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Phenomenal

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Everything posted by Phenomenal

  1. 1 way or another we're going to win
  2. Like the art and UI, not sure I like the font and the fact it's all uppercase as well as the design.
  3. Is the text above that references the DLL something in the background or part of the error? Can we also get a full screenshot if possible?
  4. who funds ukraine
  5. of rainbow poop
  6. AND THEN MAKING LOVE TO
  7. @Dashplant I'm throwing it together for you now, shouldn't be long. (90)
  8. Phenomenal

    Connect4

    ⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️⚪️🔴⚪️⚪️⚪️ 🔴⚪️🔵⚪️🔵⚪️ 🔴⚪🔵🔴🔴🔵 🔴🔵🔵🔴🔵🔴 erm 90
  9. Anyone actually doing counting anymore? On 91 now.

  10. Time for a rant and text dump lol. I think the biggest issue is that the trailer used for kickstarter has quite a few issues and that's what the majority of users will look at rather than any of the other information. The music is annoying, the editing style is weird and there's not much actually communicated by the trailer. I would suggest throwing together a different main trailer after looking at trailers for mmos that were backed through kickstarter. I also feel that some of the stuff that money is being spent on and the percentages it gets are unreasonable based on the goal size such as 25% of all funds on server costs and event planning. A large chunk of the money being allocated to marketing also shows a large misunderstanding of the nature of kickstarter and other similar platforms. Advertising and marketing should be done prior to and in the middle of a kickstarter, using social media platforms and other sites such as reddit (where if you have a good trailer you can make massive gains). The 'The Team' graphic is also a little unprofessional and weird looking. (oh and 92)
  11. I would avoid using the smaller pixels like you did on some of the mud tiles and stick to consistently sized larger pixels. Great art style though. (and before anyone calls me out: 93)
  12. @panda Looks like you and I just became rivals, too bad I'm on 94 now
  13. I feel there are about 97 different ways to force numbers awkwardly into my posts but tbh I'll just forget and mess it up soon

  14. @panda I'm 98% sure it is but I wasn't aiming for it anyway
  15. I got 99 problems but JC ain't one.
  16. I feel like this a recipe for an 100% chance of a ban
  17. I'll admit I'm impressed, well played.
  18. yes the site's dead, we're the spirits of former users that haunt it and use our ghostly energy to power the server
  19. Panda uses an emote called panda's ass, discuss. :pandaSass:

  20. @Mcadams That's a major yes from me, I love that style.
  21. The joy of parsing multiple gb of json data is never lost, it's both insanely annoying and insanely satisfying when it works. I'm at the annoying bit right now.

     

    Edit: Gotta love the classic not responding lol

    Edit 2: Got my json parsing down, now just properly saving webpages with their css is the issue :V

    1. panda

      panda

      Wait what

    2. panda

      panda

      Edit 2: Got my json parsing down, now just properly saving webpages with their css is the issue :V

    3. Phenomenal

      Phenomenal

      I was parsing the json output from archive.org's cdx to make offline copies of the most recent snapshots of every archived subdomain on a url only issue was that I was having trouble getting more than just the direct .html from the urls (so the offline versions would lack their js scripts and css)

  22. I played it after 2010 but it still counts so Oblivion it is for me. Edit: Also the browser rpg Adventure quest and its mmo sequel Adventure Quest Worlds because I played them when I was between 5 and 12
  23. @panda Would doing my terrain mapping via the tessellation pipeline in opengl4 a good idea? I assume that would be more efficient than the polygon idea. (Found this guide that should be not too bad to port to OpenTk, would it prevent many forms of hardware from working with the game though?)

    1. panda

      panda

      Hardware is the reason I suggested 3.3. Check the hardware-version % numbers from hardware surveys like Steam, and make your decision. Also take into account mobile GLES-desktop GL version compatibility if you ever intend to use the same shaders and rendering code on mobile.

    2. Phenomenal

      Phenomenal

      Honestly doesn't seem like a huge issue looking at the steam hardware survey although I can use a more crossplatform method so will do so, thanks. (https://www.3dgep.com/multi-textured-terrain-in-opengl/)

  24. That's a little unclear, is the data formatted so every parent has clone children and if so is it a fixed amount of variable? If it's just collections of three things then just use an array of tuples Tuple<Type1,Type2,Type3>[]. Sorry if this isn't helpful I don't fully understand your intentions with the data.
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