Hanox

Contributors
  • Content count

    49
  • Donations

    5.00 USD 
  • Joined

  • Last visited

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    1

Hanox last won the day on February 13

Hanox had the most liked content!

About Hanox

  • Birthday 01/06/98

Profile Information

  • Gender
    Male
  • Location
    Cluj-Napoca,Romania
  • Interests
    Programming,Web Development, Game Development, Basketball, PC Gaming.

Recent Profile Visitors

782 profile views
  1. Arcwyre Arcwyre Alpha 1.0 Release Date

    Great to hear the game is finally coming out! Good luck in further development guys! I'll keep an eye on it!
  2. Arcwyre Dev Log 7-20-2017

    Can't wait for that TBA stuff! Keep it up Azizele, sorry, Aesthetic!
  3. Need Help Arcwyre Needs Skilled Developers.

    No, it is not open to play yet. @NotAzizele is waiting for the next Engine update in order to push the new update. The content for the new release is nearly fully developed, though.
  4. Need Help Arcwyre Needs Skilled Developers.

    It has been a pleasure working with @NotAzizele. I fully recommend this project and I hope I can see it happen!
  5. Jimmy's Dank Catalog of knowledge and shit

    Update with this : Playlists with Youtube videos about game design.
  6. Jimmy's Dank Catalog of knowledge and shit

    For a lot more useful resources and some more Dank knowledge : https://game-development.zeef.com/
  7. Jimmy's Dank Catalog of knowledge and shit

    This is dank af boyy.
  8. So I decided to make a donation in the name of Arcwyre's team for you guys. Thank you for helping us out with the project. Keep being awesome! ;D

    1. SherwiN

      SherwiN

      Donate some for poor people like myself then :)

      In the name of Arcwyre's Team

    2. Hanox

      Hanox

      S3nd Nud3$

  9. What is the best resource for learning C#?

    Open source, but if you want to follow some video guides, I recommend Pluralsight. They take you from zero to hero quickly and easy. You have to pay for it though.
  10. GoPatch.It - My little patching sideproject

    Nice ideea! Keep up the good work!
  11. Spawn NpC after death?

    I haven't thought of this approach. I will try this, thank you.
  12. So, I've got this boss for my dungeon. I want him to have two forms. And after his death, his second form should spawn. How can I achieve that?
  13. NPC Spells

    /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Cannot add spells to a NPC. When I select the spell I want to add, the engine crashes. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Make a new spell and try to add it to the NPC spell list. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// https://postimg.org/image/k1ikm254t/ If you are using Intersect, attach error logs & database (See desc below) Log : See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.set_Item(Int32 index, T value) at Intersect_Editor.Forms.frmNpc.scrlSpell_Scroll(Object sender, ScrollEventArgs e) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Editor\Forms\Editors\frmNpc.cs:line 392 at System.Windows.Forms.ScrollBar.OnScroll(ScrollEventArgs se) at System.Windows.Forms.ScrollBar.DoScroll(ScrollEventType type) at System.Windows.Forms.ScrollBar.WmReflectScroll(Message& m) at System.Windows.Forms.ScrollBar.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Intersect Editor Assembly Version: 0.1.0.0 Win32 Version: 0.1.0.0 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/Intersect%20Editor.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Intersect Library Assembly Version: 0.1.0.0 Win32 Version: 0.1.0.0 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/libs/editor/Intersect%20Library.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- DarkUI Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/libs/editor/DarkUI.DLL ---------------------------------------- WeifenLuo.WinFormsUI.Docking Assembly Version: 2.11.0.0 Win32 Version: 2.11.0.0 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/libs/editor/WeifenLuo.WinFormsUI.Docking.DLL ---------------------------------------- WeifenLuo.WinFormsUI.Docking.ThemeVS2015 Assembly Version: 2.11.0.0 Win32 Version: 2.11.0.0 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/libs/editor/WeifenLuo.WinFormsUI.Docking.ThemeVS2015.DLL ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- MonoGame.Framework Assembly Version: 3.6.0.1236 Win32 Version: 3.6.0.1236 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/libs/editor/MonoGame.Framework.DLL ---------------------------------------- SharpDX.DXGI Assembly Version: 2.6.3.0 Win32 Version: 2.6.3 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/libs/editor/SharpDX.DXGI.DLL ---------------------------------------- Mono.Data.Sqlite Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/libs/editor/Mono.Data.Sqlite.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- SharpDX Assembly Version: 2.6.3.0 Win32 Version: 2.6.3 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/libs/editor/SharpDX.DLL ---------------------------------------- SharpDX.Direct3D11 Assembly Version: 2.6.3.0 Win32 Version: 2.6.3 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/libs/editor/SharpDX.Direct3D11.DLL ---------------------------------------- SharpDX.Direct2D1 Assembly Version: 2.6.3.0 Win32 Version: 2.6.3 CodeBase: file:///C:/Users/Dragos/Dropbox/ArcWyre/arcwyre/Intersect%20Beta%201/Client%20and%20Editor/libs/editor/SharpDX.Direct2D1.DLL ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  14. Intersect Beta 1 Released!

    Great job! Can't wait to play with it!
  15. Hey guys, I just wanted to wish you a happy new year. I hope that all your goals and dreams come true! I also really hope that this community will expand much further into 2017 and that more people will be attracted in game development. That's all I wanted to say, so, have a great year, way better than 2016! See you next year!!!