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Everything posted by jcsnider
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What version are you coming from?
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I've had multiple people requesting. Let me do some cleanup and I'll try to have slots open today. Edit: Going to upgrade our hosting systems before opening up new slots. Existing servers should remain online (maybe some short downtime). The panel will be inaccessible for a little while but will be better than ever afterward. Thanks for your patience.
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Topic updated! I just released 4.9.1!!! 4.9.1 has two hotfixes that has impacted a small percentage of our user base: Extremely low fps bug on some machine that has impacted some users since 4.2! A server bug that was being overprotective and sometimes canceling players' attacks. I want to give a massive thanks to one of our newest members @LinkTaylord for allowing me to use his pc to debug. Even if you aren't experience these errors you might as well grab 4.9.1. I will go get back to work on B5. out
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No.. I never did lol. Here they are:
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For anyone who comes looking. Wav Requirements for MonoGame: I'll post this in @Ravenborn's thread too in case anyone goes looking there.
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So here is how it currently works... if you have an uneven animation (not symmetrical) I like this because the extra stuff is always on the left side of the tip of the arrow. Roy is asking for something like this: So that if you fire the arrow left and right the dot is always on top... this is easily achievable.. but should this be standard? Furthermore.. in that case... how should it work for top and bottom? Should the extra stuff (the dot) be on the left or right of the arrow? Why? If we come to a consensus of what options /most/ people would like we'll implement it. Ready, set, discuss!
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Right now it's rotating and not mirroring.... so assuming I switch to mirroring is there any reason why we might want rotations? It doesn't really matter to me.. im just wondering if we need to change the logic or add more options completely....
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Intersect Beta 4.9.1 Released! July 4th/5th 2018 Bug Fixes/Problems Solved: Bank errors when withdrawing items. Tilesets multiplying within the editor Combat crashing when no weapon slot is configured Critical hit text fixed! (Delete your Server/Resources/Languages/* files for the updated one to generate) Invalid textures and sounds being able to crash the client and editor Negative hp/mp spell costs allowing health/mana to exceed maximum values Erase tool placing tiles on click & drag in the editor Time not displaying correctly in event dialogs when time is set to sync with the server World screenshots crashing due to a memory leak Various editor crashes when saving maps, loading maps, linking maps, etc Crashes when trying to modify existing event commands Unexpected delays/channeling warnings when trying to cast spells back to back that have 0 cast time. More!! Updates: There is now an option to disable animation rotations in the animation editor! 4.9.1 Hotfixes! Extremely low fps bug that has impacted some users since 4.2! Server bug that was being overprotective and sometimes canceling players' attacks. Up Next We're wrapping up the major database changes in B5 finally.. so we'll implement the new features and get that out ASAP! Download If you're already using 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.8.1, or 4.9 just download 4.9.1 and overwrite your .pdbs and .exes and run the migration tool! Download As always please keep in touch with us and report all bugs that you find!
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Roadmap updated. Forum upgrades: I got an icon: B4.9 Progress: Few more bugs to fix up. Probably going to get a release out today or tomorrow. Since B5 has so many changes and will be rather buggy we're hoping this version will be fairly stable for games in early alpha/beta stages. It has the bank fix, animation fix, combat fixes, and more! B5 Progress: Our refactoring changes/new database system is nearly done. Just a few sanity checks left. Game data and player data are stored in separate databases in B5.. either or both can be setup to use a MySql server. (For our advanced users) The new database changes will make the remaining changes quicker to implement, I should knock everything out rather quickly after I'm back from vacation this weekend. Creating the migrator to get existing Beta 4 games to Beta 5 is going to be very complex and take a chunk of time. There's a very good chance that we will release a version of B5 without the migration tool to go ahead and start collecting bug reports, and then get the migrator out as quickly as possible afterward. Panda is working on an API that will improve over time. With the API you will have a great way to handle querying information from the server like online players, and make game changes (like giving items, changing variables, etc). The API will be the way to go if you want to handle micro transactions and such. B6 Plans: Beta 6 will have a few small new features but will release quickly once B5 is stable. The biggest new feature will be a "Forgot Password?" system. We will finally be bringing in the graphics we commissioned forever ago along with a new UI designed by @zzz. Otherwise we should just be doing bug fixes and more cleanup/refactoring for a full engine release! Stay tuned!
