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Puppy

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Everything posted by Puppy

  1. Umm, so you have class A mage, or something and you wanna be class B to test B spells? Make event changing the class @Newboot Newman
  2. Could you link me to it? I tried looking for it but without any good find. If I had salt generator I could within 2-3 hours create working quarry. @PhenomenalDab @Pigot@Skaveron Alright TL;DR pre-edit: <shameless>i could rent someone to do it for us, but if we ain't sharin' price I ain't sharin' project <Yes I am dick, but if I do something professionally and do full register website from my own pocket then let's be honest...</shameless> my non-pro : Website and server on dedicated server Fully working database reading during working server, refresh rate set to 1h, albeit i'd probably want to dump database once a 6 hours and import into MYSQL for easier acess and I can have 2 servers so I don't over-cap my game-instance server, still gotta figure it out Anyway, I am able to read and write stuff into server and it works, however I still have to fully hand-add all the stuff connected to the account (inventory, spells etc) which shouldn't be problem as it's one time template with some player input. Seems like there are no problems with accessing database while server is running still has to test it tho How do it? Use SQLite DL's Add SQLite code to your PHP Connect your database to PHP Do all the complicated SQLite shit (I might do the tutorial on it, but I'm still not good in SQLite
  3. Alright. Here's how it works : it deals weapon to the resource and while it does, it gives you fish on the chance you have and takes away current health from the resource. Change weapon damage to 1 and voilla, works for me
  4. @PinkAngel Humm, do you have it set in WEAPON PROPERTIES as TOOL?
  5. This works for me. So I'd probably guess that you need finishing rod that you may not have in your weapon slot? Or your fishing rod is not set correctly? @PinkAngel
  6. Perhaps set droppable item?=D @PinkAngel
  7. Just for anyone who want to make NPC like he's sheep that doesn't walk away Pick your created NPC and add it to map's NPC spawn list Set spawn to DECLARED Pick up your sheep, also should do it pre-step 2, but I think you can manage Place it on the map like event or tile you can remove it sam way (Left click to place, right to destroy) Move to ATTRIBUTES and pick NPC AVOID, and close out the building,fence whatever you'll use so the NPC doesn't wonder off. If you want to make an EVENT immovable and you want to make it look like standing NPC, just pick preview into sprite you want (click on the grey square to open up sprit/tile menu ((Under Preview))((Not the Animation just grey square))). If you want to make EVENT that moves, (screen numbah 3) but you don't want him wonder off, you'll need to set up ROUTE, you can also add RANDOM MOVEMENT but that may cause him to leave the position you want him to be (in open for example). Adding route is easy, just click type: NONE and instead of none pick : MOVE ROUTE and create long chains of moves to make impression that he's moving on random or non-picked route. Also remember to mark REPEAT LOOP otherwise after doing it once Event will stop. Humm, @Jarick @PinkAngel Here's tutorial, quick one but should do the job if you'll need more just write. Also @NotAzizele stop being lazy :< At @NotAzizele it was a joke
  8. @Jarick how to access shop just to once for all close your questions here 1. Game Editors 2. Shop Maker 3. New shop make your shop here SAAAVEEEEEEE have fun How to add shop: 1. Events 2. Place Event 3 double click with left mouse button and choose open shop it's on the bottom, pick your shop from drop-list, and then safe. Enjoy. Adding NPC monsters is just as easy 1 game editors - 2 npc creator 3 - add new npc and set up ur npc, 4 pick ur npc in the NPC in on the map menu, 5 choose some settings, 6 pick currently placed NPC, 7 - place it on map ((This is not the same process to create NPC's that react to ur stuff and can do more stuff, those NPC are events with set visual and move route, but not asked here, so not explaining that)) Aaaand, this is laziest guide i did but it almost feels bad to spend more time on it, free to use everyone if anyone will ask again @Gibier thanks for like, just added NPC part too <3
  9. @PinkAngel as I said before : Player touch = Player is directly in contact with event, via walking or warping into it. Action = Player has to use button to make event work Autorun = always repeats, possibly each frame? No idea. The naming convention, could perhaps be a little more precise on player touch and be on colission or perpahs on direct contact, but it is what it is and well poor tiles are always touched by the players the BAD way :<
  10. @PinkAngel Works perfectly fine for me ;/ Quick Edit: Just checked and it works perfectly fine without walking animation too, no idea why i pressed it, but just made sure. xD
  11. Question numero-uno if it's not passable, you cannot activate it Via player's touch @PinkAngel Secondo, just tested it and it work perfectly fine on warping to other map that is unlinked. Seems like your mistake SOMEWHERE, perhaps?
  12. I could really use Adult...Adult with knowledge of SQLite and PHP :D

