-
Posts
90 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Downloads
Everything posted by Puppy
-
Yo! I am little puppy pupper and well, nothing much about me. Currently on semester 1 of mechatronics, I used to be professional graphic designer now I am potato at drawing due to 2 year + brake. I am really bad at this. Damn. Name's Matthew, from Poland. Hi.
-
Let's then think -- Dropping item over and over seems like lag dependant thing. Or perhaps, he's sending a pocket to the server that he's dropping an item (server sees he has the item) he might move this item or not have in current slot and somehow server then drops it on ground and doesn't take it away? Do you have IP database to try to connect him to some high-level? Also does he have tons of money? Because if so, maybe he just diplicates the items and make a money on them. Perpahs somekind of selling limit like 20 of each item per 24hours, because normal players won't be hunting the same stuff over and over and selling it to the NPC. Also, if he has money it has to come from somewhere, is money droppable? Or it's just number that you can trade/add/use? Also very important thing is : if someone moves high amount of money or has high amount of money make somekind of alert system. If trade has tons of money give it somekind of warning. If someone have milions of gold on low level, warnings. Stuff like this does wonders.
-
Some houses that you make 'map' then yes. But for example, in my game, the house is the part of the world (Like in Tibia) which walking from street you could walk into it, and you'd need somekind of protection inside, and while the city could be all-safe zone, I feel like it's not healthy for the open pvp game, for example. So many people (waves) like me, once the source comes in I'll try to make system to add protection zones just as the 'blocking' in editor
-
Perhaps 'reverse engineering' sadly I do not work on Orake, but could you just add your own files and try to make it work somehow? Could you somehow copy your character? Could you somehow add editor or any other creation tool into client to fool the server into thinking you have more power than you do? Are there commands to create items(for admins/mods)? I'll just shoot anything I have because you never know without log system and if the duping is true each day of waiting is worse for the guy and the economy and restarting server or economy is worst thing for the players to handle. Hmm, Could he perhaps DDOS the server and move items around to make server think it has the same items in both slots? Do he uses unique-ID on items? I know it used to work in WoW and many other servers. He might be clonning backpack or something, but I feel like it's kinda harder to ddos your own server to check it. Also you guys are checking on global or the local? I think the PoE had that problem where they tested something on local and it didn't appear because the lag in the live made it possible to use the delay to clone some specific buffs.
-
I also thought about it a little, and even tought up a little system. So for example you could -by hand, sadly(?)- set somekind of code-phrase on the house, and make website with auctions and once auction ends it send the massage to the person that won it with the code. It's kinda, basic, but always something. Also for the house, I'd wonder if it would make sense to actually let ANYONE with the key enter so that person can 'duplicate' the keys for his friends. And well, if you leave open doors others can come in. If it's RPG make it hardcore. or just event if you have key it let's you pass but that's casual. Quick Edit -- wouldn't you also need NO-PVP zone in the house? If you want open-world like many 2d games have then you'd want somekind of protection zone in it.
-
@MilosDoodles Not a problem! I am unsure if this is good thread for it, but to show you example on my own work (to not just spread empty words). The lightning makes SOOO much more difference even if the higher-quality lightning peaces. While my skill mostly degraded (Because I do no draw anymore) my knowledge of light and depthness improved so basicly ONLY thing that changed in the drawing below is that I understood lightning better. And you can see it in the Eyes, the direct litnight, it's in the south-west, you can see how much DEPTH it added. Also I changed nose because the lightning CAN BE ROUGH, it doesn't always have to be soft. Also, details I've added were the THING between mouth and nose -- god damn knows what's ti's called. But, JUST lightning adds so muuuuch more. So train my friend I'll wait to see more of your works!
- 29 replies
-
- characters
- art
- (and 4 more)
-
Okay, this may not be useful, but perhaps: Did you check if your quests or monsters aren't bugged - and hear me up on this - it sounds crazy but sometimes during developement you leave some quest up, or some monster or somekind of tile that can give somekind of adventage. It's first thing you check -- make sure that no one abuses your mistakes I feel like this is something that needs good QA which may just not be avaible to you. I used to be administrator in few online games, and while many people claimed dupping, creating items or making some hax000rz 99.9% it was mistake on developer part, and that 0.01% were people who actually DID hakz0rs. Also, As friends say before logging system is M U S T in everysingle MMO game, example? Tibia. If you ever had their files (illegal as fuck, but hey you gotta learn somewhere...) they basicly logged everything, when the server was stolen and guy was able to add his own NPC to the system, they found out logs and items connected to this NPC within 3 days. Anyway, as I suggested and started rambling...Additionaly -- did you just try, you know, stalking him? Just make yourself invisible - and follow that guy around. YOU KNOW SUCH IS LIFE OF GAME DEVELOPER IF YOU CANNOT KILL THEM STEALTH AT THEM AND BAN THEM RIGHT AT THEIR CORE -- GAMEEE FUCK YEAAAAAAAAAH -- If you have too many players to track, then fuck xD
-
Okay, I know this may sound ruff, and if you're type of artist that doesn't take critic well, then i'd just recommend taking pass on it.
- 29 replies
-
- characters
- art
- (and 4 more)
-
But, can it save items on ground? Because I always felt that if someone has house, let them decorate it =D I am guessing not, but could you still give some insight for others? All after all were here to help each other and we know its possible. However many people come here green as lettuce, haha.
-
Ah, seems reasonable, you know -- that's better than nothing I guess. Until we get source code, and even then it's still good system for RPG in my opinion. However, considering this adding an handle to check for items in house and keep them in array seems like something not even worth paying for. So that's still very good IMO. Edit// Actually, this is pretty good, considring you could have multi-roomed house with few keys, and giving 'acess' to people to their own rooms without much hassle in code and without too much of a problem. Seems like amazing idea for guild-houses and stuff like that! Why make things better if we can just use what we have and make it all about RPG! Yaay for lack of progress!
-
Hmm, let's think, you'd need to assign door to someone AKA only someone with specific ID could open the door, the items inside of house would have to not disappear, umm somekind of billing system. I mean, doing it "poorly" (I only do things poorly and around the way xD) that could be doable. Wouldn't it be even douable now? Have a quest that can fire-off only once per server (somehow?) for the house, assign opening doors to the person that did the quest, make items inside save...Poorly, but workingly....
