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Everything posted by Khaikaa
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I think that feature is hardcoded, we can't manipulate it with other types of equipment.
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I think that there is no way to make that on 4.9.2 or less. You'll have to wait to newer versions or until source gets released.
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I use that thing that we have between our ears
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Story Today I did this on my project...
Khaikaa replied to SkywardRiver's topic in Design & Creativity
Finally we are getting resources enough to start designing the first natural areas: Embedded Video Link http://ascensiongamedev.com/resources/filehost/5fd1fba2a6eaa3df0ac3113b232fb3df.mp4 -
Hi everybody, As a game developer who works with pixel art spritesheets but who don't know how to use programs like photoshop properly, I always had the same problem when I wanted to change the color pallet of some spritesheets: I had to change the color of each pixel of each sprite of the spritesheet. That is so annoying, so I decided to develop a program which could do that for me. When I started to design the program I decided that it would be great if everyone could use that program, even if you have 5 years old, and that's what I did. Of course, I did it using Java as it will be easy to use no matter the OS you have on your computer. I called my program "Changing Pixel Jutsu"(from this momment, CPJutsu). It is so easy to use: You pick a picture, you click on the pixel to select the color you want to change(you can manually add it by writing the rgb values), you write the rgb values of the new color, you click on the "¡ ¡ ¡ C H A N G I N G P I X E L J U T S U ! ! !" button and it's done. When you've finished, you only have to save the picture. I think I couldn't make it more easy to use. Also, it is so light and fast, and no progress bars when opening it or when working with it! My program isn't finished yet(I want to add more functionalities) but I want to know if it is easy and comfortable, so I need some people to test it and tell me what they think about it(will send a google form link or something like that with questions). But, as this is only a prototype and I don't want people downloading it yet, I've protected it with a few firewalls so only people I want to will be able tu use it. Also, there is a method for me to know who have sended it if I find a download link, so please don't be bad. I'm not a very rich person, I won't give money to the testers, but they can keep the testing prototype to use it whenever they want before I release the final version(it works right now, I'm using it when working with my spritesheets actually). So, if you are interested in giving a helping hand, please pm me and I will tell you what I need and I'll send you your copy. Thank you!
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You have to learn a lot of computers I think maybe you should start from here:
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Stop crying Java is the best language and python is for noobs and posers only Peace
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Count as high as you can while staff are sleeping!!!
Khaikaa replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Khaikaa replied to Giligis's topic in Forum Games
2 AGD.getMod("Damian").putToSleep("8h"); -
I'm also playing, this is my info: As you can see I spent too much time, actually a big amount of these time was trying to avoid the inactivity kick lol And that unown on my team is the fucking God Unown. Obey God Unown.
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Hi, I just got enough graphic resources to start designing the world of my project, but I just realized that I don't know if we can connect as much maps as we want and if doing that will negatively affect the server/client perfomance. Can we connect as many maps as we want or is there any quantity of map connections that we shouldn't surpass? Also, if we make a game with no connected maps, can we create as many maps as we want or there is a limit on the total map's quentity?
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what's this?
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This was a long time ago and I havn't messed with damage formulas for a while to be honest, so at this momment I don't remember how was I testing that. I will make this again and will tell here if this still happens to me. Thanks for the answer!
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Of course
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Ok this is a bit later but I was a bit bussy so... here is the link to test my puzzle(thanks to @jcsnider hosting service): https://drive.google.com/open?id=1UjzDoYAKJbJNDjtILOvG7dDgbt7MziGb If someone solves it would be a nice thing if you upload a picture of that here.
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If your puzzle is the barrels one I got trapped and I can't leave lol
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Nice, how can I send you the server? Lol I just created another account and everything worked fine. I'm on the last puzzle atm.
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WTF is this lol
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Ok I think I'll be the first one My puzzle is so simple. I was thinking in making it more difficult but the way events work make it a bit annoying. Pictures: Video: Explanation: Some last words about the puzzle: EDIT: Added an overview video
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lol in that case you have a veeeeery long way to walk in order to implement your own mechanics before source code, when you start working with 100+ command lines events you will realize how badly we need that xD copy/paste tool and variable/switch comparators are the most needed features at this momment when creating mechanics(at least in my opinion)
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I like your work so badly, your stuff is really nice, can't wait until your next design. I would like to see a jellyfish monster made by you.
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Very nice tutorial. As Kasplant said, we'll get a weather system on b5, but we can use this while b5 isn't released, so I think this is a very nice contribution anyways.
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I guess he is talking about equiping through events
