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froggy

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  1. froggy's post in Class problem was marked as the answer   
    In the class editor you can set a class to be hidden. There's a checkbox.
  2. froggy's post in NPCs & Spells was marked as the answer   
    @jcsnider
     
    Something funky is going on! Do you want me to make a bug report or is this thread OK?
  3. froggy's post in Projectile Animation was marked as the answer   
    I'm not sure what your other editors look like, but to make an example i'll show you how mine works (which goes straight without problem)
    Step 1 Animation:
    https://imgur.com/BqCTCrq
     
    Step 2: Projectile:
    https://imgur.com/M5RLCDT
     
    Step 3 Spell:
    https://imgur.com/0BNkWOb
     
    Result:
    http://recordit.co/rpe85c7TAH
     
    Do you have the correct Projectile Spawn point? (Not Spawn Range)
  4. froggy's post in Connect maps? was marked as the answer   
    If you mean you want to connect an unconnected single map to a larger network of maps, just right click the place on the map grid(click the Map Grid tab at the top of the map editor window) where you want your unconnected map to be placed, choose Link Map.
     
    Or, if you mean connecting maps over all, just doubleclick the border of the map you're currently on and the editor will ask if you want to create a map there.
     
    Hope this helped.
  5. froggy's post in Spells - What I'm doing wrong? was marked as the answer   
    I would recommend using events to teach spells. 
     
    1. Open a new event
    2. Set a name and sprite for it
    3. Click the empty bar under "Add Commands"
    4. Choose "Change Spells" under "Player Control"
    5. Choose a spell
    6. Save event & map
    7. "Attack" the event to get the spell
     
    Did that help?
  6. froggy's post in Making a projectile spell shoot the way the player is facing was marked as the answer   
    I don't know if this is how it's supposed to work, but i fixed this (thanks to HRA) by inversing my animation gfx, so that they're facing downwards, while having the arrow above the (S) in Projectile Spawns enabled, with auto-rotate enabled.
  7. froggy's post in Deleting characters/accounts was marked as the answer   
    For anyone as technologically inept as me:
    1. Install SQLite DB Browser
    2. Open Intersect/Server/Resources/intersect.db with the software
    3. Go to the tab "Browse Data", select "Users" in the dropdown menu, and then select the account you wish to delete and click "Delete record"
     
    Also thank you Kibbelz
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