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Everything posted by jcsnider
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Slightly better, because it will not run excess conditional checks after one is met. The first option will be just as good if you put an "Exit Event Processing" between each conditional though. You can use go-to labels but I would avoid them at all costs.. it is kinda heavy on the cpu to remap the events call stack to that label. See my suggestion above to use exit event processing.
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Have them send it to you, and then add it manually? You cannot automate the process, this tool is for game designers.
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That will work for Orion+. It is open source. Orion+ as an engine is also open source, the source code can be found here: https://www.ascensiongamedev.com/forum/58-github-page/
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Health or Mana increase based on Stats
jcsnider replied to Ainz Ooal Gown's question in Questions & Answers
It's good to have options either way. But I think the overwhelming consensus is that source will be required to really do this right. No point in dragging this on further. -
There are no good options for this scenario that I know of. Any sort of custom map layer rendering effects/trickery would be hard - think about handling that with 2 players. Can’t have it both ways at the same time. Only things I can suggest is to block off the wall or block the ability to reach the peak.
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We can't do anything if all you say is that "its not working". Provide screenshots, logs, pc specs, the version of intersect you're using, what changes you've recently made, and anything else you can think of and then we might be able to give you some assistance.
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This means you already have another server running, or another application trying to use Port 5400 (or whatever is in your servers config) If you are sure you don't already have a server running then try using a different port by chancing the Server/Resources/config.json port to something like 5600. If you have to change the port number then you will also have to make the same change in the Client and Editor/Resources/config.json file.
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It's possible create a server without using port ?
jcsnider replied to AlexandreKayle's question in Connectivity Support
/Any/ host that provides a Windows VPS will work, you do not have to use my service. If you wanted to go with someone else my recommendation would be OVH, they are expensive but I've never had a bad experience with them in the past: https://www.ovh.com/world/vps/vps-cloud.xml You won't find any worthwhile options for free though.. it costs companies money to host stuff for you. My service will be one of the cheapest/best because I am not really aiming to make a profit, I am just trying to provide the service at my own cost for people with restrictive networks like yourself. -
It's possible create a server without using port ?
jcsnider replied to AlexandreKayle's question in Connectivity Support
Please use this existing topic to ask further questions because this topic contains important information regarding your network layout. We cannot change how networking works on a fundamental level, hosting from anywhere requires port forwarding and because modifying your network is outside of our capabilities you have two options. You can use a VPN service (like Hamachi). But that would be slow and all of your players would have to download and setup Hamachi to play. But that would mean you only have to worry about the firewall on your own pc. Or you can use a hosting service like mine where we host your game for you and we do the port forwarding for you on our own network. As far as hosting services work any windows vps service is also acceptable. (I don’t get the feeling that you want to configure a Linux vps). These are the best hosting options available by far because these servers are hosted with amazingly quick connections - the downside is that they all cost a little bit monthly. -
It's possible create a server without using port ?
jcsnider replied to AlexandreKayle's question in Connectivity Support
I doubt that you can. If B4.X is working post a screenshot of that server console. -
It's possible create a server without using port ?
jcsnider replied to AlexandreKayle's question in Connectivity Support
This case might be beyond our capabilities. According to the debug output you have at least 3 routing devices between yourself and the public internet. The black arrows show how the internet reaches your pc. Most people only have 1 routing device between the open network and their pc, here is my network map for instance. In order to get your game to be publicly accessible you would have to do the following: You would have to login/configure the red router/modem to port forward port 5400 to the green. Then you would have to login/configure the green router to port forward 5400 from the green to the orange. The light blue line actually shows that your pc was able to go the last forward (Orange -> Black) automatically.. but all the other devices would have to be manually configured. I'm guessing that the red/green devices are not owned by you/not able to be configured and that the orange device is the actual router in your possession. Without being able to configure the rest you have no chance of hosting a game from your location. I think this is a lost cause. -
He moved it from the Intersect Q/A board to Resource Requests.
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If you want help read this post and make a topic with all the required information in the correct board.
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Yeah. You can add sound effects via the new UI json files ^^. Open one up in Client/Resources/GUI/Layouts/* and for each button you can type the name of any sound effect.
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This shouldn't be much if any different from B4.X.. but in B6 this will be a lot better. Might be best to wait up for that.. it will be here a lot quicker then everyone expects.
