All Activity

This stream auto-updates   

  1. Today
  2. the lines its saying are for reading the tilesets, but the tilesets are ok, could it be because ive added more?
  3. ▲ ► ▼ ◄ ▲ ► ▼ ◄▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼Sorry, I’ve dropped my bag of Doritos™ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ 

  4. JC made a font guide which is listed under Guides.
  5. Yesterday
  6. thank you so much
  7. you create a account, login to the client. while logged in, on server, use /setadmin charname 4
  8. I just downloaded Orion and I made a character account Admin but when i try to login to editor it tells me not authorized. So I noticed there is another account that was made first called lol but i removed that account info so it is only Admin left and I still get not authorized when trying to log in to editor
  9. could it be because i run it from my USB?
  10. He ai mano da hora essa engine,ja traduzi ela aqui ta top só as animações q ta um saco teria como vc fazer um vídeo tutorial ajudaria pacas!
  11. Alguém ai poderia fazer videos tutoriais,seria de grande ajuda essas animações ta foda pra fazer aqui kk
  12. yeah they are ok, i get the error when opening client and editor. also if i redownload or recompile it and open it from the other pc coppying the data folder opens.
  13. ah ok thank you
  14. that's not it, it errors on finding tilesets it seems. are they there?
  15. you would have to edit he playerstruct for that.
  16. k, answered. closing
  17. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I have the client at my usb, if i open it from my home it runs fine, but when i got at a net cafe and try to open it im getting this error: For a reason the paths dont exit there they are from my home and i need to recompile the client ot run it then /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  18. so can i add a column or how its called from server like pvp count? or should i save the pvp count in a different file?
  19. Yeah makes more sense. I personally like going for the group up choice of double byte for similar context (if you ever have more than 128 different packets for the default behavior), which removed the minor overhead and adds the needed depth, but straight short makes sense too.
  20. It's a moot point why it came to be, and I doubt JC remembers why. It will likely be a short or a byte once I'm done with it, but probably for the sake of future-proofing it will be a short.
  21. Changed Status to Closed
  22. you cant, you can only interact with them with the server. or use this >
  23. ok so how can i open these files? because they are liek they are encrypted if they arent
  24. it has no database, flat file based.
  25. well at the NPC tab at the map editor there is a possibility to add 10 npc, while you can choose which npc, there is no option for the spawn location edit: lock it ive found it
  26. im speaking for orion there is the files are kinda weird 1st time seeing them. the server part is ready
  27. Thought so
  1. Load more activity