay anyone for making custom graphics for my game I am going to make! I want them to look somewhat similar to this: If you CAN do something like these graphics, please let me know and show me a simple example so I can see if I like the style or not I am willing to pay for the graphics, I literally need EVERYTHING! I would need all entities, tilesets, items, etc. Most important right now are: Tilesets, then Entities, then Items.
  17. Need Help

    Basic Info Hello, Ascension community! I'm on a search for two specific breeds of content writers for The Emerald Observer: journalists and columnists. Please keep in mind that there's no experience required for either of these positions, so long as you're able to do research (if a journalist) and write on a semi-professional level. This means you must be capable of decent grammar and spell-checking, as well as a certain fluency with the English language. Unfortunately, this is not (as of this moment) a paid position, so you would be volunteering your time towards this. I hope this would change in the future, as I'd like to be able to compensate you for your time and talents, but I currently am unable to do so. Thank you for your understanding. Please check the bottom of this post to get an updated count on the number of positions available and the descriptions/duties for each available position. You'll also find a link to the application for you to fill out, should you be interested. So long as you're able to write in a coherent and semi-professional manner, you'll be considered. Once you submit the application, I'll get back to you within a couple of days to let you know whether or not you've been accepted. If you're accepted, then we can begin the onboarding process. We also have a new points system in place. This system currently is just a way to keep track of our best authors, sort of like a ranking system. We plan on adding more functionality to the point system in the near future. Eventually, if I'm able to pull in enough money to where I would be able to pay the authors, then we'll also use the point system as a way to calculate the amount you're due - the more points you accumulate, the more money you'll earn. Again, keep in mind, this particular functionality will only become available when I'm financially able to compensate you. Onboarding Process - Once you're accepted, I'll set you up with an author account on the website (still under construction). - I'll walk you through our process of gathering information for new articles. - You can begin writing! (seriously, it's that simple) Available Positions Journalist (10 remaining) Gather sufficient information to write a news article on a particular current topic, and then proceed to write that article. Keep in mind that this is not a position in which you would be reporting on historic events (unless they pertain to current events in some manner), so try to ensure that what you're reporting on is within a day or two of the current date. You're free to limit your writings to specific genres of news (politics, economics, etc). There is no requirement on how often you write articles, although I'd encourage you to write at least once per week. Columnist (2 remaining) Write a few short paragraphs explaining your opinions on current events, or other such columnist-related articles. There is a minimum requirement of one post per week for this particular position. Application
  18. Need Help

    Hey everyone! Now that Arcwyre is starting to grow and has now been online for a few days with no issues I think it's time I started recruiting some help to aid in pumping out updates for the players c: Why join the team? -Arcwyre is establishing itself as a prominent figure in the AGD community and soon the ORPG community as a whole. It's the first online game created in our beloved Intersect as well as boasting some serious planning, structure and development guidelines to make everything as streamline as possible (plus we're pretty dope) Be a part of something great! -Every member on the team at any point in it's development will receive a place in the credit list of the game as well as various in-game benefits and just a general chance to be a part of something that could go very far, my vision does not stop at a small PC ORPG, I plan to improve and improve with the goal being a cross-platform port to iOS and Android as well as PC and Mac, JC's wonderful platform gives us endless options. What we need: -The current positions we are in need of are posted below: -In-Game Moderators (3) -Mappers (1-2) -Content Developers (3) -Public Relations Moderators (2-3) If you would like to apply to any of these positions please PM me or post below with your experience and why you would like to work for the team, thank you! PS: I know I won't fill all of these positions, the numbers I posted are max team sizes so I'm not expecting anything crazy, but any help is welcome! CURRENT TEAM- -GalacticGlum (Programmer/Web Developer) -John (Programmer) -Azizele (I do literally everything else please good lord someone help me xD.)
  19. With the closed Alpha of Arcwyre on the way in the next few days along with the open Alpha/Beta shortly after that, Im in need of help with a forum. I know nothing about web dev other than how to pay for a domain, haha. If someone would be willing to assist me with this in the next few days I'd greatly appreciate it! As of right now I dont have the funds to directly reimburse you however I can pay you back with graphics should you need an artist for any projects.
