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Everything posted by jcsnider
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Using Sqlite Browser you can open the game database located at the following path (Server/resources/intersect.db) From there you can open the accounts table and remove accounts as desired (and characters too if needed). See this video demo Don't forget to write your changes back to the database at the end!
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You could throw that graphic over everything on the fringe 2 layer. Overlay is supposed to follow the character. It is often used for sunbeam effects and the like. You can see something similar in the image below:
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I recommend you add an exception for the server within Avast for our engine. We don't have the money to get our executables certified/licensed as good so some antiviruses are going to be upset :/
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I think it's an event option. If not I'll be adding it. Edit: It's not currently an option. I will add it soon.
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Posting a link, fine. Especially if it's ran off the recent topics side bar. Spamming it it however is absolutely not allowed.
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@gaveitatry, on the final upgrade step where you copied the 1.4 files into your old 1.3 installation directory did you only copy the .exe files or everything?
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Looks fine to me. Mind zipping your server folder (right click on the folder and send to -> compressed zip folders), uploading that zip it to our fileshare and pming the link to me in order to investigate?
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You're asking the wrong questions take a step back. Let's try to fix the main problem for everyone instead of a workaround. What error message was this? Can you please send me that info and/or the errors.log in the Server/Resources folder so we can debug the problem.
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Intersect Alpha 1.4 Released! July 12th 2016 News/Updates All updates are discussed in the following topics: We've also added a "Remember Me" checkbox in the editor! (You're welcome!) If you are using version 1.3 here are important upgrading steps/instructions! 1. Delete your Servers config.xml file located at Server/Resources/Config.xml OR OPEN THAT CONFIG FILE AND ADD <MaxDashSpeed>200</MaxDashSpeed> BELOW <MaxBank>100</MaxBank> 2. Download these upgrade files. Copy the contents into your Client/Resources/ folder overwriting anything it prompts you to. This will install several new fonts, new ui graphics and new editor attribute icons. You only need to follow the upgrade instructions above if you are already running the Intersect Alpha version 1.3. If you are starting from a clean installation you can ignore these instructions. 3. Overwrite your current 1.3 installation with all of the 1.4 files below. Download Click here to visit the download page. As always, feel free to post comments and questions below!
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PS: I finally added a remember me checkbox for the editor
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@QuoteFox is now entering the Hall of Fame! Thanks so much, my friend!
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UI Upgrades, Combat Updates, and More! July 11th 2016 News/Updates The long awaited UI upgrades are complete! The default UI now looks a lot better, some windows have been redesigned, and now textures are loaded from external png images meaning that you all can re-skin the game easily whenever you'd like! We've also improved targeting, fixed movement speed calculations, npc pathfinding, and a multitude of other bugs! When alpha version 1.4 drops combat will officially be ready and open for testing! Content/Show Off Whats next? Introduction of blocking projectiles and basic attacks with shields facing in a target direction! (Still) Event system and class editor upgrades (better face options). Kicking, banning, and more! Action text during combat, max hp/mp calculations, and hp/mp regen. As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
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You will have to elaborate on that one - http://www.ascensiongamedev.com/resources/filehost/9cac7d69ff5e920b751dc1a0969dce63.mp4 @Gibier I have fixed all of your reported issues, thanks so much!
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Nice catches! I will run through and fix all of those tomorrow!
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Someone new donated today... I have no idea who you are or if you have an account here. I'd like to say thanks, stranger, and feel free to PM me if you would like access to the benefits of donating here. (Hall of Fame recognition, Contributor user group, etc)
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No day/night cycle but you can set map brightness and add lighting. We expect a day/night system addition to become available almost immediately after release.
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Gold and items should work fine. You should be able to spawn gold using map attributes and setup shops and stuff no problem. About 85% of combat will be in update 1.4 soon (No real ETA, it'll actually be soon. Delays like fishing trips today are what keep it from coming out sooner.)
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Just to clarify you can run two instances at one time. You would just have to change the port number of the second instance which would involved modifying the config.xml files in the client, editor, and server folders to use a port that isn't in use by the other Intersect server or any other application.
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Need Help Johto Showdown (Need Mapper and People to Input PKM Data)
jcsnider replied to Giligis's topic in Recruitment
Cleaned up this thread a bit. Please keep it civil. yeroC is using Sherwins Vb6 Pokemon Engine which is based off of Eclipse. Converting maps from Eclipse's proprietary format to Rpg Maker MV (and more specifically, back) would likely not be worth the extra effects. -- That is obviously up to yeroC. Thanks guys! -
Moved to the RPG Maker board. Sorry I'd love to give this a go and see how it works but I don't have MV. I would suggest that you steer clear of this system for awhile longer. I don't know if the dev is still working on it or not but the massive lack of instructions, configuration options, and lax readme is going to make doing anything very difficult.
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Not something I can reasonably add a fix for. The server has no idea how large the entities are since it doesn't have access to the graphics. Setting that problem aside for /most/ users their monsters/npcs are not going to be a lot bigger than the tile size. Adding support for multiple collision tiles, especially when sprites are 800% enlarged and spanning multiple maps does not sound fun and it would go primarily unused. Sorry!
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Basic attacks are broken in 1.3 but fixed for the 1.4 alpha update. They are activated by the action key (e or left click) There will not be auto attacking in Intersect unless it is custom coded when the source is released.
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Took me forever to get to but I've been running through and fixing several site flaws that have existed for way too long. The Q&A and Source Q&A sections under general game development now allow answers to be voted on and best answers to be marked. I've installed a new Code block plugin so you can add code to your posts and have it highlighted properly. I've also fixed the CSS so if you start to quote someone you can read the text within the quote while in the response editor. More fixes on the way! If you see anything that looks out of place or something that isn't working quite right let me know! Thanks, JC
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Macks