  13. Hey ho, once again. So, I've been doin' around and I was able to manually make accounts and bound all information to them, however I'd like to that via the PHP and open SQLite connection, integrate all the data I need and then just jump out of it. However, as I found no information concerning if it's possible I came to conclusion that it just is(If I can edit something manually I should not have problem doing it automically right?) so my only concern would be A ) stability if I make website and PHP connect to the running server would engine be able to handle it? (I know it edits the database live, but I am not changing values just adding new information, at least for now) B ) salt generation, and while I understand that the currently engine is NOT open sourced but perhaps it could be said how does algorithm look or just how to replicate it? (I have no idea about encription so i am green as leaf here) So I have website, that can handle input, passes it onto PHP which connect to the database and injects it into the server's database so in theory if I connect all the information rightly I should have no problem running it? Or am I missing something big again?
  14. Humm, Global Events? Oh my GAAAAAAAAAASH. I am truly retarded. Oh god. Jesus christ It's right here...Forgive me @Damian666 as I have proven myself to be foolish and I wasted your precious time on my silly retardness I was wondering SO LONG why, why it doesn't work, is there some hidden option!? Nope. Just me being stupid. Move on everyone, move on.
  15. They need: Client and all folders and resources in the Client Files beside Editor, you can drop that off. That's all they need Also, it's kinda necro-ing consdering it's solved, but welp.
  16. So, I have an events, that change graphic. However, those only work for the person that did the event, for everyone else it's unchanged. Which is very good for some example, but awful for others. I have an house system and while home owner opens the door the rest of the players cannot see door opening nor can come in(due to walkthrough on being only local for owner). So, it is possible to somehow transmit event's effect or just nope? I mean it's not fun-killer for me, it actually makes it way easier because I don't need to worry for someone to go into someone's house or quest zone unwated but at the same time optional "change graphic globally' could be nice, or i am missing something obvious? Quick Edit -- I know I could make autorun somekind of event and set it on some global variable or switch to make events like puzzles that many people can contribute to, or somekind of bridges and stuff. But as i said in my example the opening doors are on action by player so I cannot run it on auto
  17. Are...Are you crying for help? Should someone call 911 and report that domestic violence? I mean...Kinda obvious. Wink 2 times for help, 1 times for no help, and 3 times for tacos... Good intro, however I'll wait for more content to give full review
  18. Haha, we know, we came to that conclusion long time ago! But thanks for spreading information about no-ip, haven't seen that in years, good that it still exists I guess
  19. Well, I am NOT a specialist @Mapyo, but at least here in poland (at least few years back) there were 2 types of IP static and dynamic. And if you had dynamic IP it was IMPOSSIBLE for someone to connect to your network from outside (either it was blocked or something no idea) but there was a special 'premium' feature to lock it into static IP which then was detectable from other networks (That's why Hamachi became so popular on some servers and game networks Ugh awful stuff). So yes, if you're having your client to connect to it, you'd need to give a client which has your IP set in, and give it someone. Do you have discord? We could test now if your network is capable of outside connections or not. Also tip, if you restart router and IP changes then you have dynamic one and it may be problematic If you have discord add me up on antarcticPuppy#4403 if you do not have, then feel free to add me on steam http://steamcommunity.com/profiles/76561197979953258/ Editeroni:Tested and working! ProTIP for anyone searching this thread: If you have working IP and you put it in client you'll most likely not be able to connect to it, however other's will. So don't be suprised if you cannot connect, let someone try!
  20. Puppy

    WIP Nimue

    The game looks great, I'll restrain from commenting on 2d arts, because well, I am dirtbag at making them so no idea xD However, the background looks a little too blurry, the light passing through could be a little sharper and the 'deeper' view behind the trees doesn't seem appropriate lightwise, because it looks like it's even deeper into more junglish forest and yet more light there, while we on on the open field have a little of it. But perhaps that's what it ment to be? Not sure. I dig the logo very much tho, very stylish
  21. I do believe he betrayed not only US but whole human programming race. We shall grieve for his soul On topic however, looks promising but why Gaia, it's like the least creative thing i've heard in my entire life. Also there are many games under the same name and other projects so that could complicate it even more!
  22. Umm...well Youd need to have forwarded ports, also you'd need to share client if its not completly vanilla, and umm ye you insert your Ip however some Ip's are public and some are not. Sometimes even if you have ports forwarded your provider may not have this avaible for you. Because youre not using dedicated server are you?
  23. Quick pre-uploaderoni makaroni: Everything I'll post here is MY WORK, I do not support art thief Everything here is free to take and use Feel free to credit me or not. Now, to good stuff, I'll try to upload as much as possible and try to keep it updated and in as many resolutions as I can however (for now) I'll mostly dump things I do no use and have made in the past. So stay stuned, follow the thread and go with thee flooowww... Drop: NUMBERO UNO - UI elements, ICONS Basicly, it was made for RTS game that never seen the light of the day, so it's free to take and nom nom if you find it useful I'm glad Drop: NUMBERO TWO CAUSE I CANNOT INTO SPANISH - PORTRAIT OR SOMETHING? Basicly, it was random doodle, feel free to use if you can - i BELIEVE IN YOU Drop: NUMBERO TREE CAUSE I CANNOT INTO NATURE - Stone boulder or somekind of rocky rock pixelart 64x32 (I really should learn how to add more effictively cough cough) That's all for now, just wanted to make my own thread to have and slowly fill it with stuff I find. Hope it helps someone, if doesn't? Cool potato too :3
  24. @Refur@JimmyJumpdrive@Gibier Thank you for finest welcomes, here have poorly pixel-arted 32x32 cake PIECE!
  25. Isn't Shoutbox time on forum gated?
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