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  1. Today
  2. Zetasis

    My first attempt at making game music.

    I have made two more songs. Again, they're probably not great but I think I'm getting better(?). Anyways, as always, let me know your thoughts and how I might be able to improve! Shop Theme Maybe?(My second attempt) Castle-Cave-Battle Theme?(My third attempt)
  3. Yesterday
  4. jcsnider

    Intersect Beta 6 - Recruiting Testers!

    Thanks to everyone who expressed interest. Testers are currently being selected based on responses and will be contacted in the next 24 hours. Regards, JC
  5. flaymer08

    Intersect Beta 6 - Recruiting Testers!

    o/ nice
  6. YoshiGirl

    Development Blog

    The HP count for bosses will show on his health bar
  7. TheSandersGuy

    Today I did this on my project...

    Yes those are custom towers, took me 2 hours to get done though.
  8. The Bunny Gamer

    Event not doing face movement route

    Yes, because then you can also have movement animations as well as the light thingy
  9. Ainz Ooal Gown

    Intersect Beta 6 - Recruiting Testers!

    Could be perfect timing... the female is going on holiday for a week, so will have plenty spare time outside of work :P
  10. hi, grapple hook is not working at some point, it won't let me get to other side of lava, can u please look at this? I've collected three shards in total. ---other bug: Inside Orc Temple > nothing happens after orc king teleports player to fighting pits, you can only interact with a lock, which says you need to defeat other combatants to leave pit.
  11. carlitos306

