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Everything posted by Sethis
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Actually there's some other mistakes in sub forum, i'll tackle them in 20 min after my episode, if you want
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Wonderful ! No doubt it'll prove helpful for all of us frenchies who literally butcher Shakespeare each time we say something in english (just kiddin'). I would like to correct two mistakes though : first "Utiliser" should be written with -z ("Utilisez") and "n'importe quels sujets" should be in singular, without the two -s on the last words (so "n'importe quel sujet"). Voilà ! Merci !
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I do like the flat and monochromatic representation of grass if not texture, as Kibbelz suggested, you could add details to break the monotony though. Using the LPC tilesets, i'm currently doing this for my own game.
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Kudos for those exceptionnally fast hotfix !
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If we're strictly speaking of NPC (for combat), i don't think so at the moment. Wait for source. ... or you could try to name it something like " " (with just a space)
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Hey ! Just a quick question : i know it's possible to add equipment slots via the xml and edit various things, but i was curious if we could add other damage types (besides Physical, Magical and True) with their own formulas yet - or if we should wait for source. Thanks
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Must agree with that. Thanks !!
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Fantastic ! I'm downloading it right away !
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This
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Collision between yourself and own projectile
Sethis replied to Sethis's question in Questions & Answers
Damn. Well, thanks for the fast answer -
Hi there ! I did a research on the forum but couldn' find the answer so here i go : it seems that your own projectiles can't collide with yourself, is that normal / intended ? is it a bug ? The projectiles completly go through me without doing anything ... :/ (on the image, the projectiles are going my way, which is not obvious because they are not oriented as they should xD ) Well, that's not very important (event though it could allow to make several interesting features), but still, i was wondering. Thanks ~ And keep up the good work !
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I'm actually going against the flow here, but it's a good ol' 1 for me, especially if it's supposed to look pokemon-ish. Truth to be told, both looks great and i'd rather use the second myself for a more classic RPG game - and it seem more detailled - but for a pokemon-like game, definitely the first one (more cartoon-ish). PS : beside, after comparing the two, i can't help but think that the sprite doesn't "belong" to the second one ... it might be just me though ...
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Seems like he tried :
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If i recall correctly, isn't it in Ruby ?
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Until we get source, what's the "BEST" way to do a 'Timed Server Event'?
Sethis replied to Teppy's question in Event Questions
I needed exactly this actually and asked a while ago. Got this answer which helped a lot for the time being : Hope it can help you too ! -
Nothing to see ... Because there's nothing to show .... yet. Just showing how i threw the tiles together. But still, it's progressing (at a snail pace) without a hitcht. I'll probably have something more appetizing to show in the next month or two. Et voilà !
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Make attacking Impossible 100% Spellcasting Game
Sethis replied to azaew's question in Questions & Answers
Btw, i just though that for the time being, you could make so that the normal attack do minimal damage (such as 0 or 1) thus rendering them useless. Just my two cents here -
Make attacking Impossible 100% Spellcasting Game
Sethis replied to azaew's question in Questions & Answers
You'll have to do it yourself when source code is released right now, it's impossible.
