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Richy

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Everything posted by Richy

  1. -Removed.
  2. -Removed.
  3. He did 0 four times one.
  4. He can't catch that two because I posted after you.
  5. I feel like I should bump my intro. It's been 4 years lol. Hi everyone. I'm Richy. I'm 38 years of age and I hail in Ohio/US. Next to JC, Kibbies and some others, I'm one of the oldest members, but I have been inactive for a long time because I fell in a major depressive state, having had suicidal thoughts and attempts, then was placed in some mental hospitals for psychiatric treatment. So I was in a dark place for quite awhile. I still have low days but they're not as bad as they were last year. I'm a Type 2 Diabetic now yay /s/. I get to take insulin with my sugar-filled coffee now. Other than that, I have been very bored and time is the devils workshop so I'm trying to keep my mind busy, so I came back here in hopes to do that, I lose motivation and interest really fast these days so I'm not sure exactly how long I can stay active in development but I'm gonna try.
  6. Staff can't see th1s
  7. Is this the server and client of LH? If just the client; Is the server online?
  8. Richy

    Concept Sacred Stones

    August 19th 2019 Update: Got the coding completely done for the Stones: Meaning.... Players who stay logged in for over an hour will reset their inactivity state. Players who are inactive (logged out) for over 24 server hours will lose 1 stone per 24 hours of inactivity. These stones are placed back in the Caverns and Dungeons where they began. The stones are the main mechanic of the game and need to be available for all. Players will lose 1 stone per PVP death, that stone will be given to the PK'er. Players will lose 1 stone if they exit the game during the PVP combat timer. (UI changes which timer is on/off.)... These stones are placed back in the Caverns and Dungeons where they began. Players who have stones are able to be attacked in safe zones, but they can defend themselves once attacked, the pre-emptive strike is there for players that are trying to get the stones, yet there is no pre-emptive strike if the attacker also has a stone. Players get special bonuses for having each stone. The player who get all 6 stones are rewarded greatly by the God's as it is the end game for the conquest of all of the stones. All of the stones are placed back in the Caverns and Dungeons where they began, and this player does not need the stones any longer. Im calling the Main UI done, I've spent more time than I wanted to on this... I just need to touch up the other GUI's.
  9. Richy

    Concept Sacred Stones

    I already have an inactive timer going for players that log out, after 24 server hours, the stone will be taken away right from the account file, but yes I am trying to catch all of the exploits before I even get too involved... I know I'll have to detect how long a player has been logged in and if an X amount of time to reset the inactive timer, and I'll have to see how to detect how long a player has been sitting in safe zones, I might make it so players can attack Stone holders in safe zones as well, which I know I can do, I just don't know if I can make it so the Stone holders can defend themselves from the attacker lol. I could set a variable for attacker index into the TempPlayer rec for the Stone Holder and do an attack check for the Stone holder in defense, and wipe it upon a timer or attacker/victim death. I do need to think hard about all this so thanks for bringing it up.. Oh the stone rewards are in the Spoiler part of the post.
  10. Richy