    error de el server

    Para fines de seguimiento y organización, informe SOLO UN error o sugerencia por informe. ¡Gracias! Los informes que no están en inglés serán eliminados. ////////////////////////////////////////////////// / Descripción del error es un error del servidor lo que me permite entrar en el editor pero en el cliente no, me sale un pantalla y no funciona y me sale despues este error> 2019-07-15 10: 30: 22.687 [Error] Se recibió una excepción no manejada de Nombre: Intersect Server.exe No hay directivas de contexto. . 2019-07-15 10: 30: 22.687 [Error] Se recibió una excepción no controlada de Nombre: Intersect Server.exe No hay directivas de contexto. . 2019-07-15 10: 30: 22.718 [Error] Mensaje: La operación aritmética ha provocado un desbordamiento. 2019-07-15 10: 30: 22.718 [Error] Mensaje: La operación aritmética ha provocado un desbordamiento. 2019-07-15 10: 30: 22.724 [Error] Seguimiento de pila: en System.Double.System.IConvertible.ToInt64 (proveedor de IFormatProvider) en System.Convert.ChangeType (valor de objeto, tipo conversionType, IFormatProvider provider) en Intersect.Utilities.Formula.Evaluate [T] () en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (núcleo) \ Utilities \ Formula.cs: línea 195 en Intersect.Server.Utilities.ExperienceCurve.Calculate (nivel Int32, Int64 baseExperience, Double gain) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ ExperienceCurve.cs: línea 65 en Intersect.Server.Utilities.ExperienceCurve.Calculate (nivel Int32) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ ExperienceCurve.cs : línea 55 en Intersect.GameObjects.ClassBase.ExperienceToNextLevel (nivel Int32) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ GameObjects \ ClassBase.cs: línea 209 es Intersect.Server.Entities.Player .get_ExperienceToNextLevel () en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Entities \ Player.cs: línea 173 en Intersect.Server.Networking.PacketSender.SendExperience (Client Client) es C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 1227 en Intersect.Server.Networking.PacketSender.SendEntityDataTo (Cliente cliente, EntityInstance en) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 283 en Intersect.Server.Networking.PacketSender.SendJoinGame (Cliente cliente) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 88 en Intersect.Server. Networking.PacketHandler.HandleLogin (Cliente cliente, Byte [] paquete) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 359 es Intersect.Server. Networking.PacketHandler.HandlePacket (Cliente cliente, ByteBuffer bf) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 67 es Intersect.Server.Setworking. PacketHandler.HandlePacket (paquete de paquetes IP) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 44 en Intersect.Network.AbstractNetwork.HandleInboundData (búfer IBuffer, conexión de conexión) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Network \ AbstractNetwork.cs: línea 230 en Intersect.Network. AbstractNetwork.HandleInboundMessageAvailable (INetworkLayerInterface sender) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Network \ AbstractNetwork.cs: línea 159 en Intersect.Network.LidgrenInterface. <. Ctor> b__11_0 ( Objeto par) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Network \ LidgrenInterface.cs: línea 120 en System.Threading.ExecutionContext.RunInternal (ExecutionContext operationContext, ContextCallback callback, Object state, Boolean preserveSynccc ) en System.Threading.ExecutionContext.Run (ExecutionContext executionContext, ContextCallback de devolución de llamada, el estado del objeto, Boolean preserveSyncCtx) en System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () en System.Threading.ThreadPoolWorkQueue.Dispatch () 2019-07 -15 10: 30: 22.724 [Error] Rastreo de pila: en System.Double.System.IConvertible.ToInt64 (proveedor IFormatProvider) en System.Convert.ChangeType (Valor del objeto, Tipo de conversión Tipo, Proveedor IFormatProvider) en Intersect.Utilities.Formula. Evalúe [T] () en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ Formula.cs: línea 195 en Intersect.Server.Utilities.ExperienceCurve.Calculate (nivel Int32, Int64 baseExperience, Double gain) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ ExperienceCurve.cs: línea 65 en Intersect.Server.Utilities.ExperienceCurve.Calculate (nivel Int32) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ ExperienceCurve.cs: línea 55 en Intersect.GameObjects.ClassBase .ExperienceToNextLevel (nivel Int32) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ GameObjects \ ClassBase.cs: línea 209 en Intersect.Server.Entities.Player.get_ExperienceToNextLevel () en C : \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Entities \ Player.cs: línea 173 en Intersect.Server.Networking.PacketSender.SendExperience (Cliente cliente) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 1227 en Intersect.Server. Networking.PacketSender.SendEntityDataTo (Cliente cliente, EntityInstance es) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 283 in Intersect.Server.Networking. PacketSender.SendJoinGame (Cliente cliente) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 88 en Intersect.Server.Networking.PacketHandler.HandleLogin (Cliente) cliente, Byte [] paquete) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 359 en Intersect.Server.Networking.PacketHandler.HandlePacket (Cliente Cliente, ByteBuffer bf) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 67 en Intersect .Server.Networking.PacketHandler.HandlePacket (paquete IPacket) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 44 es Intersect.Network.AbstractNetwork. HandleInboundData (búfer IBuffer, conexión IConnection) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Network \ AbstractNetwork.cs: línea 230 en Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable (INetworkLayerInterfaceInternface) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Network \ AbstractNetwork.cs: línea 159 en Intersect.Network.LidgrenInterface. <. ctor> b__11_0 (Objeto par) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Network \ LidgrenInterface.cs: línea 120 en System.Threading.ExecutionContext. RunInternal (ExecutionContext executionContext, ContextCallback de devolución de llamada, el estado del objeto, Boolean preserveSyncCtx) en System.Threading.ExecutionContext.Run (ExecutionContext executionContext, ContextCallback de devolución de llamada, el estado del objeto, Boolean preserveSyncCtx) en System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ( ) en System.Threading.ThreadPoolWorkQueue.Dispatch () 2019-07-15 10: 30: 22.790 [Error] Tiempo: 15/07/2019 10:30:22 AM 2019-07-15 10: 30: 22.790 [Error] Hora: 15/07/2019 10:30:22 AM El servidor Intersect ha encontrado un error y debe cerrarse. La información de error se puede encontrar en resources / logs / errors.log. Presiona cualquier tecla para salir. ///////////////////////////////////////////////// / /// ////////////////////////////////////////////// / //// Pasos para la replicación no se lo que significa replicación perdonen /////////////////////////////////////////// //////// ////////////////////////////////////////// ///////// Adjuntar capturas de pantalla / Otros medios VENTA ESTO ES LO QUE ME > 2019-07-15 10: 30: 22.687 [Error] Se recibió una excepción no controlada de Nombre: Intersect Server.exe No hay directivas de contexto. . 