Weylon Santana

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Weylon Santana last won the day on September 27

Weylon Santana had the most liked content!


About Weylon Santana

  • Birthday 04/12/96

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    Paraíba - Brazil.

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  • My Project
    Heroes's Apocalypse Online

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  1. Tradução Intersect Engine



    Tradução do Intersect Engine para o Português.
  2. Desconnection every 2 minutes (Beta 4.5)

    I did not get disconnected even after almost 10 minutes creating random things on the map. I believe it can by as fixed.
  3. Z-Dimension

    You need add a line on config server on map section. Go in your config server, scroll down and after map you add <ZDimensionVisible>True</ZDimensionVisible>
  4. Desconnection every 2 minutes (Beta 4.5)

    I finish the test. Here is @jcsnider Disconnects.txt http://www.ascensiongamedev.com/resources/filehost/6e4da1b015ad9d726e018a5d65db1e0a.txt
  5. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// I take desconnection every 2 minutes, 5 minutes, sometimes when the editor open show the message of desconnection, sometimes dont load the map grid or tiles, or map editor and sometimes show erros. The server is on a vps, the guy helping on mapping dont take desconnect. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine Take a lot logs. Intersect Editor-2017_11_16-09_09_04_385.log Intersect Editor-2017_11_16-09_06_56_523.log Intersect Editor-2017_11_16-09_04_25_896.log errors-Intersect Editor.log Intersect Editor-2017_11_16-09_00_49_079.log Intersect Editor-2017_11_16-08_45_40_294.log Intersect Editor-2017_11_16-08_21_27_900.log Intersect Editor-2017_11_16-08_18_56_254.log Intersect Editor-2017_11_16-08_15_16_702.log Intersect Editor-2017_11_16-08_08_50_273.log Intersect Editor-2017_11_16-08_07_59_399.log Intersect Editor-2017_11_16-08_07_28_542.log Intersect Editor-2017_11_16-08_06_43_388.log Intersect Editor-2017_11_16-06_36_20_836.log Intersect Editor-2017_11_16-06_30_19_343.log Intersect Editor-2017_11_16-06_29_54_118.log Intersect Editor-2017_11_16-06_23_42_352.log Intersect Editor-2017_11_16-06_23_07_112.log Intersect Editor-2017_11_16-06_14_53_841.log Intersect Editor-2017_11_16-06_08_57_858.log
  6. Editor Cannot Connect Beta 4.3

    Only tonight I will have wifi. I do not have fixed internet, I use my cell phone as a router, today I'll go to a friend's home and I'll do it. The client and editor are 130mb.
  7. Editor Cannot Connect Beta 4.3

    @panda im confused now, why editor will try to connect to locahost? Why the client connect normal and the editor work a different way? Tell me, if the ip was wrong.. both will not connect. The client does, the editor not. Both are on same folder.
  8. Editor Cannot Connect Beta 4.3

    Correct. I have sure. When i put the ip, i just paste and i not open my server, the vps server is already open. There is only one config file for both editor and client?
  9. Editor Cannot Connect Beta 4.3

    Testing with localhost Client: Intersect Client-2017_11_12-22_27_29_729.log Editor: Intersect Editor-2017_11_12-22_29_27_472.log Testing with Ip and port from vps: Client: Intersect Client-2017_11_12-22_31_41_057.log Editor: Intersect Editor-2017_11_12-22_33_23_868.log
  10. Editor Cannot Connect Beta 4.3

    I did an editing there, reread it if I could. Item 2. Yes, connect, version 4.2 on localhost which is my project and version 4.3 on clean localhost.
  11. Editor Cannot Connect Beta 4.3

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I put a Ip and Port on my project. And this happen. I did some tests. Keep in mind that @panda gave me a new client, because 4.3 closes. if you try to open more than one client. The second will always close, not open, only one remains open. He give me a new client to fiz this error. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// 1 - 4.2 editor and client works (obvious) 2 - In a clean version of the 4.3 host location the editor connects. (obvious) 3 - The 4.3 (my project) client works and editor does not. 4 - 4.3 with panda client runs, but not editor. (I thought the client could have given some bug on editor but not.) 5 - In 4.3 the editor does not even connect to localhost. (I thought it could be the vps' ip or port or even my internet connection, but client still connected normally and editor did not.) The client enters the game, but the editor remains in "connecting with the server", does not leave there. I did the right upgrade following the tutorial on the site, otherwise the client might not work, either. Am I missing a file? I thought that might be why I activated z-dimension, but. 6 - So I copied 4.2, upgraded to 4.3, with z-dimension disabled and on localhost and does not connect to the editor as well, but client connects. 7 - I downloaded a clean version of 4.3. I put ip and vps port and guess what? Client connects and editor does not. (So I thought it could be the port or ip, but the clean version client connects even without having anything to show (since it does not have the server graphics attached). 8 - I restarted my computer, but everything remains the same. So help here. No error appears in logs.
  12. WIP Heroes Apocalypse

    @Joyce and @Henry I used the crates on center to put there. Maybe misplacement. I will organize them. Thanks for the opinions, I am taking into consideration.
  13. WIP Heroes Apocalypse

    I will check. Also take into account that there are several prints there, so as at the top of the entrance some things have become misaligned, there also may be, perhaps a bad image editing, my failure. I'll try to post some prints separately today.
  14. WIP Heroes Apocalypse

    Thank you very much. I chose not to delve into the question of the history of each character right now. But eventually when we buy the rest of the graphics (and it's very close) I'll put the stories together and publish here. As for the house. Thanks for the note, but it was intentional, humans are not perfect nor so organized, even more then. I decided to leave several things not only there, misaligned, it does not make sense everything to be 100% aligned, sychronized, perfect. There have to be flaws like these, it gives a more special touch on the map, a natural mess of the human being.
  15. Arcwyre Arcwyre Alpha 1.0 Release Date

    I make your word, mine. Want to know too