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There is no hardcoded user limit at this time. As for user groups, we’ve never had a request like that before. It’s not something you’ll be able to do until the source is released unfortunately.
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If this is like Valentines past work then its a server app and a set of scripts to create an online enabled RPG Maker VX/Ace game. So the requirements as far as owning RPG Maker VX/Ace still stand and then your design options are the same(ish) as rpg makers. It isn't open source but all the scripts to make the above possible are available for editing.
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Unfortunately not at this time. Maybe in the future and definitely possible after source release
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Make an event item that doesn't consume on use?
jcsnider replied to Ravenborn's question in Questions & Answers
If this doesn't happen in B5 it definitely will shortly after -
I actually found the exact specs/restrictions and will post them when I’m back at my pc.
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They're Mack's graphics. The author released them free for commercial use but his website has long since died. I personally believe that they're not safe to use.. they seem to resemble rpg makers vx graphics too much imo. I can't tell you whether they're safe or not with any certainty though.. the rule of thumb is that if you're not sure, don't risk it!
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The engine is also very picky about the format of the .wav.... soo many samples or something and it will fail. If some sounds dont work run them through a converter from .wav to a slightly lesser or higher quality.wav. The sound playback is part of our graphic engine... it's kinda weak but we like MonoGame too much for everything else so we're not jumping ship or anything. Edit: I found the official requirements for .wav files:
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So awhile back I read a suggestion by @Haath... it made it very clear that we implemented the crafting system incorrectly. Until now I always wanted to go back and fix it up but never did because pushing out the latest and greatest versions of Intersect were more important than small quality of life improvements. Now that we're reworking the database in Beta 5 I ran into a little trouble with the existing crafting system's data layout. So with multiple reasons to proceed I split our crafting editor into two.. where you define various items to craft and then for each table you define which crafts are accessible! These will make creating your crafting tables faster, especially if different tables can craft the same items! Pics below!
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Don't get too excited -- it's just like a self-cast spell that does nothing but play the animation lol
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All of these bugs have been fixed for Beta 4.9 in the past 36 hours. Between those, random bugs I've fixed along the way, and bugs that @Kibbelz has fixed I'm estimating that 4.9 will contain between 25 and 40 bug fixes! The bug fixes going into 4.9 include fixes so combat won't crash the server, checks so vitals cannot exceed 100%, bank fixes, and the ability to disable animation rotations! I am in contact with 3 other members about some harder to find bugs I would like to attempt fixing. I'm hoping 4.9 will be really stable and safe to use whilst we continue working on Beta 5 and go through the first couple Beta 5 releases which will be really really buggy. Thanks for bearing with us and I'll get this out asap!
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NPC behaviors are being completely overhauled in B5. As long as we have a bug report for npc vs npc combat in the bug list I should have it fixed in the upcoming hotfix.
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All of the server-side data is stored in a Sqlite Database file. Server/Resources/intersect.db That file can be opened and browsed with any Sqlite tool ie: https://sqlitebrowser.org/
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Client/Resources/Gui/*.xml No such commands exist. You can make your own via the event system. See: https://www.ascensiongamedev.com/topic/2391-incredibly-easy-commands-tutorial/ Set the dropdown near the tiles from Normal to Animated Autotiles. At this time there isn't a guild system, nor are there plans to add one. So best move atm is wait for source. You can setup classes in the Intersect editor (which will cover races). In that editor you can define all the sprites your players can choose from. It's fairly basic though, open source will allow for more customization for each game.
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https://www.freemmorpgmaker.com/docs/en/Upgrading/Beta4toBeta45.html Probably missed an upgrade step.
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Correct, not being removed, just changed. So changes to the xml file will have to manually be made again to the new ui files.