2019-07-15 10: 30: 22.687 [Error] Se recibió una excepción no controlada de Nombre: Intersect Server.exe No hay directivas de contexto. . 2019-07-15 10: 30: 22.718 [Error] Mensaje: La operación aritmética ha provocado un desbordamiento. 2019-07-15 10: 30: 22.718 [Error] Mensaje: La operación aritmética ha provocado un desbordamiento. 2019-07-15 10: 30: 22.724 [Error] Seguimiento de pila: en System.Double.System.IConvertible.ToInt64 (proveedor de IFormatProvider) en System.Convert.ChangeType (valor de objeto, tipo de conversión, proveedor de IFormatProvider) en Intersect.Utilities.Formula.Evaluate [T] () en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ Formula.cs: línea 195 en Intersect.Server.Utilities. ExperienceCurve.Calculate (nivel Int32, Int64 baseExperience, Double gain) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ ExperienceCurve.cs: línea 65 en Intersect.Server.Utilities. ExperienceCurve.Calculate (nivel Int32) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ ExperienceCurve.cs: línea 55 en Intersect.GameObjects.ClassBase.ExperienceToNextLevel (Int32 level) es C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ GameObjects \ ClassBase.cs: línea 209 en Intersect.Server.Entities.Player.get_ExperienceToNextLevel () en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Entities \ Player.cs: línea 173 en Intersect.Server.Networking. PacketSender.SendExperience (Cliente cliente) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 1227 en Intersect.Server.Networking.PacketSender.SendEntityDataTo (Cliente) cliente, EntityInstance es) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 283 en Intersect.Server.Networking.PacketSender.SendJoinGame (cliente del cliente) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 88 en Intersect.Server.Networking.PacketHandler.HandleLogin (Cliente Cliente, Byte [] paquete) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 359 en Intersect.Server.Networking.PacketHandler.HandlePacket (Cliente Cliente, ByteBuffer bf) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 67 en Intersect .Server.Networking.PacketHandler.HandlePacket (paquete IPacket) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 44 es Intersect.Network.AbstractNetwork. HandleInboundData (búfer IBuffer, conexión IConnection) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Network \ AbstractNetwork.cs: línea 230 en Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable (INetworkLayerInterface sender) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Network \ AbstractNetwork.cs: línea 159 en Intersect.Network.LidgrenInterface. .ctor> b__11_0 (Par de objeto) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Network \ LidgrenInterface.cs: línea 120 en System.Threading.ExecutionContext.RunInternal (ExecutionContextecutionContext, ContextCallback call,, State Estado del objeto, Boolean preserveSyncCtx) en System.Threading.ExecutionContext.Run (Ejecución de ExecutionContextContext, Devolución de llamada de ContextCallback, Estado del objeto, Boolean preserveSyncCtx.particularidad de la persona de que se trata. en System.Threading.ThreadPoolWorkQueue.Dispatch () 2019-07-15 10: 30: 22.724 [Error] Rastreo de pila: en System.Double.System.IConvertible.ToInt64 (proveedor de IFormatProvider) en System.Convert.ChangeType (Valor del objeto, Escriba conversionType, IFormatProvider provider) en Intersect.Utilities.Formula.Evaluate [T] () en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ Formula.cs: línea 195 es Intersect.Server.Utilities.ExperienceCurve.Calculate (nivel Int32, Int64 baseExperience, doble ganancia) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ ExperienceCurve.cs: línea 65 en Intersect.Server.Utilities.ExperienceCurve.Calculate (nivel Int32) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Utilities \ ExperienceCurve.cs: línea 55 en Intersect.GameObjects.ClassBase .ExperienceToNextLevel (nivel Int32) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ GameObjects \ ClassBase.cs: línea 209 en Intersect.Server.Entities.Player.get_ExperienceToNextLevel () en C : \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Entities \ Player.cs: línea 173 en Intersect.Server.Networking.PacketSender.SendExperience (Cliente cliente) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 1227 en Intersect.Server.Networking.PacketSender.SendEntityDataTo (Cliente cliente, EntityInstance en) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 283 en Intersect .Server.Networking.PacketSender.SendJoinGame (Cliente cliente) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketSender.cs: línea 88 es Intersect.Server.Networking. PacketHandler.HandleLogin (Cliente Cliente, Byte [] paquete) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 359 es Intersect.Server.Networking. PacketHandler.HandlePacket (Cliente cliente, ByteBuffer bf) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 67 en Intersect.Server.Networking.PacketHandler.HandlePacket (paquete IPacket) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Server \ Classes \ Networking \ PacketHandler.cs: línea 44 es Intersect.Network. AbstractNetwork.HandleInboundData (Búfer IBuffer, conexión IConnection) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Network \ AbstractNetwork.cs: línea 230 en Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable (INetworkLayerInterface remitente) en C: \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect (Core) \ Network \ AbstractNetwork.cs: línea 159 en Intersect.Network.LidgrenInterface. <. ctor> b__11_0 (Peer objeto) en C : \ Users \ JC Snider \ Desktop \ AGD \ Intersect-Engine \ Intersect.Network \ LidgrenInterface.cs: línea 120 en System.Threading.ExecutionContext.RunInternal (EjecuciónClases de los campos de los grupos) , ContextCallback callback, Estado del objeto, Boolean preserveSyncCtx) en System.Threading. .Threading.IThreadPoolWorkItem.ExecuteWorkItem () en System.Threading.ThreadPoolWorkQueue.Dispatch () 2019-07-15 10: 30: 22.790 [Error] Hora: 15/07/2019 10:30:22 AM 2019-07-15 10 : 30: 22.790 [Error] Hora: 7/15/2019 10:30:22 AM El servidor Intersect ha encontrado un error y debe cerrarse. La información de error se puede encontrar en resources / logs / errors.log. Presiona cualquier tecla para salir. //////////////////////////////////// ////////////// // versión 0.5.1.0 ////////////////////////////////// ////////////// /// Adjuntar registros de error no encuentro el registro pero tiene que estar en ese texto ////////////////////////////// ///////// /////////////// Si está utilizando Intersect, busque y adjunte TANTO a la carpeta de Clientes / Recursos / Registros y la carpeta Servidor / Recursos / Registros para ayudar a solucionar su problema. Sin embargo, no podemos corregir errores en el motor.
  12. Dashplant

