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  1. Yesterday
  2. Hey Everyone, To kick off July, I have a couple of fun tracks ready on my City/Urban 3 page: "SMALL TIME CROOKS" (LoFi) "THE CLASSIC PRIVATE EYE" (LoFi) https://soundimage.org/city-urban-3/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other music tracks and sounds. Attribution information is here: https://soundimage.org/attribution-info/ Enjoy, stay safe and keep being creative! :-)
  3. Last week
  4. The mad texture-maker is at it again! Brand new seamless textures are ready for your projects...you'll find them here: https://soundimage.org/txr-brick-seamless/ Thousands more await you on my website...all free to use in your projects with attribution, just like my music. https://soundimage.org/images-home-page/ Enjoy, stay safe and keep creating! :-)
  5. You can make the game window fixed. Just open the Client Editor, go to Options > Graphics, and uncheck "Resizable Window." That will lock the window size so players can’t resize it. You can also set a specific resolution there if needed.
  6. One thing I can tell you is the world of coming up with cool/fun ideas is easy and fun. The world of actually making those ideas happen in reality is work. Every idea that you dream up in your mind you are giving yourself a lot more work to do in reality. So just know that when you are dreaming big, Every good idea comes with the cost of a lot of real-world work.
  7. A long time ago I saw a post where people were talking about how many total maps you can have in your game. I think it was something in the millions, but I can't remember. I was looking for that post, but I can't find it. Anyway, I was just asking if someone could point me to it or just answer how many. Alright thanks very much for your time.
  8. Starting a game on Intersect with a modest budget sounds like a solid plan—those small projects often turn out to be the most fun to build and play around with. When it comes to advice, focusing on a clear core gameplay loop and keeping scope tight helped a lot on a small project I followed recently. Also, checking out sites like allcorrectgames.com gave some cool inspiration; they’ve been crafting really engaging games with great visuals and voice-overs since way back, which made me think about how important immersion is.
  9. So when hovering over an item in Inventory or in character window it shows a description of that item. The window always opens to the left of the window your in. Id like to set it on some windows to open to the right of the window. Where can i find this?
  10. Earlier
  11. I messed around with something similar last year, and yeah, getting the animations to sync with the sprite size can be tricky. I ended up resizing mine manually frame by frame. If you're into testing how other mods or tweaks react to custom setups like this, also watch https://lavicheats.com/call-of-duty-vanguard-hacks-cheats-aimbot/ to see how modded behavior can vary under different conditions.
  12. Hi Friends, It's been another busy week creating music for clients, but I did manage to get some new tracks done to share with you all. They're on my Action page: "CAR THEFT 101" (LoFi) "NIGHT TIME ESCAPE" (LoFi) "GRUNGE STREET GAME" (LoFi) https://soundimage.org/action/ Speaking of custom music, if anyone needs some help, feel free to email me. You'll find my contact information here: https://soundimage.org/custom-work/ See you in July! :-)
  13. Hello, I'm a newbie, I'm creating a game, actually studying the engine to learn, I tried everything but the monsters go up and don't come back when they collide, when there is no collision they go up infinitely until they stop at the end of the map, I don't quite understand how this works, it's in random mode, shouldn't there be something to configure this? image:
  14. Greetings Creatives, I've created some brand new textures that would be cool for sci-fi projects. You'll find them here: https://soundimage.org/txr-metal-seamless/ CUSTOM MUSIC Need some custom music created special for your project? I'd love to help out! To date, I've worked with around 100 content creators. My contact information is here: https://soundimage.org/custom-work/ Please stay safe and keep creating. :-)
  15. Hey everyone, Brand new Mp3 tracks are ready for your projects...free as always to use with attribution, just like my thousands of other music tracks. They're on my Jazz / Big Band page: "SHUFFLIN" (LoFi) "SLAPSTICK" (LoFi) "BIG BAND MAN" (LoFi) https://soundimage.org/jazz-big-band/ PLEASE READ If you can, please consider helping to support my efforts. My website is 100% ad-free and I pay for everything myself (including my keyboard synthesizers which are very expensive.) Your contributions make what I do possible. How to support me: You can make a small donation here: https://soundimage.org/donate/ You can get a genre music pack here: https://soundimage.org/ogg-music-packs-2/ You can get my Music Mega Pack here: https://soundimage.org/ogg-game-music-mega-pack/ You can hire me to create some custom music for your project: https://soundimage.org/custom-work/ Thanks in advance for your support...please stay safe and keep being creative! :-)
  16. Buenas. Soy nuevo por aquí. Quería preguntar si hay algún plug que haga que el daño base de las armas sea (MÍMIMO/MÁXIMO), y que la fórmula de ataque sea algo más fácil de configurar como (DAÑO MÍNIMO/DAÑO MÁXIMO). Por ejemplo, tengo de ataque 5 y un arma con daño de 1 a 5. Pues daño será random de 3 a 10 o similar. No sé si me explico. Gracias.
  17. This gives me the same feeling as the little story-based server I was part of—new spirits or folks would just show up, and the townspeople were always a bit unsure at first. We used dice.onl to roll virtual dice for things like trust-building moments or little events, and it honestly made things more fun and dynamic. Over time, the villagers would warm up naturally, depending on how things played out. It made everything feel more alive and real.