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Create a Vicious Rumor about why the source is not out yet
jcsnider replied to Mighty Professional's topic in Forum Games
JC has a job. -
Weird, but that's promising. If you need help with the upgrade and can get the files to an accessible feel free to PM me and ill do the migration if you don't want to bother with Windows.
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When implementing the new UI I will be fixing the display of item quantities across the board. I’d recommend waiting until then if possible then revisit if necessary.
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Please see: https://www.freemmorpgmaker.com/docs/en/FrequentlyAskedQuestions.html#page_How-can-I-encrypt-my-graphics-sounds-etc-so-they-can-t-be-stolen
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@OliverBlack: I just created a new forum section with a guide on getting your game online and guidelines for requesting help. Please visit this link for information: https://www.ascensiongamedev.com/topic/3432-read-first-getting-your-game-online/
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[READ FIRST] Getting your game online!
jcsnider replied to jcsnider's question in Connectivity Support
OP -
General How-To Guide Getting your game online and accessible to the world should be an easy task, but in this day and age where security is critical to project your systems and personal information this can be a harder task than you'd think. These quick steps will show you what you need to do to get your game online. Please follow these steps exactly, and if you need to make a request for support let us know which step you're stuck on. Step 1: Start the Intersect Server The server talks to your router on startup and requests that it opens the necessary network ports for you. If the server says that your game is accessible to the public then continue to step 2! (If not, refer to the troubleshooting tips below and try again.) Step 2: Configure the Client/Editor for Distribution Open your Client and Editor/Resources/config.json file. Please use Notepad++ for all json editting! (Using normal Notepad or Wordpad that comes with Windows will often break these files and lead to crashes!) Set the host and port to the ip and port values your server shows you! (Do NOT use a domain or no-ip address yet!) Save your changes to this file and restart your client/editor. If you can connect then you are ready for distribution. If you can't connect you should try step 3 and seeing if a friend can join in. (Sometimes routers block outbound connections to itself.. and you would have to continue using localhost for yourself and your public ip for everyone else.) Step 3: Zip the Client and/or Editor and Share It! To distribute your game (for players): Go to your client folder. Highlight Intersect Client.exe, Intersect Client.pdb, and the Resources directory (Img Ref) Right click on any of the highlighted items, select Send To -> Compressed Zip Folder (Img Ref) Upload that zip archive to Google Drive, Dropbox, or another filehosting service and send your players the link to download! To distribute your game & editor (for colleagues): Go to your client folder. Highlight Intersect Client.exe, Intersect Client.pdb, Intersect Editor.exe, Intersect Editor.pdb and the Resources directory (Img Ref) Right click on any of the highlighted items, select Send To -> Compressed Zip Folder (Img Ref) Upload that zip archive to Google Drive, Dropbox, or another filehosting service and send your colleagues the link to download! Basic Troubleshooting Tips (Relaunch your server after trying each of the tips in bold to see if it helps!) Windows Firewall can block the servers' network access. Try temporarily disabling Windows Firewall! Some antivirus programs include firewalls/shields that could block players from connecting. Try temporarily disabling your antivirus! VPN Applications, if you browse the internet via a VPN disable that, it only adds complexity during this process. Disable any VPN software! No-IP, or other Domain names might be setup wrong, or might take too long to update. Always use your public ip in the config files while troubleshooting. You can go back to No-Ip or whatever else you're using once you know your server is online! At a university, or on a network that you do not own? You're out of luck, you must be able to configure the network in order to host games. Hosting Services I'm happy to help you get your self-hosting working (if possible) but you can avoid all of this frustration with a professional hosting service such as my own: Low ping, low cost, no port forwarding, up 24/7, and a friendly web control panel, and super fast! Click here to find out more! Getting Support Before asking for support, please read and attempt all the troubleshooting tips above. Include all of the following when you make a post looking for support: Screenshot of your server console. Link generated by typing "netdebug" into the server console (without quotes). Operating System (Windows, Linux, or Mac) Did you disable your firewall? Did you disable your antivirus? A brief description of your location. (Home/Apartment/School/Work/etc) Anything you can tell us about your network that might help. Did your internet provider give you all the equipment? What makes/models? Do you have multiple routers or anything? Do you own the networking equipment? Click here to make a thread for support.
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Is there a way to detect your REAL LIFE location?
jcsnider replied to a question in Questions & Answers
No. -
That's probably a good idea. Another good thing to try would be running a clean server (without migrating) and see if it's going to have the same problem.