    Concept Sacred Stones

    Yeah the tilesets are mixed, and I don't know how to make buttons, all the buttons there I have created. Would you recommend something instead of the sky background? I chose the sky because it matches the menu, but also because the Stone graphics will be placed inside the UI as a player receives them. I didn't want to make it all static like. Thanks.
  11. The Story: Long ago, when the world was dark and void. A God descended to the planet to create the perfect world. From the mountains to the rivers, this God had placed. From the creatures to the animals, this God had placed. This God created even the light, there is no darkness to be found, except that of His universe. This God created men, and women, but once men and women were created, this God found it hard to control His world. So He created Angels to help with the controlling of this world... Then there was a fight in the universe, for one of the Angels (which it's modern day name is the (Dragon King)) betrayed the God, and created deception which led to destruction in His world. Man went against each other, women went against each other, even the animals went against each other. God then cast the Dragon King away from the world and bound it with 6 Stones and placed each Stone deep inside the world's modern day Caverns and Dungeons; However when some of the other Angels learned that God had cast the Dragon King with 6 Stones, they had also betrayed God and descended to the world to gather the 6 Stones in an attempt to free the Dragon King. God can not allow this to happen because if these Angels get the 6 Stones and release the Dragon King. The planet will be consumed by the waters that he can call upon... So now; God has chosen many men and women, but only needs one man or woman, to get ALL 6 Stones at any cost, even if it means mass bloodshed in the planet. for all 6 Stones need to be given to God to cast another demon away. Will you be the one to get the Sacred Stones??? TD:DR Story God created 6 Stones to bind the Dragon King away from the planet which caused deception and destruction. God placed each Stone inside Caverns and Dungeons and now God needs all 6 Stones back... Will you be the one to get the 6 Sacred Stones??? The Concept: The Stones: Being that there are only 6 Stones in this world. Players will have to engage in PVP to take a Stone they need from another player to achieve getting all 6 Stones. The coding is already in place and it prevents ALL the exploits that I can think of... These Stones are not Items so they can not be bought/sold or traded, they will show inside the main GUI once acquired. Each Stone gives a player a specific power: This is a Spoiler so. The Engine: Highly modified EO 2.0 in VB6. Ambardia's server and client to be exact. The Graphics, Sound, Music: Right now; I am using Ambard's graphics for the most part. I am redesigning the UI because I am using Ambardia Reborn as my base so everything was wiped off the server and I'm slowly replacing what needs placed in the client so a lot of it is ripped and modified by me.. As well as Reiners Tilesets, and some other tileset resources. I have no clue what all is in here, as I've not really looked through it all yet. Sounds and Music, Probably Enterbrain and Blizzard tracks right now, I know I have some custom tracks in there. Anything else, I've no clue where they came from. The Staff: I still credit Ambard @ Ambardia Productions as I am using resources that I did not create, but I am trying to use as much as my own as I can, even though I know I'm not that great in graphical design. But as of right now, I am solo developing this. I might open for a small group of testers at some point (if anyone is interested, PM me.) I will let you know when I can use the testing via PM reply... Screenshots: All I really can show is some of the UI I have edited, as that has been my biggest focus, as well as the coding of the Stones. I have a small sample map that I just created because I got tired of seeing the black screen. The Future: Not even really thinking about it. I am doing this basically because I've been very bored and thought of a concept and went with it. I don't know how far it'll take me but I am accepting feedback and/or suggestions right now about this. I will likely be taking my time with development as I am known to burn out very quickly. I have re-done alot of the UI and the Stone codes within just 2 days. So, in-game content will probably be a slow progress to make sure it's all good and smooth sailing. I am solo testing until I feel confident enough to move this into an alpha stage: But be warned, it'll be quite awhile.... Completion States: Story: 50% Coding: 80% Stones: 100% Mapping: 0% Items: 0% NPCS: 0% Spells/Summons: 0% Animations: 0% Quests: 0% Skills: 0% Playability: 0% Thanks: Anyone who decided to TL;DR but still did. I love you. <3 Development Blog Updates: I won't be bumping this thread with updates so I'll just add any and all updates right here. TODO: ... I don't know when lol. Still need to update UI for Shop/Bank and Trades. I have to clean up the resources in my folders and remove items/spells/animations/sprites/sounds/music I won't be using. I'll have to start with the creation of items, as I have the items and item stats documented. Will have to try creating music and sounds... As I know I will be lacking in those resources the most. August 20th 2019 Updates: Finally fixed EO 2's Hotbar. The blt was fine, the problem was the fancy math in IsHotbarSlot(X,Y). When that just needed a simple Left = (32 * i) Updated UI's for Item/Spell description boxes. Cleaned up how imgbuttons were handled, unnecessary duplicate calls in each Select Case, instead of just calling them all invisible once and then just loading/unloading the picture box of which button was clicked. August 19th 2019 Updates: Got the coding completely done for the Stones: Meaning.... Players who stay logged in for over an hour will reset their inactivity state. Players who are inactive (logged out) for over 24 server hours will lose 1 stone per 24 hours of inactivity. These stones are placed back in the Caverns and Dungeons where they began. The stones are the main mechanic of the game and need to be available for all. Players will lose 1 stone per PVP death, that stone will be given to the PK'er. Players will lose 1 stone if they exit the game during the PVP combat timer. (UI changes which timer is on/off.)... These stones are placed back in the Caverns and Dungeons where they began. Players who have stones are able to be attacked in safe zones, but they can defend themselves once attacked, the pre-emptive strike is there for players that are trying to get the stones, yet there is no pre-emptive strike if the attacker also has a stone. Players get special bonuses for having each stone. The player who get all 6 stones are rewarded greatly by the God's as it is the end game for the conquest of all of the stones. All of the stones are placed back in the Caverns and Dungeons where they began, and this player does not need the stones any longer. I'm calling the Main UI done, I've spent more time than I wanted to on this... I just need to touch up the other GUI's.
  12. 1. Use detail in a way that does not look repetitive. Placing too many of the same detail makes the map lack graphical content. Keep a nice spread between different details across the map. Using different ground types on top of primary grounds make the map look more exquisite. 2. Use trees based by theme, in a forest; Obviously there will be tons of trees, in plains; Not so much. In cities; Not so much, in cliff bases; A few. If your tilesets have more than one variable of tree look in the same theme, try to mix them up randomly. 3. Cliffs and rivers are natural, so to keep a nice look on those, try using less straight or symmetric styles, go more for a natural feel using a lot of turns, stack cliffs onto cliffs, and as Kibblez said previously, make sure your heights are consistent in cliffing. Most mapping styles closes off the size of map by use of cliffs, water, trees or wall structures. Try to add variety to a map by the use of closing off map size. In this map below, I used water to close off the size of this map. Most important tip to mapping is; Time, patience and feeling.
  13. My mind is like VB6. Runtime errors.

    1. Show previous comments  2 more
    2. Ranqe

      Ranqe

      RICHY!!!!!!!!!!

    3. Agoraphobic

      Agoraphobic

      Your mind is like Vb6, everything about you is a feature. <3

    4. Richy
  14. Finally finished North Valley.
  15. I was at around 90 ping from Ohio, (Blame my Wi-Fi signal). Game ran pretty smooth for me overall.
  16. Looks like a good start to me.
  17. Last night and today spent on this:
    Just wanted to rate it 5 star. JC came a LONG way for this.
  18. First Cavern done... Big ass file right here lol. http://www.ascensiongamedev.com/resources/filehost/149a9103ab952c804bf57cbc0d3f07a7.png
  19. Parts of the map grid. lol.
  20. In map grid, you can unlink maps [1][2][3] (right click / unlink map) Create new maps [4][5][6] linked to [1][2][3] Re-link the old [4][5][6] maps using map grid to [7][8][9] (right click / link map)
  21. Did some more mapping caverns...
  22. Lol noob.

    1. Show previous comments  1 more
    2. Richy

      Richy

      Oh my bad.

    3. Ranqe
    4. jcsnider

      jcsnider

      Richy, please, this is below you. Stop impersonating Rob -_-

  23. I'm just messing around since I'm bored.
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