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Zetasis

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Everything posted by Zetasis

  1. I think it looks nice and all but the font seems to remind me of the tv show frasier. Not that that is a bad thing.
  2. Thanks for the feedback and nice comments guys. I see what you mean about the desert not representing summer that great. I guess I was thinking about it being hot or something. Anyways, I'm sure I'll be making more maps so when I do I'll be sure to post them.
  3. So after seeing George's amazing tileset that he has been working on I was inspired to do something with all the tiles I have made myself. I thought a map showing off the four seasons would be fun to do so I gave it a shot. Looking back now, I probably should have made the map a little bigger so I could have shown off more. Anyways, here it is:
  4. So anyway I can get a break down of how this migration tool and updating works? Maybe a video or something? I'm just asking because I can not seem to figure it out for the life of me. Everything else looks awesome though. I'm loving the idea of being able to lock a class as well as assigning different sprite selections to both male and female. Nice work guys!
  5. Well that sounds interesting. Can't wait to give it a try so hurry up already. Nah for real it sounds pretty awesome.
  6. That would be great. Would you be making them in the Legacy of Goku style?
  7. Lol the characters are ripped from Legacy of Goku. They may not be the best but they are pretty easy to edit. I'm still on the fence about making a DBZ game but who knows, I might just give it a go.
  8. Do the entities still just stand there when attacking? That was my only issue with the combat system. Other then that it looks awesome.
  9. I have been tossing around the idea. I used to run a DBZ MUD way back in the day and it was really fun. In fact, that's the entire reason I stumbled across Eclipse which eventually lead me here. Now that there is an engine which seems to be capable of actually making a DBZ game I am definitely thinking about it. The only problem is there are currently two other members, that I know of, working on DBZ games.
  10. So out of my own happiness that Intersect 1.4 has been released I thought I would post a screen shot with my map in use. Anyone notice what theme I'm going for here?
  11. Sweet. What a great thing to find after a long day at work! I'm for sure going to be playing with this tonight. I'll let you know if I run into any issues.
  12. All the time I spent working on GFX is not going to waste; Intersect is looking really amazing! Can't wait for more updates!

    1. Henry

      Henry

      Yeah it really is a nice little corner of the internet :D

  13. I think you should look into how Intersect uses tilesets. Tilesets are not specifically tied to any map. A tileset is comprised of 32x32 tiles and any tile from any tileset can be used for any map. With the way tilesets work there is really never going to be a need for 400 tilesets. I hope this helps, if not I can always try to explain more.
  14. Currently the way Intersect is setup there is really no way to protect things like images and sound from being copied/stolen. Keep in mind Intersect is/will be open source so you could always hire a programmer to make encryption systems or anything else you desire really. If you're serious about selling your game then investing some money into it is going to be a must I would think.
  15. The tiles didn't actually come from a game. They are a commercial tileset.
  16. I wish lol. I used the Time Fantasy graphics.
  17. So I've been playing around with Intersect here and there and just thought I would show off the map I made to test things out. Nothing special but, anyways, here it is:
  18. Wow, this all looks amazing! Keep it up guys!
  19. Looks like things are really coming together.

    1. jcsnider

      jcsnider

      Absolutely. Lots of work but we are slowly getting our shit straight :D

    2. Python Panda

      Python Panda

      Just posting for the purpose of posting on everyone's wall

  20. The tactics battle system looked awesome. Would make for a fun 2d orpg.
  21. Alright, so I think I'm done working on spell icons for my game. I'm honestly not even sure if I'll use them all but I had fun making them. Oh, it is also probably a good idea to note that I didnt create alot of the icons them selves but the backgrounds, effects, and some editing were all done by me. Anyways, here they are:
  22. Wow the spell system is looking really cool. I'm just curious on how to setup a unique spell pattern? I didn't see anything in the spell editor for doing such things.
  23. More Icons!!!
  24. Thanks. I made a few more. I feel like I'm getting a little better each time .
  25. So I got bored and decided to give it shot at spell icons. They're nothing amazing but I thought I would show them off.
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