SCTrav

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About SCTrav

  • Birthday October 29

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    flapjack.lulzz

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    Male
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    [DATA EXPUNGED]

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    toaovari

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  1. Sprites Limites

    On a sidenote, you know the small boxes in the event editor? Like when you place an npc spawn etc, perhaps that could be utilized to determine hitboxes
  2. npc cannot cast projectile spells?

    I think he means the spell that the npc is casting stops working when he switches the spell properties to projectile...?
  3. Unable to create additional characters

    This is so weird. I tried making a new character today and it's working. Nothing has changed from before when i was unable to, except some time has passed. So i don't know how to recreate the bug @jcsnider
  4. changing client name

    Right click your client (in the folder), select properties, and then check through the tabs to where you can change the name
  5. changing client name

    Check the config and the executables properties
  6. Projectile Animation

    Does the projectile hit it's target? Because it's supposed to stop once it collides with an object. At phone now, and wont be home til tomorrow, so i cant help much. I'll have a look once in att my pc again
  7. Projectile Animation

    I'm not sure what your other editors look like, but to make an example i'll show you how mine works (which goes straight without problem) Step 1 Animation: https://imgur.com/BqCTCrq Step 2: Projectile: https://imgur.com/M5RLCDT Step 3 Spell: https://imgur.com/0BNkWOb Result: http://recordit.co/rpe85c7TAH Do you have the correct Projectile Spawn point? (Not Spawn Range)
  8. Gaining more health when you level up.

    Open up the Class Editor, and at the bottom there is a section called "Leveling Up". In that section you can set the amount of stats/health gained per level by either static or percentage.
  9. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Swapping Upper/Lower layers causes the animation editor (and subsequently entire editor) to crash /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  10. Event Pages

    Hi. I'm wondering what is the purpose of the Pages in events? I've always thought they ran independently of each other, and you could have different branches on each page for different parts of a quest, or just different quests altogether, however when i tried that with the completion of different tasks it just didn't complete any of them. So could someone give me an example?
  11. Copy/paste light

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// If you copy a light from a different map and paste it on a map with existing lights it will replace the color on all existing lights on the map /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  12. Sharing My Music and Sound FX - Over 960 Tracks

    I found a LOT i want to use for my project! Great job on composing all these tracks (And of course i will give credit to you)
  13. Melee Skills

    I know you can scale the spell's damage with the editor. But what if i don't want all classes and weapon types to have the same attack speed for that spell? I mean you can use the projectile editor but it'll shoot the attack, it just looks weird. If it's just ONE attack you can use the spell editor yes, but if i were to have a barrage of slashes, it would need different sources (quantity in projectile editor), which would make it shoot the attack. How is that fun? And if i use the regular spell editor to make a double attack it'll create one damage source for two attacks, rather than two attacks. Apart from being able to dash and warp to enemies, melee classes are very limited when it comes to specifically attacks, and yes of course, invisibility etc adds some complexity to melee classes. Just saying, some different type of >attacks< than the regular attack would be fun. I assume if i wanted to make a two handed weapon i would have that weapon give -speed, but meh, i don't know, it just seems limited on the attacks available, since spells don't take the players speed into consideration when >casting< an attack.
  14. Cooldown does not save

    I completely missed that, it does work now