  20. Hello, to start my english isn't very good. I began to create a game in univers of " Hunter x Hunter ", it's a manga. The game isn't advandced on the graphics side and it's in french language. I'm looking for a pixel artist who can realize the sprite, paperdolls and the spells. Media : Thanks
  21. Hello, I am a Sys Admin for a data center, and I have been part of an effort to create a game with Intersect. As of right now we are a 2 1/2 man team and have been busy writing content, mapping, learning and eventing in the engine. Name of the Game: Flash_Bak Engine: Intersect Current Team Members: Quityelling (from the forums here) and myself are the core of the team. However, we have been outsourcing most of the writing to friends and family and we plan to outsource much of the testing to all of our nerdy/hipster friends. Our Collective Experience: : Bash, Python, and some C# (Don't let this fool you, we're not experienced programmers, we have only dabbled up to this point in our lives. Except Bash, where I'm fairly proficient.) Edit: Quityelling actually corrected me on this yesterday; he has years of C# experience. He will be working with the source when it releases. As for me, I always have bash in my back pocket for things like anti-cheats, automated processes, smtp alerts for things like connectivity issues, etc. : Blender, After Effects, Photoshop, etc.. (We are currently working with default art, and much of this game will probably be based from it unless we come across a dedicated artist. We will however be creating some original art for spells/skills/paperdolls; mainly the things that we need more of.) : Mapping and Eventing experience thanks to rpg maker. (currently about 4% of the world is mapped and there are some npc's/quests.) : Class Balancing thanks to tabletops and years of *orpgs (Most Classes have been created, a closed pvp testing is around the corner, just waiting on skills which is already underway.) : Networking/Server skills (The live server will be co-located and fully fault tolerant; staging server is currently hosted at 1 location but it does have failover internet connections and runs on a ups and generator.) VMware, Xen, KVM, Cisco, linux, *nix, *bsd, M$, sql, VEEAM, HA & FT, automation, backups & verification, etc.. Plenty of experience in this area. : Unity (Quityelling has plans to port the game to other platforms using Unity, but we are focusing on the windows client first.) : Web-sites (mainly CMS solutions like WP and Joomla.) : Music writing, playing, recording, producing, mastering, etc.. (We are currently working with 1,000's of royalty free rpg tracks and sound effects we found, but some original music is definitely to be expected.) Lots of Pathfinder + some things I'm sure I forgot. Over 30 years of experience between Quityelling and myself, so we get around good. Here is what we are doing moving forward with the game: Currently we are still mapping the world, placing npcs, writing lore to go into the world, eventing, and creating missing art. We are also currently trying to figure out how to make all of the towns, castles, and other ownable pieces of real-estate raid-able by small groups of people (and npc's) for rewards. Starting areas being the only exceptions. That being said, this is a pvpve game where you may get whiped by players and/or non-players in the middle of your boss fight. Yep, it's really that brutal. Most of the dynamics are being designed to be player-initiated and controlled; meaning no factions or other constraints on the playerbase; you may PK anyone, just hope it isn't your guild's allie's girlfriend. Don't want a war with them right now. We are recruiting anyone who is willing to dedicate some spare time for no cost. We are not after particular skill-sets for that reason; beggars can't be choosers. No matter what you want to do, I'm sure there is a place for you here, it just doesn't pay. (yet.) So come as you are, there might just be a special place in heaven for volunteers. Here are some screenshots: screen_1 Screen_2 Screen_3 If anyone is interested in helping out, you can reply here and/or inbox me or Quityelling. What we will do is set up a conference call so that we can quickly find you a seat. Also, at that time we will give you the IP and ports of our live staging server, which btw, is backed up hourly via an rsync script, and all the different versions are stored indefinitely onto 2 separate mediums and soon will also be saved to the cloud. One thing about this project is that we will never lose data, and the server won't go down, not even for networking issues. Best Regards guys, biosboy4 Note* We currently have no real plans for revenue, and so as of now there is none. However, once the project has reached a certain level of maturity we may open up donations.
