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Everything posted by Miharukun
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Since the player label will be gone upon server restart, how do we solve this? But the variable still in there, like we're still in the guild but without the tag. @AisenArvalis
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Ahh okay thanks Jc!
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I tried to make my butterfly sprite animated and put it like, "AnimatedSprites": [butterfly.png], after that when I run the server again, it became like this and after a second it gone. but when I erase the butterfly.png the server runs normal again. Edit: This is the Error log
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This is actually amazing!
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I just saw it, still waiting for the answer too! This is truly an amazing system, I always wanted to have a necromancer class
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Using Player Variable makes other players count as "Friendly" too, I tried it. Atm to make it possible for PvP, in the Friendly conditions, I use "Class is" and then put Necromancer, it won't attack other Necromancer class tho xD
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Ahh alright, ima try it again later 😁 Thanks Khaikaa! Edit: Turns out, it's working. I was wrong not to put the hp damage. Thanks a lot
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How? I tried only add the % while the static is 0. I thought it would add the stats based on my current stats but nothing happens
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In the Class Editor, the level up boost has Static and Percentage. Is it possible to do it on the Spell editor? Like add Attack stats by their current stats percentage Ex: A has 10 attack, when A use Rage (+20% Attack stats) he will have 12 attack stats. B has 20 attack, when B use Rage (+20% Attack stats) he will have 24 attack stats.
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Make sure you have set the config in Server and turn the server on. and see if it's working or no
- 16 replies
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- making the game to be online
- port
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Story Today I did this on my project...
Miharukun replied to SkywardRiver's topic in Design & Creativity
Thank you, It's not 100% done though hehe. Still need to change the font colors, etc. -
Story Today I did this on my project...
Miharukun replied to SkywardRiver's topic in Design & Creativity
In game GUI. -
Will do! Thank you so much
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Thank you!
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Will Intersect have this feature on B6 ? When I was mapping and I remember Eclipse has this feature, It's only block a certain part of the tile not whole tile.
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Using crafting system is easier I think like make Sword +1, Sword +2, Sword +3, Sword +4 to upgrade your Sword to Sword +1, just make a requirements that you need a Sword, a refine stone and some gold (to pay the blacksmith) and then do the same for other, Sword +2, you need Sword +1, etc.
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Is it possible to have 2 weapon slot? So like I have Weapon and offhand equipment slot. Both have weapon properties (Base damage, scalling, etc) Is this possible?
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Hail Pandaaaaaaaaaaa
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Story Today I did this on my project...
Miharukun replied to SkywardRiver's topic in Design & Creativity
somehow the sprite reminds me of Nin Online xD -
This is awesome, it reminds me of Alfheim Online feature from SAO series xD where some weapon can be used if you reach some ability (like Lvl 40 Two Hand Sword ability)
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My favourite game! Been playing it since it first came out for PS2 xD
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No >.> It's exclusive for Nightmare
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I need my personal system xD maybe he will take comission in the future, that's when I'm gonna pm him.
