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Miharukun

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Everything posted by Miharukun

  1. Ya I know but I'm giving alternative way to do the same thing xD
  2. The only thing you can do right now is using event system, It's kinda complex tho Like make an NPC called "Warrior Trainer" and make an option called "Skill Upgrade" and make the list of available spell to upgrade. Say, you choose "Sword Mastery" and then make the event know which spell do you currently have. in there you can make your skill upgraded by certain lvl (like to upgrade your Sword Mastery to Level 2 you need Level 27), or using Gold. Here's an example, I made this long time ago xD P.S If you want to get skill, just make similar NPC called Spell Master and make it give you skill at certain level. Like when you started as a Warrior you only have 2 skills and then when you lvl 11 you can go to Spell Master to get new skill and so on, pretty easy tho.
  3. Miharukun

    WIP Nimue

    Yoo refur that is sick!! I'm in love with that black & gold robe <3
  4. Miharukun

    WIP World of Adea

    Where do you buy those tilesets? Looks amazing!
  5. Clash Of Titans finally launched!! Come on guys!~ Lets try this game! Its an awesome game, check it out and download it here: https://play.google.com/store/apps/details?id=com.indofun.android.COT So the company I work in has just published new game called "Clash of Titans" It's a 3D strategy online game but with unique feature. It needs many people to make the war promising. You guys might want to try it Don't forget to give 5 ratings and good comments. Thanks a lot guys! Visit our fanspage too https://www.facebook.com/clashoftitansmobile/
  6. Bump update! *sorry for double post
  7. Ah i see. So the raid has time and npc always spawn but when the time is out all the NPC got despawn? Ima try make the events first, and i will let you know if it's like what you thinking or nah xD
  8. What do you mean? when the NPC Death the raid is over or? explain more details.
  9. 1. set the spawn duration in the Npc editor into 18000. if you ask why 18000, because 18k seconds = 5 hours. 2. Try this, So, when the player died it removes all the monster raid I'll try to make the video
  10. PvP count? like how many PvP you did and how many wins and losses and such? xD
  11. from the server just type help on your server and you will see the list of all the commands. see the poweracc one it's the command to give an account access to editor or just in game moderator
  12. People can't use the editor if you don't give them access
  13. Indeed, I tried to change the level of my chara to lvl 1 and my stats still 100+ each
  14. I just remember something, does it even reset our stats points? Like if we go back to lvl 1, our stats points will be all reseted? If not then there's no point in doing it right. I mean lvl 1 with lvl 10/20/30 point stats and they can boost the points xD
  15. Tried this, doesn't work idk why ._.
  16. You need the tileset and make sure it's for the animated one http://www.ascensiongamedev.com/resources/filehost/63cbb7f38201cd3a4ba493c0616de892.avi
  17. Can you send me the animation file? I'll see if I can make it working.
  18. Yeah i have the same issues, it's because Pickup and attack key is the same xD
  19. aww damn sorry bout the spoiler x-x but that's episode came out like a month ago.
  20. that wolf reminds me of Bergamo from Dragonball
  21. Make left is Kid Goku and right is Adult Goku xD Make an event when you reach certain level, you can transform into adult goku.
  22. try this for picture
  23. Alrighty, thanks panda!
  24. Like what the title says, how to make spell buff not stack? Like I made a spell called "Attack Buff" that gives +50 attack and set the cooldown to 10 seconds and the buff time into 60 seconds. And after 10 seconds I use it again, the attack stats become +100 and the buff time probably is 110 seconds. How to make it like if we use it again the buff stay the same but the buff time reset to 60 seconds again? Because if it's stack, it makes the game unbalanced x-x I tried to make the cooldown to 60 seconds and buff time to 55 seconds, and it still makes the game unbalanced because when a player dies, they need to wait a couple seconds for the new buff. And if I made the buff time into 30 mins and the cooldown to 35 mins, then players need to wait for a couple mins for the new buff. Sorry if my explanation is confusing, my English is bad xD
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