    Today I did this on my project...

    Looks good man! Those towers are nice! Is that custom? Never seen those!
  13. TheSandersGuy

    Today I did this on my project...

    Got more of the Lookout done, and a total of 9 hours for this piece so far!
  14. Sweet Candy

    Intersect Beta 6 - Recruiting Testers!

    Nice Nice Nice!!!!!
  15. davidsaid06

    Is block working? If it is, how to config it?

    As far as i know, when you press Q (or whatever key you configured to block) you can block projectiles while the key is pressed, but your movement speed is reduced. The Movement speed reduction can be configured on the Config.Json on your server
  16. jcsnider

    Event not doing face movement route

    Or instead of using the face direction commands you can use the "Set Graphic" command at the bottom of the move route page and select the individual frames... should work.
  17. Apache_

    My first attempt at making game music.

    Really nice job. Could be really nice for the start of a journey/quest, also sounds like it would fit for rolling through the credits at the end of a game.
  18. Last week
  19. As the title says, this is my first attempt at making game music. I know its not very good but I don't think it terrible and I would like some input on it. Let me know what you like, don't like and what you think might make it better. Here it is, I call it Cheerful Day.
  20. The Bunny Gamer

    [SQLITE] Automatic HTML Leaderboards with Python

    Also, I found a helpful tool while using this engine. When a difference is found, it tells you it in a big block. To compare the differences between two texts you can use this: https://www.diffchecker.com/diff So for instance: Update 1: Bunny - lvl 1 exp 50 Blop - lvl 2 exp 999 Blinkyboopyblop - lvl 1 exp 56 Update 2: Bunny - lvl 1 exp 51 Blop - lvl 2 exp 999 Blinkyboopyblop - lvl 1 exp 56 It will tell you that bunny has got 1 more exp.
  21. The Bunny Gamer

    Enemy teleporting player

    I'm glad it works then. Let's mark this topic "Answered"
  22. Dashplant

    Enemy teleporting player

    Alright then! Curious to see it
  23. Kagamine

    Enemy teleporting player

    It will because monster switch and teleport switch are not the same, the only difference is: When a new fight starts you can login and you will be already inside the monster, but the timer will start anyway so you get outside after 30s anyway ^_^
  24. Dashplant

    Enemy teleporting player

    But what if I never log back in? Nobody will be able to beat the monster anymore right? Or will the first stage of the monster respawn after some time?
  25. Kagamine

    Enemy teleporting player

    @Dashplant Since the event trigger is an player switch (only turns false when player is teleported out) this make no difference, when the player login again the timer will start again
  26. Dashplant

    Enemy teleporting player

    I see, what if the player logs out though?
  27. Kagamine

    Enemy teleporting player

    @Khaikaa I somehow already did what I want, not the way I want but its "working"... xD @The Bunny Gamer The way I did it's working "fine", players must fight in 2 fronts, kill the mob to get inside him (one by one) and then break his heart! xD @Dashplant In my case there's a lot of mobs inside with "one hit kill" projectiles as a "body defense system" So if player don't break the herat he will die soon or later... xD Even if player manage to don't die an auto event is started when the heart is killed, after 30s every player is send outside anyway!
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