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nizate

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Everything posted by nizate

  1. Sick kiddos, I might be sick... IDK anymore.

  2. I am wondering if there is a way to compile and protect resources from being simply taken out directly from the resources folder... I.E. John Doe buys a 99c game and tries to resell resources from that folder, however he can't because they are weird file extensions he doesn't know how to decompile. I know many games have things like .grf or .ztw or whatever to do this, is there a way or is this too far out there to do atm with this engine?
  3. Would it be easier to put in function calls (after source) that can be executed to do this? I believe this would wack ALL event windows to be like this... (I personally will try to move them anyways) I think declaring specific images and making a function call (maybe have the event set something) which will display the image, then onclick have the image refresh (either updates to another image or expression) or is removed on end dialogue. I think using the premade portrait, will be more troublesome... I might be wrong though.
  4. I am wondering if there is a way to be able to display a full character image like the one shown instead of having the portrait only, using the engine?
  5. Alrighty, thank you for the clarification. The new sets look awesome.
  6. Seeing as the tilesets included in the game were created by Mack/REFMAP of FSM, is there an included credits within the Intersect Client/Engine that credit appropriately or do I need to add this to my game before production? From FSM site (which is now closed down): Rules of Usage Although our resources are distributed as a free material, this does NOT mean "copyright abandoned". It only means "no charge to use" and "no need to ask our permission". All of the right of our graphic data is reserved by REFMAP. When you use our resources, please indicate in READ ME file (or in somewhere a player can recognize) author name "REFMAP", URL of this website (http://www.tekepon.net/fsm) and mention of using the resources of REFMAP in your game. Moreover, please clearly forbid extracting image data and using them from your game. Please write in your READ ME file like this: "Some (All) of graphic data in this software are free game resources distributed by REFMAP(http://www.tekepon.net/fsm). You must not use the graphic data which is in this software, for the purpose except playing this game. When you want to get these resources, go to the website above."
  7. But 399-400 might take a year. I hear ya tho.
  8. SWEET! Thank you again jcsnider.
  9. I am not sure if this is a bug or not, hence why I am asking here... I am trying to make a "tutorial" npc that the player can hit... However whenever I try to set a "declared" spawn, it reverts right back to random. Am I missing something or is it bugged out? I have attempted to set the declared prior to adding the NPC to the map, I have also tried saving the Map when the NPC is set to Declared, in which both automatically revert to random.
  10. Now that I have found that little gem (TY Gibier) can I adjust max levels above 255 or will that cause issues with the engine? (I know specific engines that 255 etc is MAX that can be used without causing issues with damage going outofbounds.)
  11. So I was able to figure out a few things with the engine... However, everytime I die and respawn my inventory is wiped. Is there a setting for this somewhere in the engine?
  12. Are these still available? Is there a CC for it?
  13. This evening I allocated and sorted game assets. Very time consuming. Haven't seen a image load like that since the 90s lol.
  14. How far is the character generator?
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