  22. Hello, first of all, I want say sorry for my english. It's not my primary language. So I just started working on "Ateon" game with Intersect engine. I'm currently waiting for open source (you can't do much without it). But until that happen, I can make map, items, npcs etc. Worked with unity before, and with eclipse just for a little while. Something about game: You will not find any magic or some similar things. There will be only meele weapons such as swords, axes, etc. Thats one of the reasons why there will not be classes. But no, you can't wear every weapon. You will receive points from levels, points will be spend on "skill tree". In this "tree" will be only things what will give + to ur stats, u will not receive some actual spells from it. You can't have every stat on max, that's why u can't wear all weapons. Every weapon need different stats to allow u to wear it. Same thing goes for armor. But you can buy, trade, loot, etc. books. And from this books you can learn "techniques". You can learn all techniques but you can't use all of them because you need specific types of weapon to use this techniques and you can't wear all weapons as was mentioned. So there is no classes, why should someone coop with me? Let's say there will be two locations. One location with monsters with lvl 1 - 10, and second location with monsters lvl 11 - 20. But, to get into this location you need kill boss of location 1. And this boss will be always stronger then you, thats why you will need someone with you. In every location will be stronger and stronger boss, so you will need bigger party every time. After you reach lvl 10, you will not get exp from mosnter from location 1, so it is useless to stay there. I said above that there will be "stats" but I didn't specific it. You can have one type "fighting" stat on max. But then you will lose other "non-fighting" stat. With this "non-fighting" stat you can craft weapons, making food etc. (food for restoring HP for example). But why should someone sacrifice "fighting"? Because crafted weapons will be stronger/better then weapons from loots or normal shops. And you can "enchant" this weapons/armors so they will be even stronger on higher lvls. In a lot of games, when u r in party then u lose some of EXP, because it will split it. I just ask why? Play in party should be fun so why they doing this? So I decided to do this: When u r alone, u will get normaly 100% EXP, but if u r in party with one player, u will get for example 105% EXP, with two palyers 110% EXP, etc... I have more ideas about what i want to do, but I think this is enough to make some "picture" what this game will be about So if u r interest in this ideas and want help us with mapping, let me know (unpaid)
  23. Howdy all, I've been working on Project Keira since approximately January of this year, and it's come a long way. I can pixel it, I can program it and I can do everything else as is required. However the workload behind it is starting to build up and I could really do with a second pair of VB.Net hands on it. The work is unpaid; I currently use Dropbox to access and sync the files at work, home, etc; I use Asana.com to track the project. Project Keira is written from the ground up in VB.Net by myself with no engine and is a open-world simulation sandbox with minimal graphical support - it's mostly a top-down world map with pictures as descriptives. I believe there is a successful game on Steam alike to this style. The best description I can give you is the one posted in the OP of the below link. Project Page Current Website (Missing a landing site, just a forum at the moment Twitter Quintessentially, I'm simply looking for a hand to pick at the current 106 outstanding tasks (Though, this does increase as the project advances). As for as to why to work on this project... once it reaches a decent level, I believe it could attract a decent playerbase. It'd be nice to have somebody to enjoy that with, on the built-up level.
  24. Need Help

    Game name: Drive Engine: Game Maker (obviously) Progress: Movement, throwing (broken), shooting (broken) Edit: Turns out I messed up pickups and accidentally saved last time I did it I think just deleting some code should add it back in Hello I am making a top down shooter in the style of hotline miami in game maker and need some help with a throwing and collision script there is literally no reward for helping me and no one will xD I need you to fix the throwing and collision script both stored in the objPlayer object. download link to file: https://www.dropbox.com/s/ttvwfd8t7l7e3hd/drive.gm81?dl=0 (the game is called drive after the movie hotline miami was based on)
  25. ~Dune Online~ On a hazardous planet, in a decayed continent; Dune exists. The deep & unforgiving sands of the Dune are home to some of the most ruthless of "human" kind.. The year is 33AD, just when it was assumed to be all over.. Jesus is back to his old dirty tricks. After Crucifixion, he has managed to manifest himself another "capsule". With war impending between the nations in Dune, he is right on time as usual for exploits of carnage. The Old Gods have little power left & the clock is ticking. With Demi Gods on the lose, it only makes matters worse. Old tribes make it their duty to uphold their beliefs in defiance of the Holy Empire. A power struggle between "bad" & evil, the Clowns make it no effort to pursue domination of the Dune, for its richness of the drug, "Spice". Spice is used all over the universe and is a sign of wealth, used in barter or as a resource, it is said that those who consume spice will extend their life. Say your prayers. KEY FEATURES: * Full loot PvP zones, focused around resource control, e.g: crafting materials/cartel drug labs * In-depth crafting mechanics that will allow the use of a "Mould vs material" mechanic. Essentially allowing you to design your gear using any various materials. Different material combinations with particular moulds will obtain varying stats. * Guild based territory control system with resource taxation. (Includes PvP zones and cartel drug labs) * Maze-like puzzles to complete and explore in hidden locations. More to come. This game will be run using either Intersect 1.0 (release version) or a modified version if required once it has become open source. (Intersect is the way of the future imo) I am a map designer. I will be mapping. Gathering assets beforehand is what I am trying to do currently. I am working alone and I have decided to postpone development until Intersect has released and/or become open-source. It will be easier this way. * Requiring a pixel/tile artist for paid work. PM me if you are interested & I will get back to you with what is needed. Amen.