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  1. Today
  2. Story Today I did this on my project...

    Sorting through purchased assets, redesigning and fixing 32x32 tilesets that were not on a grid. <= Pain in the butt, as most of them were touching eachother... Will have to redo all of the animations as they are not in the correct format for this engine. Maybe tomorrow.
  3. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Getting a black screen on respawn. (Have respawn coordinates set in common event editor) /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  4. Intersect Engine

    Good you are updating Intersect every week
  5. Concept For Language Learners: Language MMO

    You're not that crazy, man. It's a good idea, yes, but not so much for MMO, usually such a game involves adventure, action, mystery. Your idea involves learning a lot, the question of learning, I say this by being a teacher, in schools, creating a game where the attacks or spells would be translated in real time, could teach to learn a new language in a different way and much more easy of than books and classes. The missions could be how to use them, this was vague, translate is easy, knowing how to use within the language is complicated. You have thought well of this project that you have idealized, but it involves much more learning, "teacher-student", than a project of mmo in itself. It's just my opinion. If you want to continue forward, maybe you could get support from some school, but maybe a big one, as you said in your state, another language is almost a crime. If I presented something like that at school here in Brazil it would be applauded. But it's your idea. Anything can go away with time (I say, a lot of time) and effort (I say, a lot of effort).
  6. Yesterday
  7. Dynamic Requirements Bug?

    Yes, this only appears to be an issue if you have more than one class in a list.
  8. making a ground event deal damage?

    Don't try to find a wait to doing that isn't possible. At this moment the event editor can only restore the player's pv. It doesn't have to possibility to heal or deal x damage to a player.
  9. Am I not thinking enough here..? I wanted to create a spike trap or fire on the ground that dealt a bit of damage if the player stepped on it. Cant seem to think of how to do this with event editor..
  10. Concept For Language Learners: Language MMO

    me like, approved
  11. Impossible to relog into the game

    yep, I have it too. checking
  12. Hello! Before you continue reading, I have not started on this and am merely collecting thoughts on an idea that is brewing in my mind and on my fingertips. For a long time I have been studying two languages and have always wished there was more resources to use them. I live in a very southern town in the Midwest of the United States and anything other than English is considered offensive, and thus do not hear my target languages unless I am in class or online. I often find myself falling off course playing video games when I should be studying. But why not both? "Monty, you are dumb." I know, I know. Been a crazy dreamer since the day I started thinking but I think it is a concept that needs to be discussed and debated. I will be upfront when I say this concept will never be able to be achieved alone. As of right now I am only fluent in English and can speak a moderate amount of Norwegian. If this concept is widely received and agreed upon, a large amount of work will need to take place to find a linguist team willing to share their knowledge. The Concept I'd like to officially start this post with the concept I already have in mind, but would love different concept variations along with feedback on mine. To even say "Language learning MMO" is crazy. For starters, to get the game going there would need to be a massive amount of people. And there are great odds that within those Mass amounts of players, there will be players who want to learn different languages. So how do we make a game that allows a lot of players, all at different skill levels in their target language, to play together and have fun? Do we copy and paste WoW and just rename things in their language? Do we make it a chat simulator hooked up to a big box that says Google Translate? No, I was thinking something more along the lines of Final Fantasy Combat.... What? Omg a social MMO? Well I never. Yup, the old classic Final Fantasy combat. I got the idea when browsing Steam and saw some really cheap Japanese learning game where the Kana are the attacks and you make words or something. I didn't fully understand that game, but it gave me an idea for a game like this. So, what would it need to work? This took some thought, but after awhile I came to the conclusion that the game needed to be practical. Most people aren't learning languages to learn words like "Monster" or "Savior of Light" (Maybe they are... Who knows!) But the game needed to present their target language in a practical way. I am still torn between if the game should be used as a learning resource, or a practice resource. The two are very different and would change how the game would be played. I shakily say the game should be both. Level (Which is an indicator of where you are in the language based on a fictitious scale) scales with the time and effort you put into using your language(weapon). Players will start at level one and steadily work their way up by using their target language in battles. This is how players would achieve that: In battle where players will translate a sentence in real time. For example, you encounter a level 1 enemy. After selecting the attack command, a phrase in your native language appears on your screen. "Apple". A text box appears below and you must type the translation. For this example, Spanish. ">manzana". If you typed in the correct answer, the enemy will take damage. Selecting the magic command will do the opposite. Text will appear: Translate the following "mazana" . Then you have to type "apple" . The first time you encounter a word it will be already typed for you. You just need to hit enter and type it again. This follows the duo lingo approach. Bosses will have a unique fight, where players must cooperate with others to beat them. Imagine that game Keep talking and Nobody explodes. Instructions will appear on the Player's screen giving them verbs they should have learned up to that level. In town where players must solve riddles talking to NPC's and reading signs I can find so many hoops and issues with what I just listed, but my fingers are giving out and I'm about to go make lunch and would love to hear your comments on such a game. Would you play it? Would you advise I delete this post and hang my head in shame? Leave a comment and let me know what you think. If you have your own game concept related to this, comment it!
  13. Set the switch to true in the "Edit Quest Completion Event" section.
  14. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// First i launch the server then i launch the client. After this i create a new character and i play for now its fine im in the game but when i leave and i relaunch the client i a log on the game doesnt appear. But if i go on task manager from windows o see that the process Orion+ is in process but the game never come. I took it was my windows but i have tired form different computer and i got the same problem. I dont think its a big problem probably something doesn't load from the client. Take a look from the video for more details /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// Here the video: https://drive.google.com/file/d/1qEWswIUPvbkVkYEB1f0DEIUFr8OlryN0/view /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  15. Event erased after server relaunch [Fixed]

