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Cheshire

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Everything posted by Cheshire

  1. There's a guild system in the engine by now. It's not massively complex, but certainly exists. May have to check the latest prerelease versions however.
  2. I believe you need to make a string variable then have a user input a name into it and assign it to the name change event, much like the guild creation event works.
  3. Interesting, I hadn't really thought of using mirage for that but I suppose it's not that strange an idea given its roots!
  4. Great! And not at the moment, the only accessible method would be to scale the graphics up as it stands.
  5. That's for when you want to launch a game and optimize the resources folder a bit. Unfortunately it overrides what graphics are available for the client. The folder itself isn't required as long as the other folders exist. Could you try renaming or removing the packs folder and see if that solves the issue? (If you ever want to generate a new one it's under tools in the editor)
  6. That should normally work, do you perhaps have a packs folder in your resources folder?
  7. Amy size should work as long as it's formatted correctly. Do you have an example of a sprite that isn't working?
  8. The client and server yes. The editor is Windows only, however.
  9. Please read the big red warning at the top of the first post.
  10. There isn't but I recall this feature being requested before. I'm not sure if there's an official feature request for it open though.
  11. Cheshire

    Balance

    That's a very lengthy subject and I would highly suggest you Google around a little as to how game balance and related formulas work. But as a basic starting point, you can start an excel sheet and copy in the combat formulas then tweak the stats to get the desired values for each level bracket and item/spell then go from there.
  12. Because of the audio engine we use and how we use it, yes.
  13. Someone probably can, but then you'd have no upgrade path to future engine versions for new features or bug fixes. Which isn't something I would recommend doing. During development however, you won't need this feature so I would suggest simply starting development of the game and basic assets (which will take you a good while) and once you're quite a bit in and like what you've done you can start looking into making source modifications or find someone to do it for you.
  14. Like completely invisible or partially transparent? You can easily change the graphics files and font settings to be more transparent.
  15. This seems like an incredibly game specific feature and there's no way to do it as it stands. It would certainly be possible to implement it as a game feature but I doubt anyone would be willing to just make it and give it to you given the relative complexity.
  16. Not naturally, I am suspecting something that's custom is causing exactly that however. It's a little tricky to tell what exactly is going on not knowing the extent of the changes, however. Though I would definitely look into anything database related.
  17. Hmm, could have sworn someone mentioned the issue before. I wonder if it's related to having less cast frames than normal frames.d
  18. To what extent did you add custom changes and which branch was this based off of? Unfortunately it's pretty hard to guess what's wrong as an outsider so maybe we can figure something out with a little more information. When they log in after causing a concurrency error do they get the first error? Can you confirm their characters still exist and are linked to their accounts?
  19. Lacking some context here, so I'm assuming it's aliens coming to invade our world so they can steal all the sippycups. As for the actual causes? Hard to say, concurrency problems especially are hard to track down since you'll have to figure out what is causing it and there's a lot of things that could go wrong. Although I personally suspect there's some potential for the API to cause this. I'm going to guess this is on a custom build? Does the first error happen regularly? If so I'd suggest adding the pdb files and compiling in debug mode for line numbers.
  20. If I remember other people have mentioned this before, though I in all honesty don't remember the exact outcome of that anymore. Might be worth a search, and maybe there's a bug report for it on GitHub already as well?
  21. I believe you can change this on the custom colours file in the server resources folder.
  22. and make sure to actually enter some text in the variable entry form.
  23. Ah yeah, almost forgot about that one. I remember looking into it once but I have no idea why I didn't do much with it yet. Might have just gotten lost in the bugs and other stuff I was planning to do.
  24. Make sure you have the user actually input data into the variable before trying to use it.
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