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Guite Emortal

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Everything posted by Guite Emortal

  1. If I recall correctly, Paperdolls are added to items in the item editor so they overlay the sprite when equipped. Using 'Change Sprite' changes a players whole sprite to the selected sprite sheet.
  2. This is something I put in a request for a while ago. Might get implemented in Beta 8. https://github.com/AscensionGameDev/Intersect-Engine/discussions/1515
  3. Most of this is handled in the config.json file in "Server>Resources" You will start by adding them to the list under: "ShieldSlot": 3, "Slots": "Helmet", "Armor", "Weapon", "Shield", "Boots", "Gloves", "Ring 1", "Ring 2", "Amulet", "Raincoat" I will make a few note(s) at this time: (1) If you move the position of "Shield" in the list you need to change "ShieldSlot" to the corresponding number. Keep in mind that Helmet at the top of the list is item slot Zero (0). (2) Putting "Ring 1" and "Ring 2" will create item slots named Ring 1 and Ring 2. You will need to create items for both categories. In my project I have Ring (Left) and Ring (Right). So to compensate I have an NPC that converts a right ring to a left right and vice versa at a cost. Any item that you would like to have a Paperdoll sheet for needs to then be added to the section above "ShieldSlot": 3, This is my Paperdoll section as an example: "Equipment": { "Paperdoll": { "Down": [ "Player", "Armor", "Helmet", "Weapon", "Shield", "Pants", "Boots" ], "Left": [ "Player", "Armor", "Helmet", "Weapon", "Shield", "Pants", "Boots" ], "Right": [ "Player", "Armor", "Helmet", "Weapon", "Shield", "Pants", "Boots" ], "Up": [ "Player", "Armor", "Helmet", "Weapon", "Shield", "Pants", "Boots" ] }, "ShieldSlot": 3, "Slots": [ When you are all done save and run your server. Connect to the server with your client. It will generate new item slots for the character window. They are not rendered by default, you will need to change the bounds and some other information in your CharacterWindow.json in "Client and Editor\resources\gui\layouts\game".
  4. Glad to be of help. For projectiles with a directional animation make sure that you check the box next to "Auto Rotate Animation?" This will rotate the animations to the direction it was cast so it doesn't look funky, like a reversed fireball animation. I set the "Speed(ms)" to 1000 (Which is 1 second) this slows the fireball down and allows you to see the animation better.
  5. I had an issue with the class editor too, not sure if it is a bug or if I have a bad understanding of how it works. To create an NPC Map Editor > Events Tab Double Click on the map where you want to place the NPC. Double Click in the Preview area to select an NPC Sprite. Then use the event editor to add Show Options> Yes & No> Leave "No" Blank it will just close the dialogue > Under Yes insert Change Spells (Located under Player Control) > Set the Action to add > Set the Spell to the one you made. Save.
  6. For testing purposes I make an NPC with a single dialogue window that gives the spell to me. However you can go to the class editor and assign it to a class to be learned at a specific level.
  7. If you put anything new into the resource folder you have to restart the Editor and Game Client before it will recognize any new content.
  8. Alright so really you need to start in the animations editor. Here is a fireball animation I stitched together myself. Place it in your Client & Editor>Resource>Animations Save your project and restart your Editor. Once open, navigate your way to "Animation Editor" Set the Graphic to the Fireball and copy the settings. Once you have that set up you can save and open the projectile editor to follow the previous guide I linked.
  9. Most of it can be handled in the "Spell Editors" If you are looking to add a fireball projectile I recommend reading:
  10. I had a similar issue. You have to edit both the bounds of "EventDialogArea" & "EventDialogAreaNoFace" otherwise it wont work and your settings will keep getting overwritten.
  11. Whenever a player levels up the event will add a skill point.
  12. Thank you so much JC. I knew I was missing something. I had completely ignored the EventDialogAreaNoFace bounds.
  13. So as you can see I have made changes to my dialogue options window but hit a roadblock. I can't figure out how to expand the Dialogue Area to fit the window. I feel like I am missing something, If anyone can help I would appreciate it greatly. Tagging @Ainz Ooal Gown as it is one of their screenshots I am trying to emulate.
  14. The .json files I edited above (And I am sure there are a few more I need to edit.) are InventoryWindow.json & SpellsWindow.json Using Notepad++ On Line 1: I increased the width parameter of the first bounds line to increase the width of the window just a little. Then scroll on down to line 142 I bumped the width up to 232 and that is about it. You may have to play around with the numbers a little bit.
  15. Thanks for the help. It took me a minute to find the inventory container section but I got everything looking clean now
  16. Build: 0.7.0.120 I have made several edits without fail to my GUI but for some reason no matter what I change under "VerticalScrollBar" in InventoryWindow.json I cannot get my Scroll Bar to move at all. If anyone can point me in the right direction it would be greatly appreciated.
  17. Just sent 25$ through paypal. I will donate more on my next payday.
  18. Tried to start working with the API and got the following error. All I did was change the api.config.json enabled to true Any ideas?
  19. Mono Version: SQLite Version: SQLite version 3.32.3 2020-06-18 14:00:33 EDIT: Started with fresh version of Ubuntu 18.04 - I can't for whatever reason install a version of mono other than 6.10.104 - brought sqlite3 back to version 3.22.0 Still no luck running my server
  20. The other day I was able to run 'mono start.exe' just fine and after I restarted the server I started to get some weird errors. Cannot launch my server at all as of this time. I have tried with a fresh server file and get the same errors. I've updated SQlite, and mono with no success. Any help would be appreciated. errors-mono-sgen.log
  21. Ainz made a tutorial for this:
  22. @AisenArvalis Been thinking about it for a few days now, but couldn't you set a player variable to Guild Master, default should be [false] but when a players create a guild it should change to [true] for whoever created the guild. You could then also make an item to transfer leadership Item01: Orb of Transference > If Guild Master is true >>Are you sure you would like to transfer guild leadership? - Yes: Guild Master set false -> Give Player: Orb of Ascendance - No: Ends Event > Else: You do not have permission to change guild leadership. Item02: Orb of Ascendance > If Guild Master is False >> Are you sure you would like to become Guild Leader? - Yes: Guild Master set true -> Item consumed - No: Ends Event If this wouldn't work feel free to say so. I am not 100% familiar with the engine.
  23. Just bought a few items from itch.io Love the monster pack! Side note: I don't see a download button on the [Mythril Age - Spell Icons v2] page. I've checked in a few browsers with no success.
  24. Love your tutorials Ainz. Just a thought I've been pondering at work, your hunger/thirst system could be converted to a breath system for underwater areas/dungeons.
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