Raku

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  1. Amazing work @jcsnider, thanks to this my game is already on Google Play!
  2. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// http://ascensiongamedev.com/resources/filehost/9b445c2be6aaffcbbc6793d3ef857e07.mp4 Exhausted resources are acting as fringe and rupees don't even show up sometimes.
  3. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I think all of the drop-down lists are not listing the numbers in the right order.
  4. How much RAM should Intersect normally use? My client is using about 350-370mb of ram and the server is using 25-30.
  5. 10 for min, 20 for max.
  6. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When the user enters a number in the Max/Min HP box and then hits save, it doesn't really save. Sometimes it switches the 2 numbers.
  7. I'm definitely interested in this. Would like to see more information about this in the future.
  8. @jcsnider The files that you sent are working fine.
  9. @jcsnider I already fixed it by using the radialgradient.xnb that came with Intersect. The error was caused by replacing that .xnb with the one that Pipeline generated
  10. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// So I rebuilt the .xnb files with MonoGame Pipeline Tool and pasted the files to my Intersect folder so I could see characters such as á,é,í,ó,ú,ñ. I try to open the game and can't. 2017-03-22 02:15:17.442 [Error] Message: This MGFX effect was built for a different platform! 2017-03-22 02:15:17.443 [Error] Stack Trace: en Microsoft.Xna.Framework.Graphics.Effect.ReadHeader(Byte[] effectCode, Int32 index) en Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count) en Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance) en Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) en Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) en Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() en Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() en Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) en Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) en Intersect_Client_MonoGame.Classes.SFML.Graphics.MonoShader..ctor(String shaderName, ContentManager content) en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\Graphics\MonoShader.cs:línea 16 en Intersect_Client_MonoGame.Classes.SFML.Graphics.MonoRenderer.LoadShader(String shaderName) en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\Graphics\MonoRenderer.cs:línea 425 en Intersect_Client.Classes.Bridges_and_Interfaces.SFML.File_Management.MonoContentManager.LoadShaders() en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\File Management\MonoContentManager.cs:línea 221 en IntersectClientExtras.File_Management.GameContentManager.LoadAll() en C:\Users\JC Snider\Desktop\Intersect-Client-Extras\IntersectClientExtras\File Management\GameContentManager.cs:línea 62 en Intersect_Client.Classes.Core.GameGraphics.InitGraphics() en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\Core\GameGraphics.cs:línea 78 en Intersect_Client.Classes.Core.GameMain.Start() en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\Core\GameMain.cs:línea 24 en Intersect_Client_MonoGame.Intersect.Initialize() en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Intersect.cs:línea 71 en Microsoft.Xna.Framework.Game.DoInitialize() en Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) en Intersect_MonoGameDx.Program.Main() en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Program.cs:línea 25 2017-03-22 02:15:17.443 [Error] Time: 22/03/2017 02:15:17 a. m. EDIT: I wasn't supposed to replace "radialgradient.xnb" with the one that Pipeline generated. Used the one that originally came with Intersect. If you are using Intersect, attach error logs & database (See desc below)
  11. @SPQR Panda Edit: I fixed the problem. I saved the file with UTF-8 codification.
  12. Client.English.xml
  13. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I translated "Client.English.xml" to Spanish (Used letters such as á,é,í,ó,ú) but the client couldn't open due to a localization error. 2017-03-22 01:32:06.292 [Error] Message: Carácter no válido en la codificación proporcionada. línea 14, posición 26. 2017-03-22 01:32:06.292 [Error] Stack Trace: en System.Xml.XmlTextReaderImpl.Throw(Exception e) en System.Xml.XmlTextReaderImpl.InvalidCharRecovery(Int32& bytesCount, Int32& charsCount) en System.Xml.XmlTextReaderImpl.GetChars(Int32 maxCharsCount) en System.Xml.XmlTextReaderImpl.ReadData() en System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars) en System.Xml.XmlTextReaderImpl.ParseText() en System.Xml.XmlTextReaderImpl.ParseElementContent() en System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace) en System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc) en System.Xml.XmlDocument.Load(XmlReader reader) en System.Xml.XmlDocument.Load(String filename) en Intersect_Library.Localization.Language..ctor(String filename) en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Library\Intersect Library\Localization\Language.cs:línea 19 en Intersect_Library.Localization.Strings.Init(IntersectComponent component, String language) en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Library\Intersect Library\Localization\Strings.cs:línea 54 en Intersect_Client_MonoGame.Intersect..ctor() en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Intersect.cs:línea 42 en Intersect_MonoGameDx.Program.Main() en C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Program.cs:línea 21 2017-03-22 01:32:06.292 [Error] Time: 22/03/2017 01:32:06 a. m. If you are using Intersect, attach error logs & database (See desc below)
  14. Thanks @jcsnider, it is now working properly.
  15. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// It would be very useful to have the block attribute with the arrows like in Eclipse Origins. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// If you are using Intersect, attach error logs & database (See desc below)