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  3. Phenomenal

    Count as high as you can while staff are sleeping!!!

    I mean we're at 1 but we got really high iirc
  4. In the same vein as damaging Warp spells, could we have the option to have damaging Dash spells too? @Kibbelz pls ma boi Ill tell you how it would be awesome.
  5. n00000000000000000000000000
  6. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Crash on Exit to Character select after MySQL mgration. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Migrated on MySQL /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// 2019-04-24 14:49:59.433 [Error] Message: Ссылка на объект не указывает на экземпляр объекта. 2019-04-24 14:49:59.433 [Error] Stack Trace: в Intersect.Client.Networking.PacketHandler.HandleLeave(Byte[] packet) в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:строка 642 в Intersect.Client.Networking.PacketHandler.HandlePacket(ByteBuffer bf) в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:строка 92 в Intersect.Client.Networking.PacketHandler.HandlePacket(IPacket packet) в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:строка 55 в Intersect.Client.MonoGame.Network.IntersectNetworkSocket.Update() в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\MonoGame\Network\IntersectNetworkSocket.cs:строка 82 в Intersect.Client.Networking.GameNetwork.Update() в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\GameNetwork.cs:строка 145 в Intersect.Client.GameMain.Update() в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameMain.cs:строка 54 в Intersect.Client.IntersectGame.Update(GameTime gameTime) в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:строка 112 в Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) в Microsoft.Xna.Framework.Game.Tick() в Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() в Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 2019-04-24 14:49:59.433 [Error] Time: 4/24/2019 2:49:59 PM
  7. The Crzy Doctor

    Count as high as you can while staff are sleeping!!!

    so what was the highest y'all ever gotten? Did you ever beat FOUR
  8. Eric Matyas

    Sharing My Music and Sound FX - Over 1800 Tracks

    Greetings, Here are this week’s new tracks. Free to use with attribution: MAGICAL BACKSTORY – (Looping) – This might sound nice under the menus, backstory, etc., in a mystical fantasy game, RPG or maybe a visual novel. https://soundimage.org/fantasy-8/ DRIFTING AWAY IN PUZZLE LAND – (Looping) – Sometimes…(actually lots of times)…I wish I could do just that. Anyhow, this is a variation of one of my other themes. https://soundimage.org/puzzle-music-4/ FUTURE FUNK – (Looping) – Here’s a grungy looping piece with a mechanical feel and a funky vibe that might sound cool in a sci-fi game of some kind. https://soundimage.org/dance-techno/ Enjoy!
  9. Worldofjimmy

    Count as high as you can while staff are sleeping!!!

    Good Morning!!!3!!
  10. StalysRex

    StalysRex's Resources

    Yes these are free! Thanks, it was supposed to be moss. (Not my strong suit). I will have to dig around, mostly just saved everywhere. I will update main post as I find/finish them. Some are in between, but may be worth finishing for some one.
  11. Ok I ran thru the event tutorial its pretty thorough. but I must have done something wrong. I created a randomly spawning NPc and slapped iton the map. the quest I set up in the tutorial was kill 5 and return to the lady, pretty cookie cutter of the tutorial. But as soon as I accept the quest to kill 5 mice now I can select the mice but cant attack them. I go back to the lady nd she goes to part 2 and says come bck when you killed 5 mice...as expected. If I log off then back on I talk to her and the quest is completed and I get my experience ( I didn't have curancy so I gave ex-points instead. So why cant I attack the mice when i'm in that stage of the quest. weird.
  12. I did some math today: (3+3)*0 Answer: 0
  13. Yesterday
  14. Our inspiration for events came from the RPG Maker engines. Their event system is slightly more powerful than ours right now, but we really liked that concept. Intersect is generally the logical step up from RPG Maker since we provide multiplayer functionality. Making the transition as smooth as possible for those users seemed like a good idea. I'm glad you're figuring it all out though phawse, and if you have any other questions feel free to ask!
  15. mudorck

    Me presento! soy ALMA su soporte n.n

    hola y bienvenida !
  16. The Crzy Doctor

    Count as high as you can while staff are sleeping!!!

    Since we are programmers here... Well i mean besides that evil vb.net guy.... You know who you are... while (count < 4): count = count + 1 print(count)
  17. Jumbofile

    Veridian

    Need a new logo for the new style?
  18. Dashplant

    DBZee Classes added!

    Hello there! Just now I've added a class system to the game. For now it's mostly under the hood but this has some effect on gameplay already: - Level up spells have changed - Spell rewards from quests and gameplay now depend on your class This also means that: - Existing accounts above level 10 now have illegal spell combinations -> When V1 comes around, your account will be purged! - Existing accounts above level 5 should go to Sensei Naruto to get a class. (New accounts will get a prompt at level 5) What are the classes? Saiyan: Martial Artist -> Melee based class with access to strong physical attacks, AoE and stuns. Saiyan: Spiritualist -> Ki based class with access to beams and blasts. Damage dealer. Namek: Namekian Warrior -> Same as Spiritualist Namek: Healer -> Healing class with access to healing and cleansing spells (AoE, self and target) Namek: Magician -> Support / Status class. This class has access to several buffs and debuffs for self and target. As well as several Damage over Time spells!
  19. Yea i did. it works well. i am working through the event tutorial yesterday and tonight. Was just not expecting the standard non-player-charactor to not be used for quest givers, shops etc. like every other engine does. It threw me off, once you told me to use events i dug in and made some headway...i was just expecting this engine to be simular in function as others...my mistake.
  20. 1 (If someone writes the number before 1, it will instantly become gay) >u<
  21. YoshiGirl

    Development Blog

    Pumpkino will help the new players to find Wheat
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