I'm thinking about using the engine, but I'm wondering what the network limitations  are. How realtime are we talking? When does the lag start to show?Can you handle  30+ players moving around in the same area with multiple spells/projectiles being used smoothly?
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2DMashery
I'm thinking about using the engine, but I'm wondering what the network limitations  are. How realtime are we talking? When does the lag start to show?Can you handle  30+ players moving around in the same area with multiple spells/projectiles being used smoothly?
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