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Gibier

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Everything posted by Gibier

  1. @Mighty Professional you did write 1 so it would be -1 now cause @Damian666 replied to my 5-5 (0)
  2. Indeed, but what @Ainz Ooal Gown's tutorial make is more like a game intro splash screen. The engine's splash screen system is more a splash screen to show the compagny, engine and other info like that. To me they don't have the same utility.
  3. Yes every time the client is open not by enter to the game after selecting a character.
  4. iIf you would have visited my UI tutorial page you would have know about it a month ago
  5. 2 (Sorry Damian, I want to be with the cool guys) but well it's AgAiNsT tHe RuLe so... 0
  6. First thing on his website: when you click on Attribution info you will be redirect to this page https://soundimage.org/attribution-info/ and will be able to read this: In order to use my work legally, you must credit me in your video, game, interactive novel, etc.…not merely on the info page on Youtube, Google Play, etc. (The reason is that people often don’t read that information section.) So if you make a video of your game and show up Eric"s ressources then you have to credit him on your video (the easiest way would be by the game shoutbox)
  7. Indeed, but that would be a lot of work and performance decrease cause almost every block would be replace by event which will probably break between each other cause thats what the maps do after a certain amount. I don<t really see a point of loosing time to make a system that wont work properly. Would be more useful to work on other side of a game while waiting the source.
  8. yeah but why suggest something that dont even do what AlexandreKayle want
  9. How does the player would be able to jump on top of a blocked tile?
  10. nah that can't be true, you never mention your cat before and now it's spawning from no where. Plus i don't think panda and cat can live in the same ecosystem. Not enough cat food where the panda live.
  11. What a weird looking panda
  12. you will surely become friend with @Phenomenal then
  13. I've hidden the last posts, @patrickmy1 if you have question about something related to intersect engine please ask your questions here: https://www.ascensiongamedev.com/forum/53-questions-and-answers/
  14. 00000000000000000000000000000000
  15. That was what i though xD
  16. @The Bunny Gamer how i may suppose to know which of my 300 map that i need to duplicate? Copy/paste isn't an option, i have 27 maps to export than reimporting them 3-4 time each. My world is pretty huge: Edit: I'll just give them a random name.
  17. @Damian666 no they can't have removed this feature, what it will be next? the event system? xD It was the best feature, now how i'll be able to create my instanced boss?
  18. Hi guy could someone tell me where is the import/export map system is in the B5.1 of intersect?
  19. Dont see it as a bug, see it as a feature! Cant wait to see the next updates.
  20. No you cant really do it without the engine source so you need to wait until the engine become open-source. Well you could do it with a lot of new types of gear item. Please edit your previous post next to instead of multi-posting.
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