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Help me in the frames


kies~

Question

Hello everyone.

 

I come to ask for a modification in the source, I hope you can help me.

My characters are composed of 4 frames each, and I have the following extra frames: _idle | _weapon | _Cast | _attack.

However, somehow, the intersect treats this in a strange way, this in my case. So I'm asking for help from a programmer.

 

We can see in the following GIF that right after attacking the character, the frame changes quickly to the frame_normal

 

Example 1:

GormswW.gif

 

Example 2:

4rNIhaV.gif

 

Example of what happened as I could observe:

 

8GUKGWx.png

 

Red: frame normal.

Blue: frame idle "Yes, the idle has 4 frames".

Orange: Weapon/attack.

 

that is, it happens that when you finish using the _attack frame the intersect sends the animation to the "_normal" frame.

 

That is not the case:

 

bGZkvcM.png

 

We can see this also in:

uZRffVo.png

 

The right would be:

LAvwtn5.png

 

 

If you can help me, I will thank you very much. It is a small problem but I am not a programmer. And I'm lost at the source.

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Okay, having a bit of a hard time trying to figure out what you mean..

 

But you're saying that when in the idle animation, performing an action (aside from moving) puts you back in idle right?

I think you want it to instead return to the normal animation instead?

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21 minutes ago, jcsnider said:

What he is saying is that after an action he wants the frame to go straight to idle instead of normal.

 

He also wants idle to show on the character creation/select screens instead of normal.

 

1 ° That's it! yeah <3
2 ° - the _idle in character creation is not of great importance at the moment.

 

50 minutes ago, Joyce said:

Okay, having a bit of a hard time trying to figure out what you mean..

 

But you're saying that when in the idle animation, performing an action (aside from moving) puts you back in idle right?

I think you want it to instead return to the normal animation instead?

@Joyce

That's what JC talked about frames

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