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Atsuya

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Atsuya last won the day on June 26 2018

Atsuya had the most liked content!

About Atsuya

  • Birthday 12/09/1998

Profile Information

  • Gender
    Male
  • Location
    Amiens, France
  • Interests
    Football (Soccer), Dragon Ball Z, Pokémon

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  • PSN
    AidenCNXN

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  1. Hello, i have change the client icon with Visual Studio. When i launch the client, in the game windows its this : but in the windows bar : Anyone has the same problem ?
  2. I have make a simple Kihoha animation, elec animation on player and SSJ3 attack and cast anim ^^ (with mapping)
  3. Hey, I want to add a feature to my game : If it's possible i want 3 animation sprite, and then when player is attacking it's display 1 of the 3 animation possible. I can pay if someone can do this.
  4. Did it will be compatible with dev branch and diagonal movement patch ? i'm interested to buy this !
  5. Hello, In the class parameter we can make a respawn point for the class, but there is a way to make the player spawn in an map for the start, but for all dead after this in a special map ?
  6. I just set the limit to 3 and still crash.. (thank to trying help me)
  7. He is set to one, but after test, the server dont crash but its the client, the server still online.
  8. Hello, I'm working on dev branch 6.2, when i create a character my server is crashing. Do you know how to solve this ? if you need more information, i have apply diagonale patch and the running. edit: i have try with the 6.2 dev version without diagonale and running and i have the same problem.
  9. For me, the combinaison with the diagonale movements dont work
  10. It's an autotiles i think, in editor, in tile type choose autotiles
  11. I understand where is the problem. The first first error who make i cant apply the running patch was with this lines : diff --git a/Intersect.Client/Entities/Player.cs b/Intersect.Client/Entities/Player.cs index e7af06e0..7ae3299c 100644 --- a/Intersect.Client/Entities/Player.cs +++ b/Intersect.Client/Entities/Player.cs @@ -57,7 +57,7 @@ public class Player : Entity public Guid TargetIndex; public int TargetType; - + public Player(Guid id, PlayerEntityPacket packet) : base(id, packet) { for (var i = 0; i < Options.MaxHotbar; i++) @@ -814,7 +814,17 @@ private void HandleInput() movex = 1; } - Globals.Me.MoveDir = -1; + if (Controls.KeyDown(Control.Running)) + { + Running = true; + } + else + { + Running = false; + } + + + Globals.Me.MoveDir = -1; if (movex != 0f || movey != 0f) { if (movey < 0) @@ -1873,7 +1883,7 @@ public void DrawTargets() } } - } + } public class FriendInstance { @@ -1902,4 +1912,6 @@ public void Load(string data) } + + } diff --git a/Intersect.Client/Entities/Player.cs b/Intersect.Client/Entities/Player.cs index 7ae3299c..cc874571 100644 --- a/Intersect.Client/Entities/Player.cs +++ b/Intersect.Client/Entities/Player.cs @@ -814,17 +814,9 @@ private void HandleInput() movex = 1; } - if (Controls.KeyDown(Control.Running)) - { - Running = 1; - } - else - { - Running = 0; - } + Running = Controls.KeyDown(Control.Running); - - Globals.Me.MoveDir = -1; + Globals.Me.MoveDir = -1; if (movex != 0f || movey != 0f) { if (movey < 0) I let u see what the error i have : It mean that its not possible ton convert int type in boolean. The error is from here 1000000000000%.
  12. Embedded Video Link Sorry for spam, here is a video of two bug i have, my entities continue to take the running animation while stand.
  13. Hello, First i'm using the dev version with entities animations like _idle _attack. I have succesfully applied the diagonal mouvement patch and the running. (also the MouseScroll) but now after pressing attack boutton, the player is blocked at the last frame : i'm not that good at C#, so if anyone have an idea where is the probem in the code. Thank you.
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