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  1. Past hour
  2. Looks good for a first start indeed, continue and it will get even better! That paperdoll is not even bad, nor the login screen!
  3. Today
  4. It's a great first start. You have to start some where and I encourage you to keep it up. Good job.
  5. Good stuff I remember Ambardia. Interested to see the next chapter. Also the video was a good watch, looking forward to more of those as well *Thumbs Up*
  6. ok
  7. No, they're not. And we already got safe zones. Most of the things you listed are extras that could be added by someone for a source tutorial. It's not essential for an mmorpg to have most of these features
  8. I know it's just a base, but some listed systems are essential for a mmorpg. Ex: Account Character Slots, Map Zone Type, Class Description. I expect the source code to implement new systems as well.
  9. Impressive for your first try!
  10. Animation won't show.

    /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Animation won't show on items, Animation didn't updated after each save. Got this on errors log. Message :Object reference not set to an instance of an object.<br/> StackTrace : at Intersect_Server.Classes.Networking.PacketHandler.HandlePing(Client client) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:line 260 at Intersect_Server.Classes.Networking.PacketHandler.HandlePacket(Client client, Byte[] packet) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:line 64 at Intersect_Server.Classes.Networking.GameSocket.TryHandleData() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Networking\GameSocket.cs:line 93 at Intersect_Server.Classes.Networking.NetSocket.OnReceiveData(IAsyncResult ar) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Networking\NetSocket.cs:line 79 Date :19/01/2017 7:10:23 /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Make an animation put it on ur weapon when attack animation don't appear when added sound sometimes its appear but the sounds keep looping But if you put it on your class attack animation (without weapon) it works /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// If you are using Intersect, attach error logs & database (See desc below)
  11. You can see it all working in my last tutorial series video here:
  12. This was an alpha 1.9 screen shot.
  13. Yesterday
  14. Keep in mind that JC and Kibbelz are creating a base engine. All of these except for class description and more event commands would be something you'd have to commission someone to make a source tutorial on after the source project is released. Cool feature suggestions though. I'm looking to create a player-owned shops system, more item slots, guild system and more sprite frames myself after the source comes out.
  15. Client crash?

    Message :The given key was not present in the dictionary.<br/> StackTrace : at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Intersect_Client.Classes.UI.Game.PartyWindow.Update() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\UI\Game\PartyWindow.cs:line 205 at Intersect_Client.Classes.UI.Game.GameMenu.Update(Boolean updateQuestLog) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\UI\Game\GameMenu.cs:line 210 at Intersect_Client.Classes.UI.Game.GameGuiBase.Draw() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\UI\Game\GameGuiBase.cs:line 226 at Intersect_Client.Classes.UI.Gui.DrawGui() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\UI\Gui.cs:line 164 at Intersect_Client.Classes.Core.GameGraphics.Render() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\Core\GameGraphics.cs:line 334 at Intersect_Client_MonoGame.Intersect.Draw(GameTime gameTime) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Intersect.cs:line 108 at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Intersect_MonoGameDx.Program.Main() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Program.cs:line 24 Date :1/18/2017 6:19:27 PM ----------------------------------------------------------------------------- Not sure what causes this, but a player claims it happened when he was killed by his party member.
  16. Many Suggestions

    Account Character Slots An account should have more than one character slots. Item Slots Could have more types of item. (Ring, Wing, Pendant, Gloves) Item Bonus Effect Bonus effect that modifies the exp exp. + 5%, + 50%, etc ... Class Description It should be possible a field where you describe a little about the class to be chosen. Player Market The player could open a store with his own items. Spell Evolution Evolve the spell to another after having used it a number of times. Spell Blind In this spell the screen could be completely black. Guild System The usual with name above head, if possible with emblem. Sprite Frames Action/Attack frame, different from walking. More Event Commands Modify HP / MP by quantity, not only totally. Checkpoint. Map Zone Type Edit various types of zones, with chances of dropping items when dying, or pk free zone (pvp), etc... Mapa Name on Screen Show the map name and zone type NPC Boss Type Show in the global chat a message with the name of the player who defeated him. "Grilox defeated Blue Demon" For now, these are some system ideas I missed in the engine. Sorry for the bad English. Thank you Google translator
  17. Banking Duplication Glitch

    /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Multiple players of my game running Beta2 have been able to Duplicate gold in their bank simply by withdrawing and depositing the gold, it shows up as a negative in the server DB. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Deposit more stackable items than you have in your inventory, it should deposit all the items you have in your INV then withraw any amount less that the total in your bank and you should be able to do a weird type of dupe that janks up the item totals... not sure where this error might lie. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// If you are using Intersect, attach error logs & database (See desc below)
  18. My dorm
  19. Looks good for a new person! Well done!!
  20. This is odd lol, can you provide us with pictures or video? Edit : Now i have the same problem, just noticed this on beta 2 lol.
  21. Sometimes players put their resolution too high and can't put it lower because their button gets blocked outside of the screen. There's no way to put it back unless you go and edit the registry keys which i have no idea how to do. Have a hotkey at least for opening the options or a command like "/resetres"
  22. There is my very bad paperdoll i am new at that. And my bad loginscreen. Actually it isn't so bad I am new at AGD so please forgive me If you love this loginscreen i can make for you. Just PM or Comment. Good forums.
  23. Every had that moment, where you're playing an online gaming, then someone decides to open up a can of cancer and the chat becomes filled with insults. :^^). 

    1. Wise Rock

      Wise Rock

      Then... you release that's what u get for playing Minecraft  :^^)

       

      ^^ Happened to my little brother.

  24. Computer Screen is flying OMG xD
  25. Thumbs up, everything is looking swell so far
  26. Instead of having a full restore, make it so that you can choose how much HP to restore or hurt the player with. I'm making an advanced boss where tiles are supposed to hurt you for 100 HP, but I can't do that right now.
  27. Thank you for all your contributions, you provide alot of very useful resources
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