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Beefy Kasplant

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Everything posted by Beefy Kasplant

  1. No, you need a NEW variable and then conditional branches to only display the level up prompt once.
  2. Nope. Edit: there's also no event system to do this properly.
  3. Some updated hairstyles: All hairstyles you see are obtainable at some point. The ones to the right will be 'skins' for certain hairstyles. Personally, I'm a big fan of the punk rock colourful SSJ3 Mohawk hairstyle hehe. EDIT: Video made the colours look a bit fucky. These are the real colours:
  4. Seems like you give a level every time the exp reaches a certain threshold. So once fishing exp is above 20, it keeps giving a level when you catch new fish. You need another player variable to check if they are already level 2, or better yet, display the level based on experience instead of working with levels in the backend
  5. Mine are a mess but the more tilesets you use, the more resources you use, so you should really have one tileset for outdoor, one for different types of indoor, one for caves etc.
  6. Yay! The eggnog thread! Also, do you think it would be a good idea to add a hair layer to intersect?
  7. Still uses Google Drive, but only you have to upload it
  8. Hello friends, I'm looking for someone to help me make maps, quests, items, NPCs, spells, everything. I will pay for your time but since I have no clue what's reasonable, just tell me what you think is fair, and we work from there. Please let me know what you're interested in and your rates! If you want to be a mapper, please also show examples of your work. You can find my game here:
  9. This sounds like a bug. Are you using click to close and by clicking it triggers the event again?
  10. You can't make a decent guild system without source. It's highly requested though, so when source comes out, someone might be releasing a source edit for it!
  11. It's the latest version of intersect
  12. Answer is no to both of your suggestions.
  13. Might need to upgrade to 5.x first
  14. Clearly, since 5.1 is the bugfix release of 5.0 So pretty weird to compare the two when b6 added so many new features
  15. No, you have to go through all your sprites and paperdolls and increase the margins. The engine just divides the sheet in 4x4 so it should fit in there
  16. You will have to either make the sword smaller, point a different direction or make the margins in your sprite and paperdoll sheets bigger
  17. Yeah. Like when it's open source and you can do that + a nice visual interface
  18. Maybe it seems that way because you're trying to make a system that the event system wasn't intended for
  19. Use adept / pro / master / etc instead of levels
  20. Small thing to make this slightly less bulky is by dropping levels altogether. Just need exp in the backend
  21. A wheel of fortune that gives you the reward you land on!
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