    Changed Status to Fixed
  16. View frmMapEditor [Fixed]

    Changed Status to Fixed
  17. Welcome to Nightvale

    It started to go down hill for a couple seasons but the new season is coming around back to its roots. The magnus archieves is also a great weird fiction podcast
  18. Intersect Engine

    Amazing Engine. Very easy to use and very user-friendly. I would recommend this to those with little to no code knowledge.
  19. Base Sprite RPG

    Looks awesome.
  20. If there were such features in the engine, then you could imagine doing Heroes of might and magic style games and so on.
  21. Concept Numtopia Online

    Hello, i'm french, sorry for my english ! Numtopia Online What is it? Numtopia Online is a small ORPG developed with Intersect 2D. The game will immerse the player in the world of Melynnon. The story Two hundred years ago, the seven kingdoms of Melynnon were devastated by the great war against the evil forces called the Ne'Pry. A race using the magic of nothingness to control the elements of natures such as animals or other creature, which gives them a powerful armies. The seven kingdoms managed to lock Resh'zu into Todem's space. Todem is a huge magical fortress once fortified by the Kair. Resh'zu to successful find all his magic power and destroyed the space of Todem, two hundred years later he is back, and want to annihilate the world of the seven kingdoms. Peoples The people of Melynnon are numerous and all have a peculiarity of their own, it took a few months but now we have the name of each people, here they are: Kairi, Ill'Caris, Micathia, Helodyns, Aquavians, Moatis and Zornums. Each people will have their own characteristics and different style of play. Each kingdom will have a different specificity. The history of the seven kingdoms will be available soon. The gameplay Quest system PvP system Craft and skill system Friends and group system Navigation system by the sea Medias The links Our sites Our development blog: https://web-play.fr Our forums: https://web-play.fr/forums/forumdisplay.php?fid=46 French Version : More information Road map: https://web-play.fr/forums/forumdisplay.php?fid=40 Logbook: https://web-play.fr/forums/forumdisplay.php?fid=40
  22. Welcome to Nightvale

    It's weird as fuck, but addicting and halarious. https://open.spotify.com/show/0s6Wc5qf8SIvCtKZNC6N7s
  23. I'm dying in a vat in the garage.

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