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Everything posted by Beefy Kasplant
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Put in requirements for Page 1: Self switch a is False Requirements for page 2_ Self switch a is True In the pages, end page 1 with: Set self switch a to true End page 2 with: Set self switch A to false
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That's why I asked how many options :p but yeah, if it's more than like 5, there is no a real way to do it
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How many different options are there? You might be able to set it with player variable
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https://streamable.com/k462w
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Why my damage formula doesn't work ?
Beefy Kasplant replied to Talikan's question in Questions & Answers
What are you trying to do with your damage calculations? @Talikan -
Why my damage formula doesn't work ?
Beefy Kasplant replied to Talikan's question in Questions & Answers
One more: { "ExpFormula": { "Source": "BaseExp * Power(Gain, Level)" },  "PhysicalDamage": "Random(((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1) / V_Defense), ((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2) / V_Defense")), "MagicDamage": "Random(((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1) / V_MagicResist), ((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2) / V_MagicResist")), "TrueDamage": "Random((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1), (BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2))" } -
Why my damage formula doesn't work ?
Beefy Kasplant replied to Talikan's question in Questions & Answers
Ah wait: { "ExpFormula": { "Source": "BaseExp * Power(Gain, Level)" },  "PhysicalDamage": "Random(((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1) / V_Defense), ((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2) / V_Defense")), "MagicDamage": "Random(((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1) / V_MagicResist), (BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2) / V_MagicResist")), "TrueDamage": "Random((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1), (BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2))" } -
Why my damage formula doesn't work ?
Beefy Kasplant replied to Talikan's question in Questions & Answers
{ "ExpFormula": { "Source": "BaseExp * Power(Gain, Level)" },  "PhysicalDamage": "Random((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1) / V_Defense, (BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2) / V_Defense"), "MagicDamage": "Random((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1 / V_MagicResist, (BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2) / V_MagicResist"), "TrueDamage": "Random((BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1), (BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2))" } Try that ^ -
Alright, it works only one way now though, so Ill fix it up and show how to do it
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Do you want something like this? https://streamable.com/lm8nm
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Are you using RPGmaker graphics? Because those are copyrighted.
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I feel like this is a job for @The Bunny Gamer Make the guy a wand! He will credit you, I'm sure of it
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The move route doesn't ignore blocked tiles. It's better to display an animation of the door sliding open
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After source release only. That one needs to be programmed in.
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Did some mapping and made some tiles https://i.imgur.com/LEqP6Rh.png https://i.imgur.com/oFpiUkk.png https://i.imgur.com/i0fdjq1.png
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That's a fucking cool looking trailer!
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It's not buggy, you are just not doing it the right way. Switch: IsChestOpened Event: Page1 Requirements: IsChestOpened False Graphic: Closed chest Trigger: Action button Action: Give item. Set Switch IsChestOpened to True Page2 Requirements: IsChestOpened True (Not sure if necessary) Graphic: Open chest Trigger: Action button Action: Show Text: The chest is empty
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I like it a lot more when it's zoomed out. The use of the plants make the tiles very obvious. I like what you're going for and I think it would look better with auto tiled grass instead of these 1 tile grass squares
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no opportunity to raise the spawn item
Beefy Kasplant replied to Andron's question in Questions & Answers
Look in the controls. Pick up is Spacebar -
Not at the moment sadly.
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But not with MS Paint. Use Paint.net, way nicer and easy to use!
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I've updated the rules! Feel free to comment or PM me with questions
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Don't know about you all, but to me this definitely ups the ante: Let's do this memers!
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Also, the danger makes it better
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Hit me up on the Discord: Kasplant#7833
