Jump to content

nizate

Contributors
  • Posts

    102
  • Joined

  • Last visited

Everything posted by nizate

  1. I got so excited, I donated! Keep up the good work!
  2. Man, I have to go learn json now lol... The change sounds awesome! I look forward to it!
  3. Make an enemy (no sprite) slow attack speed ranged that appears for a small period of time then disappears (getting 1 hit in)
  4. Yeah I would like to see static, I want similar with maps, but I might just code in this. (For create a guild) or just for top guilds each month. I will see.
  5. Nice! Are the blocks permanent? (besides if they take damage?)
  6. Sorting through purchased assets, redesigning and fixing 32x32 tilesets that were not on a grid. <= Pain in the butt, as most of them were touching eachother... Will have to redo all of the animations as they are not in the correct format for this engine. Maybe tomorrow.
  7. For bug reporting purposes you may want to overwrite the .pdb files with the new ones (4.4 and earlier) 4.5+ all have the updated .pdb files.
  8. Ok, I will follow the rules as outlined.
  9. Looks clean! Makes me want to make a UI for the community too.
  10. So this is kinda a catchup post, but... Worked on Tutorial Area: Finished the inside of the building... Just need to finish working on the events: and worked on mapping out the tutorial dungeon. (filled with Dead Mouse get it? ) The hole to get to it is on the right map (tutorial map) hidden somewhat by the trees: So far doing ok with everything, just can't test out my Event in the north (on tutorial) as it crashes the server entirely everytime I go near it in the client. This is where the player will escape this nightmare and actually be able to pick a class (human). My game isn't based around cats, I just wanted a tutorial filled with cats.
  11. I figured out what was causing it... The Rectangle tool doesn't connect properly this way. I will add it into the Bug Reports.
  12. Thank you, I read that on the forums, and was trying to get it to work, but it wasn't working right, I guess I was doing it wrong because it works now... :/
  13. So I never used RPGMaker or the sorts, so I had no clue about autotile until now... Now that I am doing a dungeon I need to connect maps pretty precisely using walls and the floor. At the edge of the map the tile seems to create the border however. Any and all help appreciated.
  14. LOL I thought that was awesome.
  15. I would say a unresponded request can still use some help.
  16. I can remake the paperdoll one to be a silhouette, which would also fulfill your second requirement... I believe they are CC0 anyways, so shouldn't be an issue if the project is commercial or not... I might use it as well or would you want some exclusivity?
  17. Wondering if I should make my (related) VN & MMORPG game forum post yet or wait. -.-  I have quite a bit of content, artwork, audio etc... Just not sure if I am ready on the MMORPG side of things yet.

  18. So for a tutorial dummy NPC, this wouldn't be feasible if say the quest told you to try attacking the dummy. (in my case I have it 1hp and counts the 1 kill as hitting the dummy)
  19. Does this work with Quests?
  20. That is pretty clean. I am looking to do similar, but just might have it for new quests and to recognize NPCs to turn quests into... (You start a few forget a few, come back a year later and turn in lol) My changelog for the day: Swapped out tutorial NPCs, no more combat instructor, replaced him with a crazy cat lady! Added in a quest event. Added in some backstory to the tutorial area, just because it has nothing to do with the story. Just a weird way to introduce the player to the engine mechanics. Hard crashed the server with a chase event, (keeps the player from progressing if they are not lvl 5) oob exception as soon as the event is in view of the player. Re-colored some cc0 assets to my liking. (Just cats really) IF anyone knows of any good commercial non-rpgmaker post apoc tilesets with run down cars let me know!
  21. You can also name the NPC " " (Just a space) and they won't show up named at all. Which fixes the second part.
  22. To properly do this (atm in the engine) you can do it one of two ways: (3 using Kibbelz way, I haven't touched resources yet.) Option 1: Set the NPC (in question) sprites (Paperdoll, the entity folder) ALL to be exactly the same, this way when you attack the NPC it does not show that it turned. Set the NPC as Guard, this way it will not move. Set the NPC's HP at 1, and respawn at 0. Or as high as you want it to be. Place the NPC with a spawn point. This option will show the NPC respawn for a split second. Option 2: Set a sprite (from your spritesheet) down on the map, this will be the "look" for the dummy. Set the NPC to have NO sprite. Set the NPC as a Guard, this way it will not move. Set the NPC's HP at 1, respawn at 0. (Or again as high as you want it to be.) I set it at 1 so that it can be used for a tutorial quest. Place the NPC with a spawn point. This option works well, only downfall is if the sprite for the dummy is medium to big sized, the NPC name will show in the middle... <--- @jcsnider can we maybe make it higher when no sprite is selected? (Or option to turn NPC names off?) Hopefully this helps and have fun!
×
×
  • Create New...