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Everything posted by Henry
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Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
1 for old times sake -
Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
:P -
Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
1 https://media.giphy.com/media/TcdpZwYDPlWXC/giphy.gif -
Your History Missions idea is really neat, keep up that sort of creativity and your project will be sweet! One note on the map, the building in the upper left has some misaligned crates in front of it But good map
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Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
I have a feeling like you purposely let it get to 8 to then swoop in with the 0 You are too much on your game to let us get past 1 usually also. 1 -
Thanks @Gibier will be very useful for AGD. I worked my head for several hours but I figured mostly everything out via trial and error over the past few weeks. In a way it was a fun puzzle game I will throw some paragraphs into this thread. If they would be deemed useful. Understanding the alignments/bounds and how they relate to the different entities was the biggest challenge for me when learning from a blank slate. Quick Tricks: -Elements can be stacked on top of each other just have to be mindful of their location in the xml for that is how they will be stacked in game and certain elements can obscure others. -Digging in the xml you can find the hidden trade button and make a UI for it if you wish. -You can add images to some things that do not have them by copy and pasting the image part of xml to the area you want an image. -Control+F is nice The UI feature is amazing and very powerful as has been stated, it may seem a bit daunting at first, but once a person gets used to it, its very flexible. It really allows for some creative effects as seen in a few of the projects floating around the forums. Give it a try and see what creative design you can come up with! I would suggest making your art first and then learning to fit the xml around that art. Even if a person just starts with a custom chatbox ect.
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Nice event Gonna check it out on Emerald server
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Looks good dude. Move the pixels on the eyes down one or two pixels, or maybe make the head one pixel taller. Good stuff dude, you have talent, keep at it. Pixel art is a difficult art to learn since its all about color hues to make imagery much like impressionistic art ... and not just outlines of things. *Thumbs Up* Honestly the first screenshot has a charm to it as well. Perhaps its the pixel size consistency.
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Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
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Its like 3 in the morning and I just felt like posting. This little tune is sung by Gandalf several times in Lord of the Rings. I find it gives me the resolve to accomplish things. Cheers
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Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
Won (1) -
Yeah basically what Gravelord said. Life Forge is proof of concept, when I played it the first time and it got greenlit and everything I nearly cried haha. Its an affirmation of the ORPG community as a whole. I always knew it was possible, but I am very thankful for the great people that have made this game and inspire our hobby as a whole. Also farming and housing is NICEEEEEEEEE.
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Wow I thought some of these tiles were lost forever. I have the tiles from the second screenshot and used the tree tile from that screenshot extensively. Thank you for its origin. I will look into this further
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Reading the description I was reminded of the game "Path to Exile" for some reason hah. Looks good so far by description, I agree with the above post
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Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
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Looks good! I really enjoy pixel art maps such as this.