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Dev Blog 5/3/2019 - Combat + Event additions


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Posted

Where is the show/hide players on a map command? Or has it not been released yet? :v

Posted
12 hours ago, The Bunny Gamer said:

Where is the show/hide players on a map command? Or has it not been released yet? :v

Not been released.

  • 2 weeks later...
Posted

With the damage event spell there will be an option to make damage through events ? I have a poison spell and i want to add an antidote , but it is not posible to stop the damage over time, so i'm planning on a different aproach with event damage.

  • 1 month later...
Posted

Hey @Kibbelz have you plans to make the Dash Spells, cross through the player or npc? Currently the player or NPC acts as a block for this type of spell. It would be a good addition to the intersect combat system. At least have checkboxes that allow crossing through the player / npc with the dash.

Posted
2 hours ago, Weylon Santana said:

Hey @Kibbelz have you plans to make the Dash Spells, cross through the player or npc? Currently the player or NPC acts as a block for this type of spell. It would be a good addition to the intersect combat system. At least have checkboxes that allow crossing through the player / npc with the dash.

 

That would make it a teleport spell, not a dash spell

Posted
1 hour ago, Dashplant said:

 

That would make it a teleport spell, not a dash spell

He wants the dash to ignore unit collision.

 

4 hours ago, Weylon Santana said:

Hey @Kibbelz have you plans to make the Dash Spells, cross through the player or npc? Currently the player or NPC acts as a block for this type of spell. It would be a good addition to the intersect combat system. At least have checkboxes that allow crossing through the player / npc with the dash.

I'll keep this in mind for future combat improvements but no promises at the moment.

Posted
3 hours ago, Dashplant said:

 

That would make it a teleport spell, not a dash spell

Not at all.

teleport spell takes you to the player. the dash in this case would make you cross the player (could even damage)

That would be great since the attacks always go forward. Crossing the player and catching him from behind would make a good combo, and bring a little more action, even more if combined with stealth.

Posted
Quote
6 hours ago, Weylon Santana said:

Not at all.

teleport spell takes you to the player. the dash in this case would make you cross the player (could even damage)

That would be great since the attacks always go forward. Crossing the player and catching him from behind would make a good combo, and bring a little more action, even more if combined with stealth.

 Agreed, like a "backstab" type attack. Would need a way to modify the crit multiplier and essentially thats what you would have.

 

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