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Everything posted by Uyarrr
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Count as high as you can while staff are sleeping!!!
Uyarrr replied to Giligis's topic in Forum Games
ONE -
For one person to play my game, he needs to have the Net framework?
Uyarrr replied to luciferofhell's question in Questions & Answers
Yep. -
Hello, check this:
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Hello everyone, I saw too frequently asked question about how to add new equipment slots to the character screen properly. So I decided to make minor tutorial about it. It's my first tutorial I hope it will be helpful. First of all you need understand what is bounds for. STEPS: 1.Open gui/layouts/game/characterwindow.json 2.Find for "EquipmentItem0". 3. You will see this. Example, here X Pos:29 Y Pos:32 and size is 36x36. (It's different from yours, I edited it.) The most important part here is, where x and y starts. IT'S NOT THIS! You should use this one instead, which I made it easier for you just download it. Okay for example, Ill show my own design. I showed where is the 29x32 point written in bounds. I hope it's understandable. So you just need make a design in photoshop by placing "equipmenticon" and input starting points for EquipmentItem0,1,2,3,4's.... bounds. Question: How I will know which equipment is which number? It's really simple, open your server/resources/config.json file. "Equipment": { "WeaponSlot": 2, "ShieldSlot": 3, "Slots": [ "Helmet", "Armor", "Weapon", "Class Specific", "Boots", "Amulet", "Ring", "Belt", "Telasia Stone" You will see equipments written like that. So okay, check it respectively. Equipment0 is Helmet. Equipment1 is Armor, Equipment 2 is Weapon etc. Goes like that. Question: I made bounds for my own created item slots but it's not works! Help please. Here is your answer, extra equipment slot's settings not setted at all. Just replace this settings for your custom equipment item slots and change bounds to whatever you want. "EquipmentItem5": { "Bounds": "8,144,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, Sorry for my terrible grammar, I hope it' understandable. Feedback would be appreciated!
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Question for Uyarrr how he made his icon change on taskbar
Uyarrr replied to kica007's question in Questions & Answers
Like don't change these, or you will change intersect client version, which is gonna be broken for migration or server connection. -
Well you are true, I don't support this way. But anyways you can still remove that's what Im talked about. Even it's not safe . I'm removing accounts freely right now because I'll reset whole playerdata when game is fully released.
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Question for Uyarrr how he made his icon change on taskbar
Uyarrr replied to kica007's question in Questions & Answers
Lol I used tool named "Resource Hacker" for it. You can change information and icon with this way. If you are gonna do that, DO NOT TOUCH VERSION NUMBER. -
I deleted accounts and characters many times actually. I didn't have any problems yet. Players can use same name aswell. Remove all characters from the account you want, after remove the player when it has no characters left. I'm doing like that and its working fine. I deleted like 80 eXe accounts 2-3 days ago.
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1) Edit it's html code. You can open it via notepad etc. 2) They are bugged right now. Jc will fix before 6.1 release. 3) If npc attacked, it calls other npcs to help if they are in range. 4) Remove tick of aggressive.
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You should also change bounds of "Items Container:"
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I can tell that, it's way better than the old logo for sure. It fits way better the game concept aswell.
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Well, first this is not minecraft. But can you do it? Yes you can. But it will have many limitations, like players wont be able to pick locations they want etc. but you can make something like everyone builds their own house in same location as story wise if you want.
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Automated Intersect Builds & New Bug Tracker Are Live!
Uyarrr replied to jcsnider's topic in Announcements & Quick Links
It's awesome like before! Great work! -
Awesome features listed here. Im with you 100% about all of them. For me turn without moving is not that important, but string variables, damage formulas, percentage damage/heal and penetration is really useful. I can add some here aswell. 1. Events can combat Would be cool if we can make events as npcs aswell. Like they can combat in certain situations. Or atleast events for NPCs. Like if Slime is in Dungeon map, set move route. 2. Requirements and events for crafts I suggested that many times before also opened topic about that. It would be extremely useful. Like after crafting sword, gain 10 blacksmith exp. Or for craft sword you need be level 10 blacksmith! 3.Cast spells from events It would be also extremely cool. Example we can make many new cool different spells with different combinations. Like when player casts, spawn 4 orbs in 3 square range far from caster, in 4 seconds they will explode and stun nearby enemies. (AOE STUN spell cast from event) 4.Movement speed and attack speed difference I think this is also annoying which, if weapon isnt static, your movement and attack speed scales together which is not that good. I want to make spells like only increases movement speed. 5. HP/MP Bonus per stat Okay let me example, like 1 defence increases hp by 5 aswell. Ability power increases mp by 5. Like that. 6. Change HP/MP/Stat Points via Events. Yes. 7. Event feature: Pick nearby players/npcs in range of event/player etc. and trigger event for all of them. As written in description.
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@Raza use "localhost" as ip address in client config file. (If its accessible to public but not to your own pc)
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BEST ANNOUNCEMENT EVER
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Aweeesomeee
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Open your server/resources/config.json with notepad or something similar. There are a tab named Equipment, add new line named Boots to it. "Equipment": { "WeaponSlot": 2, "ShieldSlot": 3, "Slots": [ "Helmet", "Armor", "Weapon", "Boots", "Amulet", "Ring", "Belt", Like that
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Count as high as you can while staff are sleeping!!!
Uyarrr replied to Giligis's topic in Forum Games
OnE -
Using many of them for Telasia Online. Thanks!
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Count as high as you can while staff are sleeping!!!
Uyarrr replied to Giligis's topic in Forum Games
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Yes, use hidden projectile, give it a bleed spell on collision, make invisible projectile range 1, speed 1ms.
