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Beefy Kasplant

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Everything posted by Beefy Kasplant

  1. I really like it myself. Been using it instead of blenders actually! But I agree, I'd like to see a definitive answer from @jcsnider before I make my final judgement
  2. That's looking really cool man! Love to see talented people coming to the community! Would be cool to start seeing some concept art for games too!
  3. No sadskript, no quiche
  4. Gotcha fam: Kibbelz also worked on Intersect for a bit guys! He is one of the main reasons JC was able to create this engine all by himself!
  5. Count me in! (Once I got a game)
  6. Lol someone is lonely
  7. I'll start. I'm scared of everything with wings, but especially fucking chickens. Today I found this GIF and it's giving me serious anxiety, PTSD and triggerfeels http://i.imgur.com/WpKhtQO.gifv
  8. You won't win!
  9. Can I get mod powers to moderate @PhenomenalDev?

     

    Also I'd like mod powers to change @SPQR Panda's name to Rob the Panda

  10. More like: Congratulations @jcsnider and @Kibbelz for getting @SPQR Panda on!
  11. Awesome dudes! I have extremely high expectations of you and your work @SPQR Panda
  12. Looking good dude! Very much looking forward too. If you ever get to a stage where most of the features are done, and you're looking for some help/input, hit me up!
  13. Post Malone is the voice of a generation

  14. Both. But I would work on getting 10 online before even thinking about 50 simultaneous players
  15. You can! If you have problems though, please post a new topic in the help section along with screenshots of your quest setup!
  16. Bamboozling vs getting bamboozled :( 

     

    6hokk4bw9ojy.jpg

  17. I thought it was in here, but doesn't seem to be that way. @jcsnider @Kibbelz what is this for?
  18. For me it works. Did you restart the server and the editor?
  19. Oh nice! Because of the spanish/portuguese(?) text in your engine. Really looking forward to it though. You're my only hope on here for a nice DBZ game!
  20. Nice to see you back on it man! What engine are you using?
  21. Im thinking without pixel based movement, or even diagonal movement this won't feel natural to walk around in to be honest
  22. Just saying that it is possible, but harder! I would love to see you try it, and I would love it more to see you succeed at it! So go for it!
  23. Blocking areas will always be tile based. So it is possible, but you're still going to have to align the whole maps with the tiles, making the tile approach easier in the long run.
  24. For the people who want to know how to create currency: Go to item editor, choose the 'currency' item type. Voila
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