  18. Hey Everyone, I've created new seamless metal textures to share with the community. You can find them here: https://soundimage.org/txr-metal-seamless/ They're 100% free to use, as always, like my thousands of other images, music tracks and sounds. My images homepage is here: https://soundimage.org/images-home-page/ If you can, please consider helping to support soundimage. My website is 100% ad-free and I pay for everything myself (including my keyboard synthesizers which are very expensive.) Your contributions make what I do possible. You can make a small donation here: https://soundimage.org/donate/ You can get a genre music pack here: https://soundimage.org/ogg-music-packs-2/ You can get my Music Mega Pack here: https://soundimage.org/ogg-game-music-mega-pack/ You can hire me to create some custom music for your project: https://soundimage.org/custom-work/ Thanks in advance for your continued support...please stay safe and keep being creative! :-)
  19. Lots of stuff going on this week: I've created new free Mp3 music tracks for your projects. They are: "The Island of Horribleness"_LoFi "Ghouls Rule"_LoFi "Creepytown"_LoFi Good creepy fun! You'll find them on my Horror 2 page: https://soundimage.org/horror-2/ Ogg GENRE PACK PREVIEW VIDEOS You can now preview my genre packs as well as my Mega Music Pack on YouTube: https://www.youtube.com/playlist?list=PL7oAWDZHVlg50yMMdGs0-MPQGhh6gQ3sw CUSTOM MUSIC I'm off and running creating a custom soundtrack for "Warbound," a strategy role-playing game set in a fantasy world. If anyone needs some custom music created, I'd love to help out! You can contact me here: https://soundimage.org/custom-work/ OTHER HELPFUL LINKS (I hope) https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ As always, enjoy, stay safe and keep being creative!
  20. The whole idea reminds me of Realm of the Mad God. Suggest spending a few hours on that game if you want a general vibe of how it feels. Otherwise, it's a solid plan and sounds like it would make level design more straightforward.
  21. The Master of the Wheel of Taste Once upon a time, in a mystical village where food wasn't just for hunger—but for luck and fortune, there existed a legendary wheel known as The Wheel of Taste. Villagers would gather and place bets on this enchanted wheel filled with sandwiches, chickens, strawberries, and even cabbages. Each spin was a chance to win credits, with every food item carrying a different value—some were simple yet common, others rare and rewarding. Now, you are the village’s new fortune-seeker. With 100 credits in hand, you face the Wheel. Choose wisely—each spin, each product, each bet may bring fame, fortune… or failure. But remember: Luck favors the bold. And today… the wheel may choose you. Language:TR Dowunload v1.0.1.0 (NEW)
  22. v0.8.0-beta.546 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  23. Greetings Friends! More seamless texture images are ready for you on these pages on my site: https://soundimage.org/txr-brick-seamless/ https://soundimage.org/txr-concrete-pavement-seamless/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other images, Mp3 music tracks and sounds. It's all original...all my own work. Here's a preview video showing some of my textures: https://youtu.be/ZYIZjpb3I3c?si=g68J8QhnaZHChwB2 Ogg MUSIC MEGA PACK Speaking of which, don't forget to check out my new preview video for my Ogg Music Mega Pack...it runs just over an hour and has chapter markers so you can get a good preview of the various genres in the pack. It's also kind of fun to listen to while doing other things...hopefully it'll give you a good idea of my music if you're not yet familiar with it. Here's the link: https://youtu.be/W7yQVscjqUM?si=wD1XqAOJ6_Lswgqw OTHER USEFUL LINKS (I hope) https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ Enjoy, please stay safe and keep being creative! :-)
  24. The long and high content quest sound awesome. I think the wheel idea could work as long as it's obvious that some zones are tougher by the way the look. Such as the low-level spoke is like a friendly forest area. Whereas the highest-level spoke is like lava with rocky spikes everywhere.
  25. So I just started getting into developing my own games with this. I've used RPG Maker for years now and I'm happy to see that while the interface is a little different, the methodology is about the same. Right now I'm designing each zone for my game. I want to do something different in terms of difficulty. It seems that in most modern MMOs, the starting zone is usually the easiest difficulty for low-level players, whereas adjacent zones are for slightly higher level, then the zones further out are for more intermediate players, and so on until you get to the edge of the map where those zones are for the highest level players. For my game, I want to construct the difficulty differently. The starting zone will be directly in the center of the map and will be for the lowest level of players. But then the zones will be laid out almost like spokes on a wheel. So the top path may start as an extremely low-level area, but as you travel further up it, it will get slightly harder until you reach the end. Then the path to the right of the starting area will have zones starting out for players that should have completed the previous "spokes," getting slightly harder as it goes along. And so on. So some paths leading straight out from the main starting area may be for extremely high level players, just on a different "spoke." Why am I doing this? Because I want to focus on long-form questing in my game. So instead of "kill 5 wild boars," you'll have to go on long adventures from the main village to faraway places at the edge of the map, having many sub-adventures as you go, but I want those kinds of quests to be accessible to players of all levels. Thoughts on this kind of difficulty layout?
  26. A new branch main_ci4 has been created for the CodeIgniter 4 migration of Intersect CMS. The current CodeIgniter 3 version has been moved to the codeigniter3 branch. Please continue using the CI3 branch until the new version is fully ready. We’ll be updating the new branch over time. Stay tuned for progress!
  27. nice tool though I'm not too sure why someone would want to reduce the lpc sprite animation to a 4 frame (well except if you use it for rpg maker.) Would be easier and better to just use all the frame for every animation.
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