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Cheshire

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Everything posted by Cheshire

  1. An npc wth the Static behaviour will never move, and one that has 0 attack stacks or attack scaling won't attack back. I wrote that speciically for the training dummies in Leafling.
  2. In InputBox.Json under the menu layouts there should be a section called Title with the value TextColor
  3. You'd essentially have to keep the server running somewhere at all times and make sure players can access it by portforwarding. (Unfortunately how that works exactly depends on your ISP and modem/router so you might have to look that up yourself) An alternative solution would be to host your server in the cloud either with intersect specific hosting or somewhere like Amazon AWS or a random VPS hosting platform. You'd still need to know how to open ports on a firewall in all but the intersect specific hosting though. If you need help with a specific step you'd probably be best off writing how far you've got and what part you don't entirely understand.
  4. I believe the text render colour attributein the JSON file under the window title should do it.
  5. It would likely be relatively simple to do through a source edit. But not something supported by the base engine itself.
  6. To my knowledge this timer is hardcoded and not configurable per animation but for the entire system as a whole since it switches out entire caches rather than a single portion of the map.
  7. It should work, in theory although I don't think anyone has really attempted to actually utilise the system yet. So you'll be hard pressed to find (especially non programming) help on this particular subject. Unfortunately I'd also have to sit down and Google translate those errors as I have to admit my knowledge of Portuguese is limited to a few swear words. I'm also a little lost as to what the actual issue you are facing right now is. Does it compile? Does it not compile? All I see is warnings in the last screenshot.
  8. Ah my next guess would have a null character name. Lol well I guess that's it then. ๐Ÿคฃ
  9. Can you try it with a clean build of B6.2? It sounds as if something isn't right with the data being sent to the server or some other change causing weird issues on the check for character names existing or not.
  10. Which version are you running and have there been any changes made to it?
  11. In terms of OS support, that's no different. Anyway, what resolution are you running?
  12. Is that Windows XP? I'm not entirely sure the game and server can run on that at all. ๐Ÿค” (and given the lack of support for it from Microsoft I don't think it's worth trying to support it on our end either)
  13. You generally don't need to start the server as administrator. And can you please post some logs rather than a screenshot so we can see what's actually going on?
  14. Try updating your .net version to at least 4.7.1 on your machine. That error appears to occur on other games as well and in my experience that seems to fix it. Something in the new method we handle packets in seems to not play well with damaged/older versions of the .net framework.
  15. By making it yourself I'm afraid. There's no ready made unity port of intetsect, especially not one that is actually up to date and fully featured.
  16. Does your experience required somehow go over 2.1billion? That's more or less the hard cap for the experience value due to the data structure.
  17. If you edit the images correctly the engine won't mind whatever you do in terms of sprite size. It'll simply divide the total size by the amount of frames configured to get each frame. You do need to make sure all frames are of equal width though.
  18. I think that if the automatic restarter runs as administrator it should start all of its child processes as administrator as well. Anyway, in the topic linked before JC also explained how to get around the administrator requirements. https://www.ascensiongamedev.com/topic/4199-api-question/?do=findComment&comment=40410
  19. Unfortunately it's a known issue and I don't think bags have ever really properly worked. I'd avoid using them as it stands.
  20. I fear you'd be better off expanding on the API rather than attempting to work with the DB directly, as JC stated he's got some incoming changes and fixes for the Api to allow for more features with it soon-ish.
  21. Did you edit anything on the UI? There might be some UI elements blocking the game window. Even when you can see through it that doesn't always mean it's actually interactible.
  22. 200 is the most we've currently TESTED on a live game. Though in theory you can add more players on it, no idea as to how stable that would be however. Currently, with the base engine there's no way to have a server selection window, you'd have to add that yourself if that is something you want at the present.
  23. I don't think I follow what the exact question is.. though you can control the respawn timer on an NPC by NPC basis.
  24. Ranged projectiles I presume? And only when the projectile doesn't cast a spell on hit.
  25. They're used on your next melee attack if I recall correctly.
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